Mercurial > sdl-ios-xcode
view src/video/x11/Makefile.am @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | 74212992fb08 |
children | 045f186426e1 |
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## Makefile.am for SDL using the X11 video driver noinst_LTLIBRARIES = libvideo_x11.la libvideo_x11_la_SOURCES = $(X11_SRCS) # The SDL X11 video driver sources X11_SRCS = \ SDL_x11dga.c \ SDL_x11dga_c.h \ SDL_x11events.c \ SDL_x11events_c.h \ SDL_x11gamma.c \ SDL_x11gamma_c.h \ SDL_x11gl.c \ SDL_x11gl_c.h \ SDL_x11image.c \ SDL_x11image_c.h \ SDL_x11modes.c \ SDL_x11modes_c.h \ SDL_x11mouse.c \ SDL_x11mouse_c.h \ SDL_x11video.c \ SDL_x11video.h \ SDL_x11wm.c \ SDL_x11wm_c.h \ SDL_x11yuv.c \ SDL_x11yuv_c.h