view src/video/win32/SDL_win32events.c @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents 9faebccfefb3
children 95352c671a6e 03dcb795c583 436183eb30c8
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#if (_WIN32_WINNT < 0x0501)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif

#include "SDL_config.h"

#include "SDL_win32video.h"
#include "SDL_syswm.h"
#include "SDL_vkeys.h"
#include "../../events/SDL_events_c.h"

/*#define WMMSG_DEBUG*/
#ifdef WMMSG_DEBUG
#include <stdio.h>
#include "wmmsg.h"
#endif

/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK    (1<<30)
#define EXTENDED_KEYMASK    (1<<24)

#define VK_ENTER    10          /* Keypad Enter ... no VKEY defined? */

/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#endif
#ifndef WM_XBUTTONUP
#define WM_XBUTTONUP 0x020C
#endif
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef WM_INPUT
#define WM_INPUT 0x00ff
#endif

static WPARAM
RemapVKEY(WPARAM wParam, LPARAM lParam)
{
    int i;
    BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF);

    /* Windows remaps alphabetic keys based on current layout.
       We try to provide USB scancodes, so undo this mapping.
     */
    if (wParam >= 'A' && wParam <= 'Z') {
        if (scancode != alpha_scancodes[wParam - 'A']) {
            for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
                if (scancode == alpha_scancodes[i]) {
                    wParam = 'A' + i;
                    break;
                }
            }
        }
    }

    /* Keypad keys are a little trickier, we always scan for them.
       Keypad arrow keys have the same scancode as normal arrow keys,
       except they don't have the extended bit (0x1000000) set.
     */
    if (!(lParam & 0x1000000)) {
        for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
            if (scancode == keypad_scancodes[i]) {
                wParam = VK_NUMPAD0 + i;
                break;
            }
        }
    }

    return wParam;
}

LRESULT CALLBACK
WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    SDL_WindowData *data;
    LRESULT returnCode = -1;

    /* Send a SDL_SYSWMEVENT if the application wants them */
    if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
        SDL_SysWMmsg wmmsg;

        SDL_VERSION(&wmmsg.version);
        wmmsg.hwnd = hwnd;
        wmmsg.msg = msg;
        wmmsg.wParam = wParam;
        wmmsg.lParam = lParam;
        SDL_SendSysWMEvent(&wmmsg);
    }

    /* Get the window data for the window */
    data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
    if (!data) {
        return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
    }
#ifdef WMMSG_DEBUG
    {
        FILE *log = fopen("wmmsg.txt", "a");
        fprintf(log, "Received windows message: %p ", hwnd);
        if (msg > MAX_WMMSG) {
            fprintf(log, "%d", msg);
        } else {
            fprintf(log, "%s", wmtab[msg]);
        }
        fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam);
        fclose(log);
    }

#endif

    switch (msg) {

    case WM_SHOWWINDOW:
        {
            if (wParam) {
                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
            } else {
                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
            }
        }
        break;

    case WM_ACTIVATE:
        {
            BOOL minimized;

            minimized = HIWORD(wParam);
            if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
                SDL_SendWindowEvent(data->window,
                                    SDL_WINDOWEVENT_RESTORED, 0, 0);
#ifndef _WIN32_WCE              /* WinCE misses IsZoomed() */
                if (IsZoomed(hwnd)) {
                    SDL_SendWindowEvent(data->window,
                                        SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
                }
#endif
                if (SDL_GetKeyboardFocus() != data->window) {
                    SDL_SetKeyboardFocus(data->window);
                }
                /*
                 * FIXME: Update keyboard state
                 */
                WIN_CheckClipboardUpdate(data->videodata);
            } else {
                if (SDL_GetKeyboardFocus() == data->window) {
                    SDL_SetKeyboardFocus(NULL);
                }
                if (minimized) {
                    SDL_SendWindowEvent(data->window,
                                        SDL_WINDOWEVENT_MINIMIZED, 0, 0);
                }
            }
        }
        returnCode = 0;
        break;

	case WM_MOUSEMOVE:
        SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam));
        break;

    case WM_LBUTTONDOWN:
        SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT);
        break;

    case WM_LBUTTONUP:
        SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_LEFT);
        break;

    case WM_MOUSELEAVE:
        if (SDL_GetMouseFocus() == data->window) {
            SDL_SetMouseFocus(NULL);
        }
        returnCode = 0;
        break;

    case WM_SYSKEYDOWN:
    case WM_KEYDOWN:
        {
            /* Ignore repeated keys */
            if (lParam & REPEATED_KEYMASK) {
                returnCode = 0;
                break;
            }

