view src/video/win32/SDL_gapirender.c @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents f7b03b6838cb
children e1664f94f026
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Stefan Klug
    klug.stefan@gmx.de
*/
#include "SDL_config.h"

#if SDL_VIDEO_RENDER_GAPI

#include "SDL_win32video.h"
//#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_renderer_sw.h"

#include "SDL_gapirender_c.h"

#define GAPI_RENDERER_DEBUG 1

/* GAPI renderer implementation */

static SDL_Renderer *GAPI_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GAPI_RenderDrawPoints(SDL_Renderer * renderer,
                                 const SDL_Point * points, int count);
static int GAPI_RenderDrawLines(SDL_Renderer * renderer,
                                const SDL_Point * points, int count);
static int GAPI_RenderDrawRects(SDL_Renderer * renderer,
                                const SDL_Rect ** rects, int count);
static int GAPI_RenderFillRects(SDL_Renderer * renderer,
                                const SDL_Rect ** rects, int count);
static int GAPI_RenderCopy(SDL_Renderer * renderer,
                           SDL_Texture * texture,
                           const SDL_Rect * srcrect,
                           const SDL_Rect * dstrect);
static void GAPI_RenderPresent(SDL_Renderer * renderer);
static void GAPI_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver GAPI_RenderDriver = {
    GAPI_CreateRenderer,
    {
     "gapi",
     (SDL_RENDERER_SINGLEBUFFER),
     }
};

static HMODULE g_hGapiLib = 0;

// for testing with GapiEmu
#define USE_GAPI_EMU 0
#define EMULATE_AXIM_X30 0

#if 0
#define GAPI_LOG(...) printf(__VA_ARGS__)
#else
#define GAPI_LOG(...)
#endif


#if USE_GAPI_EMU && !REPORT_VIDEO_INFO
#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
#endif


static void
GAPI_SetError(const char *prefix, HRESULT result)
{
    const char *error;

    switch (result) {
    default:
        error = "UNKNOWN";
        break;
    }
    SDL_SetError("%s: %s", prefix, error);
}

void
GAPI_AddRenderDriver(_THIS)
{
    int i;

    /* TODO: should we check for support of GetRawFramebuffer here?
     */
#if USE_GAPI_EMU
    g_hGapiLib = LoadLibrary(L"GAPI_Emu.dll");
#else
    g_hGapiLib = LoadLibrary(L"\\Windows\\gx.dll");
#endif

    if (g_hGapiLib) {
#define LINK(name,import) gx.name = (PFN##name)GetProcAddress( g_hGapiLib, L##import );

        LINK(GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z")
            LINK(GXCloseDisplay, "?GXCloseDisplay@@YAHXZ")
            LINK(GXBeginDraw, "?GXBeginDraw@@YAPAXXZ")
            LINK(GXEndDraw, "?GXEndDraw@@YAHXZ")
            LINK(GXOpenInput, "?GXOpenInput@@YAHXZ")
            LINK(GXCloseInput, "?GXCloseInput@@YAHXZ")
            LINK(GXGetDisplayProperties,
                 "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ")
            LINK(GXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z")
            LINK(GXSuspend, "?GXSuspend@@YAHXZ")
            LINK(GXResume, "?GXResume@@YAHXZ")
            LINK(GXSetViewport, "?GXSetViewport@@YAHKKKK@Z")
            LINK(GXIsDisplayDRAMBuffer, "?GXIsDisplayDRAMBuffer@@YAHXZ")

            /* wrong gapi.dll */
            if (!gx.GXOpenDisplay) {
            FreeLibrary(g_hGapiLib);
            g_hGapiLib = 0;
        }
#undef LINK
    }

    for (i = 0; i < _this->num_displays; ++i) {
        SDL_AddRenderDriver(&_this->displays[i], &GAPI_RenderDriver);
    }
}

typedef enum
{
    USAGE_GX_FUNCS = 0x0001,    /* enable to use GXOpen/GXClose/GXBeginDraw... */
    USAGE_DATA_PTR_CONSTANT = 0x0002    /* the framebuffer is at a constant location, don't use values from GXBeginDraw() */
} GAPI_UsageFlags;



typedef struct
{
    int w;
    int h;
    int xPitch;                 /* bytes to move to go to the next pixel */
    int yPitch;                 /* bytes to move to go to the next line */
    int offset;                 /* data offset, to add to the data returned from GetFramebuffer, before processing */

    void *data;
    Uint32 usageFlags;          /* these flags contain options to define screen handling and to reliably workarounds */

