Mercurial > sdl-ios-xcode
view src/timer/win32/SDL_systimer.c @ 4216:5b99971a27b4 SDL-1.2
Fixed bug #698
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:27:08 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #ifdef _WIN32_WCE #error This is WinCE. Please use src/timer/wince/SDL_systimer.c instead. #endif #define TIME_WRAP_VALUE (~(DWORD)0) /* The first (low-resolution) ticks value of the application */ static DWORD start; #ifndef USE_GETTICKCOUNT /* Store if a high-resolution performance counter exists on the system */ static BOOL hires_timer_available; /* The first high-resolution ticks value of the application */ static LARGE_INTEGER hires_start_ticks; /* The number of ticks per second of the high-resolution performance counter */ static LARGE_INTEGER hires_ticks_per_second; #endif void SDL_StartTicks(void) { /* Set first ticks value */ #ifdef USE_GETTICKCOUNT start = GetTickCount(); #else #if 0 /* Apparently there are problems with QPC on Win2K */ if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) { hires_timer_available = TRUE; QueryPerformanceCounter(&hires_start_ticks); } else #endif { hires_timer_available = FALSE; timeBeginPeriod(1); /* use 1 ms timer precision */ start = timeGetTime(); } #endif } Uint32 SDL_GetTicks(void) { DWORD now, ticks; #ifndef USE_GETTICKCOUNT LARGE_INTEGER hires_now; #endif #ifdef USE_GETTICKCOUNT now = GetTickCount(); #else if (hires_timer_available) { QueryPerformanceCounter(&hires_now); hires_now.QuadPart -= hires_start_ticks.QuadPart; hires_now.QuadPart *= 1000; hires_now.QuadPart /= hires_ticks_per_second.QuadPart; return (DWORD)hires_now.QuadPart; } else { now = timeGetTime(); } #endif if ( now < start ) { ticks = (TIME_WRAP_VALUE-start) + now; } else { ticks = (now - start); } return(ticks); } void SDL_Delay(Uint32 ms) { Sleep(ms); } /* Data to handle a single periodic alarm */ static UINT timerID = 0; static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2) { SDL_ThreadedTimerCheck(); } int SDL_SYS_TimerInit(void) { MMRESULT result; /* Set timer resolution */ result = timeBeginPeriod(TIMER_RESOLUTION); if ( result != TIMERR_NOERROR ) { SDL_SetError("Warning: Can't set %d ms timer resolution", TIMER_RESOLUTION); } /* Allow 10 ms of drift so we don't chew on CPU */ timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC); if ( ! timerID ) { SDL_SetError("timeSetEvent() failed"); return(-1); } return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { if ( timerID ) { timeKillEvent(timerID); } timeEndPeriod(TIMER_RESOLUTION); } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: Win32 uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_WIN32 */