            wParam = RemapVKEY(wParam, lParam);
            switch (wParam) {
            case VK_CONTROL:
                if (lParam & EXTENDED_KEYMASK)
                    wParam = VK_RCONTROL;
                else
                    wParam = VK_LCONTROL;
                break;
            case VK_SHIFT:
                /* EXTENDED trick doesn't work here */
                {
                    Uint8 *state = SDL_GetKeyboardState(NULL);
                    if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED
                        && (GetKeyState(VK_LSHIFT) & 0x8000)) {
                        wParam = VK_LSHIFT;
                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED
                               && (GetKeyState(VK_RSHIFT) & 0x8000)) {
                        wParam = VK_RSHIFT;
                    } else {
                        /* Probably a key repeat */
                        wParam = 256;
                    }
                }
                break;
            case VK_MENU:
                if (lParam & EXTENDED_KEYMASK)
                    wParam = VK_RMENU;
                else
                    wParam = VK_LMENU;
                break;
            case VK_RETURN:
                if (lParam & EXTENDED_KEYMASK)
                    wParam = VK_ENTER;
                break;
            }
            if (wParam < 256) {
                SDL_SendKeyboardKey(SDL_PRESSED,
                                    data->videodata->key_layout[wParam]);
            }
        }
        returnCode = 0;
        break;

    case WM_SYSKEYUP:
    case WM_KEYUP:
        {
            wParam = RemapVKEY(wParam, lParam);
            switch (wParam) {
            case VK_CONTROL:
                if (lParam & EXTENDED_KEYMASK)
                    wParam = VK_RCONTROL;
                else
                    wParam = VK_LCONTROL;
                break;
            case VK_SHIFT:
                /* EXTENDED trick doesn't work here */
                {
                    Uint8 *state = SDL_GetKeyboardState(NULL);
                    if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED
                        && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
                        wParam = VK_LSHIFT;
                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED
                               && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
                        wParam = VK_RSHIFT;
                    } else {
                        /* Probably a key repeat */
                        wParam = 256;
                    }
                }
                break;
            case VK_MENU:
                if (lParam & EXTENDED_KEYMASK)
                    wParam = VK_RMENU;
                else
                    wParam = VK_LMENU;
                break;
            case VK_RETURN:
                if (lParam & EXTENDED_KEYMASK)
                    wParam = VK_ENTER;
                break;
            }

            /* Windows only reports keyup for print screen */
            if (wParam == VK_SNAPSHOT
                && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
                SDL_RELEASED) {
                SDL_SendKeyboardKey(SDL_PRESSED,
                                    data->videodata->key_layout[wParam]);
            }
            if (wParam < 256) {
                SDL_SendKeyboardKey(SDL_RELEASED,
                                    data->videodata->key_layout[wParam]);
            }
        }
        returnCode = 0;
        break;

    case WM_CHAR:
        {
            char text[4];

            /* Convert to UTF-8 and send it on... */
            if (wParam <= 0x7F) {
                text[0] = (char) wParam;
                text[1] = '\0';
            } else if (wParam <= 0x7FF) {
                text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F);
                text[1] = 0x80 | (char) (wParam & 0x3F);
                text[2] = '\0';
            } else {
                text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F);
                text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F);
                text[2] = 0x80 | (char) (wParam & 0x3F);
                text[3] = '\0';
            }
            SDL_SendKeyboardText(text);
        }
        returnCode = 0;
        break;

    case WM_INPUTLANGCHANGE:
        {
            WIN_UpdateKeymap();
        }
        returnCode = 1;
        break;

    case WM_GETMINMAXINFO:
        {
            MINMAXINFO *info;
            RECT size;
            int x, y;
            int w, h;
            int style;
            BOOL menu;

            /* If we allow resizing, let the resize happen naturally */
            if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
                returnCode = 0;
                break;
            }

            /* Get the current position of our window */
            GetWindowRect(hwnd, &size);
            x = size.left;
            y = size.top;

            /* Calculate current size of our window */
            SDL_GetWindowSize(data->window, &w, &h);
            size.top = 0;
            size.left = 0;
            size.bottom = h;
            size.right = w;


            style = GetWindowLong(hwnd, GWL_STYLE);
#ifdef _WIN32_WCE
            menu = FALSE;
#else
            /* DJM - according to the docs for GetMenu(), the
               return value is undefined if hwnd is a child window.
               Aparently it's too difficult for MS to check
               inside their function, so I have to do it here.
             */
            menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
#endif
            AdjustWindowRectEx(&size, style, menu, 0);
            w = size.right - size.left;
            h = size.bottom - size.top;

