Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.h @ 142:40676b1aa39d
From: Max Horn <max@quendi.de>
I also have a slight enhancment, which I already submitted to Darrell Walisser:
In the SDL target template file "Application.trgttmpl" (contained in
the PBProject.tar.gz archive), replace
CustomProductSettings = {
};
with
CustomProductSettings = {
NSPrincipalClass = "NSApplication";
NSMainNibFile = "SDLMain.nib";
};
This automates two steps mentioned in the Readme when creating a new
"SDL Target" in Apple's ProjectBuilder.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 09 Aug 2001 06:08:57 +0000 |
parents | 74212992fb08 |
children | c9b51268668f |
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/* AIX support for the SDL - Simple DirectMedia Layer Copyright (C) 2000 Carsten Griwodz This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.h by Sam Lantinga */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_UMSaudio_h #define _SDL_UMSaudio_h #include "SDL_sysaudio.h" #include <UMS/UMSAudioDevice.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Pointer to the (open) UMS audio device */ Environment* ev; UMSAudioDevice umsdev; /* Raw mixing buffer */ UMSAudioTypes_Buffer playbuf; UMSAudioTypes_Buffer fillbuf; long bytesPerSample; }; #endif /* _SDL_UMSaudio_h */