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view docs/man3/SDL_ConvertAudio.3 @ 1748:5e86e34453d4
------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------
Created an attachment (id=106) [edit]
Patch for src/joystick/win32/SDL_mmjoystick.c
I am not even a Windows user, so take the following with a grain of salt:
SDL_mmjoystick.c has a function GetJoystickName which obtains the joystick
name by looking at the registry. The way it does that seems very fishy to me.
Namely, it uses the parameter "index" to construct a registry value name (BTW,
those variables used in the code are really badly named). The value of "index"
in turn equals the current value of "numdevs", as called from
SDL_SYS_JoystickInit.
I read through the MSDN docs at
<http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>,
and I believe the simple fix is to replace line 183 of said file
SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey);
by the following:
SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i],
joycaps.szRegKey);
However, that is only *hiding* the real issue. Problem is, the list of
joysticks as returned by windows may contains "gaps", and the code deals
incorrectly with that. Namely those gaps occur if joysticks are
removed/(re)added, as the reporter observed.
The attached patch fixes this and another (off-by-one) issue in the code. But
since I have no Windows machine, I can't even test-compile it, so use with
caution.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Apr 2006 20:22:31 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_ConvertAudio\- Convert audio data to a desired audio format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR); .SH "DESCRIPTION" .PP \fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&. .PP Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&. .PP If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn\&'t open audio: %s ", SDL_GetError()); exit(-1); } free(desired); /* Load the test\&.wav */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn\&'t build converter! "); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult); wav_cvt\&.len=wav_len; memcpy(wav_cvt\&.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we\&'re ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ \&. \&. \&. \&. \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58