            /* Fix our size to the current size */
            info = (MINMAXINFO *) lParam;
            info->ptMaxSize.x = w;
            info->ptMaxSize.y = h;
            info->ptMaxPosition.x = x;
            info->ptMaxPosition.y = y;
            info->ptMinTrackSize.x = w;
            info->ptMinTrackSize.y = h;
            info->ptMaxTrackSize.x = w;
            info->ptMaxTrackSize.y = h;
        }
        returnCode = 0;
        break;

    case WM_WINDOWPOSCHANGED:
        {
            RECT rect;
            int x, y;
            int w, h;
            Uint32 window_flags;

            if (!GetClientRect(hwnd, &rect) ||
                (rect.right == rect.left && rect.bottom == rect.top)) {
                break;
            }
            ClientToScreen(hwnd, (LPPOINT) & rect);
            ClientToScreen(hwnd, (LPPOINT) & rect + 1);

            window_flags = SDL_GetWindowFlags(data->window);
            if ((window_flags & SDL_WINDOW_INPUT_GRABBED) &&
                (window_flags & SDL_WINDOW_INPUT_FOCUS)) {
                ClipCursor(&rect);
            }

            x = rect.left;
            y = rect.top;
            SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y);

            w = rect.right - rect.left;
            h = rect.bottom - rect.top;
            SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w,
                                h);
        }
        break;

    case WM_SETCURSOR:
        {
            Uint16 hittest;

            hittest = LOWORD(lParam);
            if (hittest == HTCLIENT) {
                /* FIXME: Implement the cursor API */
                static HCURSOR cursor;
                if (!cursor) {
                    cursor = LoadCursor(NULL, IDC_ARROW);
                }
                SetCursor(cursor);
                returnCode = TRUE;
            }
        }
        break;

        /* We are about to get palette focus! */
    case WM_QUERYNEWPALETTE:
        {
            /*
                WIN_RealizePalette(current_video);
                returnCode = TRUE;
             */
        }
        break;

        /* Another application changed the palette */
    case WM_PALETTECHANGED:
        {
            /*
               WIN_PaletteChanged(current_video, (HWND) wParam);
             */
        }
        break;

        /* We were occluded, refresh our display */
    case WM_PAINT:
        {
            RECT rect;
            if (GetUpdateRect(hwnd, &rect, FALSE)) {
                ValidateRect(hwnd, &rect);
                SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED,
                                    0, 0);
            }
        }
        returnCode = 0;
        break;

        /* We'll do our own drawing, prevent flicker */
    case WM_ERASEBKGND:
        {
        }
        return (1);

    case WM_SYSCOMMAND:
        {
            /* Don't start the screensaver or blank the monitor in fullscreen apps */
            if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
                (wParam & 0xFFF0) == SC_MONITORPOWER) {
                if (SDL_GetVideoDevice()->suspend_screensaver) {
                    return (0);
                }
            }
        }
        break;

    case WM_CLOSE:
        {
            SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
        }
        returnCode = 0;
        break;
    }

    /* If there's a window proc, assume it's going to handle messages */
    if (data->wndproc) {
        return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
    } else if (returnCode >= 0) {
        return returnCode;
    } else {
        return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
    }
}

void
WIN_PumpEvents(_THIS)
{
    MSG msg;
    while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

static int app_registered = 0;
LPTSTR SDL_Appname = NULL;
Uint32 SDL_Appstyle = 0;
HINSTANCE SDL_Instance = NULL;

/* Register the class for this application */
int
SDL_RegisterApp(char *name, Uint32 style, void *hInst)
{
    WNDCLASS class;

    /* Only do this once... */
    if (app_registered) {
        ++app_registered;
        return (0);
    }
    if (!name && !SDL_Appname) {
        name = "SDL_app";
        SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
    }

    if (name) {
        SDL_Appname = WIN_UTF8ToString(name);
        SDL_Appstyle = style;
        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
    }

    /* Register the application class */
    class.hCursor = NULL;
    class.hIcon =
        LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0,
                  LR_DEFAULTCOLOR);
    class.lpszMenuName = NULL;
    class.lpszClassName = SDL_Appname;
    class.hbrBackground = NULL;
    class.hInstance = SDL_Instance;
    class.style = SDL_Appstyle;
    class.lpfnWndProc = DefWindowProc;
    class.cbWndExtra = 0;
    class.cbClsExtra = 0;
    if (!RegisterClass(&class)) {
        SDL_SetError("Couldn't register application class");
        return (-1);
    }

    app_registered = 1;
    return (0);
}

/* Unregisters the windowclass registered in SDL_RegisterApp above. */
void
SDL_UnregisterApp()
{
    WNDCLASS class;

    /* SDL_RegisterApp might not have been called before */
    if (!app_registered) {
        return;
    }
    --app_registered;
    if (app_registered == 0) {
        /* Check for any registered window classes. */
        if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
            UnregisterClass(SDL_Appname, SDL_Instance);
        }
        SDL_free(SDL_Appname);
        SDL_Appname = NULL;
    }
}

/* vi: set ts=4 sw=4 expandtab: */