view src/timer/wince/SDL_systimer.c @ 4216:5b99971a27b4 SDL-1.2

Fixed bug #698 Hans de Goede 2009-02-13 01:10:52 PST Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst others), the sound of SDL using apps (like a simple playmus call) has been crackling. While looking in to fixing this I noticed that the current pulseaudio code in SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events and ipc, given that SDL already has its own thread for audio handling this is clearly suboptimal, leading to unnecessary context switching IPC, etc. Also pa_simple does not allow one to implement the WaitAudio() callback for SDL audiodrivers properly. Given that my work is mostly a rewrite (although some original pieces remain) I'm attaching the new .c and .h file, as that is easier to review then the huge diff. Let me know if you also want the diff. This new version has the following features: -no longer use an additional thread next to the SDL sound thread -do not crackle with glitch free audio -when used with a newer pulse, which does glitch free audio, the total latency is the same as with the alsa driver -proper WaitAudio() implementation, saving another mixlen worth of latency -adds a WaitDone() implementation This patch has been written in consultancy with Lennart Poetering (the pulseaudio author) and has been reviewed by him for correct use of the pa API.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:27:08 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_WINCE

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

static Uint64 start_date;
static Uint64 start_ticks;

static Uint64 wce_ticks(void)
{
  return((Uint64)GetTickCount());
}

static Uint64 wce_date(void)
{
  union
  {
	FILETIME ftime;
	Uint64 itime;
  } ftime;
  SYSTEMTIME stime;

  GetSystemTime(&stime);
  SystemTimeToFileTime(&stime,&ftime.ftime);
  ftime.itime/=10000; // Convert 100ns intervals to 1ms intervals
  // Remove ms portion, which can't be relied on
  ftime.itime -= (ftime.itime % 1000);
  return(ftime.itime);
}

static Sint32 wce_rel_ticks(void)
{
  return((Sint32)(wce_ticks()-start_ticks));
}

static Sint32 wce_rel_date(void)
{
  return((Sint32)(wce_date()-start_date));
}

/* Return time in ms relative to when SDL was started */
Uint32 SDL_GetTicks()
{
  Sint32 offset=wce_rel_date()-wce_rel_ticks();
  if((offset < -1000) || (offset > 1000))
  {
//    fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000);
	start_ticks-=offset;
  }

  return((Uint32)wce_rel_ticks());
}

/* Give up approx. givem milliseconds to the OS. */
void SDL_Delay(Uint32 ms)
{
  Sleep(ms);
}

/* Recard start-time of application for reference */
void SDL_StartTicks(void)
{
  start_date=wce_date();
  start_ticks=wce_ticks();
}

static UINT WIN_timer;

#if ( _WIN32_WCE <= 420 )

static HANDLE timersThread = 0;
static HANDLE timersQuitEvent = 0;

DWORD TimersThreadProc(void *data)
{
	while(WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT)
	{
		SDL_ThreadedTimerCheck();
	}
	return 0;
}

int SDL_SYS_TimerInit(void)
{
	// create a thread to process a threaded timers
	// SetTimer does not suit the needs because 
	// TimerCallbackProc will be called only when WM_TIMER occured

	timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0);
	if( !timersQuitEvent )
	{
		SDL_SetError("Cannot create event for timers thread");
		return -1;
	}
	timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0);
	if( !timersThread )
	{
		SDL_SetError("Cannot create timers thread, check amount of RAM available");
		return -1;
	}
	SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST);

	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	SetEvent(timersQuitEvent);
	if( WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT )
		TerminateThread(timersThread, 0);
	CloseHandle(timersThread);
	CloseHandle(timersQuitEvent);
	return;
}

#else

#pragma comment(lib, "mmtimer.lib")

/* Data to handle a single periodic alarm */
static UINT timerID = 0;

static void CALLBACK HandleAlarm(UINT uID,  UINT uMsg, DWORD dwUser,
						DWORD dw1, DWORD dw2)
{
	SDL_ThreadedTimerCheck();
}


int SDL_SYS_TimerInit(void)
{
	MMRESULT result;

	/* Set timer resolution */
	result = timeBeginPeriod(TIMER_RESOLUTION);
	if ( result != TIMERR_NOERROR ) {
		SDL_SetError("Warning: Can't set %d ms timer resolution",
							TIMER_RESOLUTION);
	}
	/* Allow 10 ms of drift so we don't chew on CPU */
	timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC);
	if ( ! timerID ) {
		SDL_SetError("timeSetEvent() failed");
		return(-1);
	}
	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	if ( timerID ) {
		timeKillEvent(timerID);
	}
	timeEndPeriod(TIMER_RESOLUTION);
}

#endif

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: WinCE uses threaded timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}

#endif /* SDL_TIMER_WINCE */