view docs/man3/SDL_Surface.3 @ 1748:5e86e34453d4

------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] ------- Created an attachment (id=106) [edit] Patch for src/joystick/win32/SDL_mmjoystick.c I am not even a Windows user, so take the following with a grain of salt: SDL_mmjoystick.c has a function GetJoystickName which obtains the joystick name by looking at the registry. The way it does that seems very fishy to me. Namely, it uses the parameter "index" to construct a registry value name (BTW, those variables used in the code are really badly named). The value of "index" in turn equals the current value of "numdevs", as called from SDL_SYS_JoystickInit. I read through the MSDN docs at <http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>, and I believe the simple fix is to replace line 183 of said file SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey); by the following: SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i], joycaps.szRegKey); However, that is only *hiding* the real issue. Problem is, the list of joysticks as returned by windows may contains "gaps", and the code deals incorrectly with that. Namely those gaps occur if joysticks are removed/(re)added, as the reporter observed. The attached patch fixes this and another (off-by-one) issue in the code. But since I have no Windows machine, I can't even test-compile it, so use with caution.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Apr 2006 20:22:31 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Surface\- Graphical Surface Structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct SDL_Surface {
        Uint32 flags;                           /* Read-only */
        SDL_PixelFormat *format;                /* Read-only */
        int w, h;                               /* Read-only */
        Uint16 pitch;                           /* Read-only */
        void *pixels;                           /* Read-write */

        /* clipping information */
        SDL_Rect clip_rect;                     /* Read-only */

        /* Reference count -- used when freeing surface */
        int refcount;                           /* Read-mostly */

	/* This structure also contains private fields not shown here */
} SDL_Surface;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBflags\fR
Surface flags
.TP 20
\fBformat\fR
Pixel \fIformat\fR
.TP 20
\fBw, h\fR
Width and height of the surface
.TP 20
\fBpitch\fR
Length of a surface scanline in bytes
.TP 20
\fBpixels\fR
Pointer to the actual pixel data
.TP 20
\fBclip_rect\fR
surface clip \fIrectangle\fR
.SH "DESCRIPTION"
.PP
\fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&.
.PP
The following are supported in the \fBflags\fR field\&.
.TP 20
\fBSDL_SWSURFACE\fP
Surface is stored in system memory
.TP 20
\fBSDL_HWSURFACE\fP
Surface is stored in video memory
.TP 20
\fBSDL_ASYNCBLIT\fP
Surface uses asynchronous blits if possible
.TP 20
\fBSDL_ANYFORMAT\fP
Allows any pixel-format (Display surface)
.TP 20
\fBSDL_HWPALETTE\fP
Surface has exclusive palette
.TP 20
\fBSDL_DOUBLEBUF\fP
Surface is double buffered (Display surface)
.TP 20
\fBSDL_FULLSCREEN\fP
Surface is full screen (Display Surface)
.TP 20
\fBSDL_OPENGL\fP
Surface has an OpenGL context (Display Surface)
.TP 20
\fBSDL_OPENGLBLIT\fP
Surface supports OpenGL blitting (Display Surface)
.TP 20
\fBSDL_RESIZABLE\fP
Surface is resizable (Display Surface)
.TP 20
\fBSDL_HWACCEL\fP
Surface blit uses hardware acceleration
.TP 20
\fBSDL_SRCCOLORKEY\fP
Surface use colorkey blitting
.TP 20
\fBSDL_RLEACCEL\fP
Colorkey blitting is accelerated with RLE
.TP 20
\fBSDL_SRCALPHA\fP
Surface blit uses alpha blending
.TP 20
\fBSDL_PREALLOC\fP
Surface uses preallocated memory
.SH "SEE ALSO"
.PP
\fI\fBSDL_PixelFormat\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01