view docs/man3/SDL_EnableUNICODE.3 @ 1748:5e86e34453d4

------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] ------- Created an attachment (id=106) [edit] Patch for src/joystick/win32/SDL_mmjoystick.c I am not even a Windows user, so take the following with a grain of salt: SDL_mmjoystick.c has a function GetJoystickName which obtains the joystick name by looking at the registry. The way it does that seems very fishy to me. Namely, it uses the parameter "index" to construct a registry value name (BTW, those variables used in the code are really badly named). The value of "index" in turn equals the current value of "numdevs", as called from SDL_SYS_JoystickInit. I read through the MSDN docs at <http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>, and I believe the simple fix is to replace line 183 of said file SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey); by the following: SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i], joycaps.szRegKey); However, that is only *hiding* the real issue. Problem is, the list of joysticks as returned by windows may contains "gaps", and the code deals incorrectly with that. Namely those gaps occur if joysticks are removed/(re)added, as the reporter observed. The attached patch fixes this and another (off-by-one) issue in the code. But since I have no Windows machine, I can't even test-compile it, so use with caution.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Apr 2006 20:22:31 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_EnableUNICODE\- Enable UNICODE translation
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
.SH "DESCRIPTION"
.PP
Enables/Disables Unicode keyboard translation\&.
.PP
To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&.
.PP
A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&.
.PP
Note that only key press events will be translated, not release events\&.
.SH "RETURN VALUE"
.PP
Returns the previous translation mode (\fB0\fR or \fB1\fR)\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_keysym\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59