view src/video/xbios/SDL_xbios_sb3.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 604d73db6802
children c71e05b4dc2e
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
	ScreenBlaster 3 functions

	Patrice Mandin
*/

/*--- Includes ---*/

#include "SDL_stdlib.h"
#include "SDL_xbios.h"
#include "SDL_xbios_sb3.h"

/*--- Defines ---*/

const int SDL_XBIOS_scpn_planes_device[]={
	SCPN_DEV_1BPP,
	SCPN_DEV_4BPP,
	SCPN_DEV_8BPP,
	SCPN_DEV_16BPP,
	SCPN_DEV_2BPP,
	SCPN_DEV_4BPP,
	SCPN_DEV_1BPP
};

/*--- Functions ---*/

int SDL_XBIOS_SB3Usable(scpn_cookie_t *cookie_scpn)
{
	scpn_screeninfo_t *scrinfo;
	int bpp;

	/* Check if current SB3 mode is usable, i.e. 8 or 16bpp */
	scrinfo = cookie_scpn->screen_info;
	bpp = 1<<(SDL_XBIOS_scpn_planes_device[scrinfo->device]);

	if ((bpp==8) || (bpp==16)) {
		return 1;
	}

	return 0;
}

void SDL_XBIOS_SB3Init(_THIS, scpn_cookie_t *cookie_scpn)
{
	scpn_screeninfo_t *scrinfo;

	/* SB3 prevent changing video modes, we can only use current one */
	if (XBIOS_modelist) {
		SDL_free(XBIOS_modelist);
		XBIOS_nummodes = 0;
		XBIOS_modelist = NULL;
	}

	scrinfo = cookie_scpn->screen_info;
	scrinfo->h_pos = scrinfo->v_pos = 0;

	SDL_XBIOS_AddMode(this,
		-1,
		scrinfo->virtual_width, scrinfo->virtual_height,
		1<<(SDL_XBIOS_scpn_planes_device[scrinfo->device]),
		SDL_FALSE
	);
}