Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_yuv.c @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the DirectFB implementation of YUV video overlays */ #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_video.h" #include "SDL_DirectFB_yuv.h" #include "SDL_yuvfuncs.h" /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs directfb_yuvfuncs = { DirectFB_LockYUVOverlay, DirectFB_UnlockYUVOverlay, DirectFB_DisplayYUVOverlay, DirectFB_FreeYUVOverlay }; struct private_yuvhwdata { DFBDisplayLayerID layer_id; IDirectFBDisplayLayer *layer; IDirectFBSurface *surface; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static DFBEnumerationResult enum_layers_callback( DFBDisplayLayerID id, DFBDisplayLayerDescription desc, void *data ) { struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data; /* we don't want the primary */ if (id == DLID_PRIMARY) return DFENUM_OK; /* take the one with a surface for video */ if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO)) { hwdata->layer_id = id; return DFENUM_CANCEL; } return DFENUM_OK; } static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata, int width, int height, Uint32 format) { DFBResult ret; IDirectFB *dfb = HIDDEN->dfb; IDirectFBDisplayLayer *layer; DFBDisplayLayerConfig conf; ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata); if (ret) { SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret); return ret; } if (!hwdata->layer_id) return DFB_UNSUPPORTED; ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer); if (ret) { SetDirectFBerror("IDirectFB::GetDisplayLayer", ret); return ret; } conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; conf.width = width; conf.height = height; switch (format) { case SDL_YV12_OVERLAY: conf.pixelformat = DSPF_YV12; break; case SDL_IYUV_OVERLAY: conf.pixelformat = DSPF_I420; break; case SDL_YUY2_OVERLAY: conf.pixelformat = DSPF_YUY2; break; case SDL_UYVY_OVERLAY: conf.pixelformat = DSPF_UYVY; break; default: fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format); break; } ret = layer->SetConfiguration (layer, &conf); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret); layer->Release (layer); return ret; } ret = layer->GetSurface (layer, &hwdata->surface); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret); layer->Release (layer); return ret; } hwdata->layer = layer; return DFB_OK; } SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; /* Create the overlay structure */ overlay = calloc (1, sizeof(SDL_Overlay)); if (!overlay) { SDL_OutOfMemory(); return NULL; } /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &directfb_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = calloc(1, sizeof(struct private_yuvhwdata)); overlay->hwdata = hwdata; if (!hwdata) { SDL_OutOfMemory(); SDL_FreeYUVOverlay (overlay); return NULL; } if (CreateYUVSurface (this, hwdata, width, height, format)) { SDL_FreeYUVOverlay (overlay); return NULL; } overlay->hw_overlay = 1; /* Set up the plane pointers */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->planes = 3; break; default: overlay->planes = 1; break; } /* We're all done.. */ return overlay; } int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { DFBResult ret; void *data; unsigned int pitch; IDirectFBSurface *surface = overlay->hwdata->surface; ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch); if (ret) { SetDirectFBerror("IDirectFBSurface::Lock", ret); return -1; } /* Find the pitch and offset values for the overlay */ overlay->pitches[0] = (Uint16) pitch; overlay->pixels[0] = (Uint8*) data; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Add the two extra planes */ overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; default: /* Only one plane, no worries */ break; } return 0; } void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { IDirectFBSurface *surface = overlay->hwdata->surface; overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; surface->Unlock (surface); } int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst) { DFBResult ret; DFBDisplayLayerConfig conf; IDirectFBDisplayLayer *primary = HIDDEN->layer; IDirectFBDisplayLayer *layer = overlay->hwdata->layer; primary->GetConfiguration (primary, &conf); ret = layer->SetScreenLocation (layer, dst->x / (float) conf.width, dst->y / (float) conf.height, dst->w / (float) conf.width, dst->h / (float) conf.height ); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret); return -1; } return 0; } void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if (hwdata) { if (hwdata->surface) hwdata->surface->Release (hwdata->surface); if (hwdata->layer) hwdata->layer->Release (hwdata->layer); free (hwdata); } }