    Uint32 format;              /* pixel format as defined in SDL_pixels.h */

} GAPI_RenderData;


static Uint32
GuessPixelFormatFromBpp(int bpp)
{
    switch (bpp) {
    case 15:
        return SDL_PIXELFORMAT_RGB555;
    case 16:
        return SDL_PIXELFORMAT_RGB565;
    default:
        return SDL_PIXELFORMAT_UNKNOWN;
        break;
    }
}

static GAPI_RenderData *
FillRenderDataRawFramebuffer(SDL_Window * window)
{
    RawFrameBufferInfo rbi;
    GAPI_RenderData *renderdata;
    HDC hdc;

    //TODO should we use the hdc of the window?
    hdc = GetDC(NULL);
    int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL,
                           sizeof(RawFrameBufferInfo),
                           (char *) &rbi);
    ReleaseDC(NULL, hdc);

    if (!(result > 0)) {
        return NULL;
    }

    /* Asus A696 returns wrong results so we do a sanity check
       See:
       http://groups.google.com/group/microsoft.public.smartphone.developer/browse_thread/thread/4fde5bddd477de81
     */
    if (rbi.cxPixels <= 0 ||
        rbi.cyPixels <= 0 ||
        rbi.cxStride == 0 || rbi.cyStride == 0 || rbi.pFramePointer == 0) {
        return NULL;
    }


    renderdata = (GAPI_RenderData *) SDL_calloc(1, sizeof(*renderdata));
    if (!renderdata) {
        SDL_OutOfMemory();
        return NULL;
    }
    //Try to match the window size
    //TODO add rotation support
    if (rbi.cxPixels != window->w || rbi.cyPixels != window->h) {
        SDL_free(renderdata);
        return NULL;
    }
    //Check that the display uses a known display format
    switch (rbi.wFormat) {
    case FORMAT_565:
        renderdata->format = SDL_PIXELFORMAT_RGB565;
        break;
    case FORMAT_555:
        renderdata->format = SDL_PIXELFORMAT_RGB555;
        break;
    default:
        //TODO we should add support for other formats
        SDL_free(renderdata);
        return NULL;
    }

    renderdata->usageFlags = USAGE_DATA_PTR_CONSTANT;
    renderdata->data = rbi.pFramePointer;
    renderdata->w = rbi.cxPixels;
    renderdata->h = rbi.cyPixels;
    renderdata->xPitch = rbi.cxStride;
    renderdata->yPitch = rbi.cyStride;

    return renderdata;

}


static GAPI_RenderData *
FillRenderDataGAPI(SDL_Window * window)
{
    GAPI_RenderData *renderdata;
    struct GXDisplayProperties gxdp;
    int tmp;

#ifdef _ARM_
    WCHAR oemstr[100];
#endif

    if (!g_hGapiLib) {
        return NULL;
    }

    renderdata = (GAPI_RenderData *) SDL_calloc(1, sizeof(GAPI_RenderData));
    if (!renderdata) {
        SDL_OutOfMemory();
        return NULL;
    }

    gxdp = gx.GXGetDisplayProperties();
    renderdata->usageFlags = USAGE_GX_FUNCS;
    renderdata->w = gxdp.cxWidth;
    renderdata->h = gxdp.cyHeight;
    renderdata->xPitch = gxdp.cbxPitch;
    renderdata->yPitch = gxdp.cbyPitch;

    //Check that the display uses a known display format
    if (gxdp.ffFormat & kfDirect565) {
        renderdata->format = SDL_PIXELFORMAT_RGB565;
    } else if (gxdp.ffFormat & kfDirect555) {
        renderdata->format = SDL_PIXELFORMAT_RGB555;
    } else {
        renderdata->format = SDL_PIXELFORMAT_UNKNOWN;
    }

    /* apply some device specific corrections */
#ifdef _ARM_
    SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemstr), oemstr, 0);

    // buggy iPaq38xx
    if ((oemstr[12] == 'H') && (oemstr[13] == '3')
        && (oemstr[14] == '8')
        && (gxdp.cbxPitch > 0)) {
        renderdata->data = (void *) 0xac0755a0;
        renderdata->xPitch = -640;
        renderdata->yPitch = 2;
    }
#if (EMULATE_AXIM_X30 == 0)
    // buggy Dell Axim X30
    if (_tcsncmp(oemstr, L"Dell Axim X30", 13) == 0)
#endif
    {
        GXDeviceInfo gxInfo = { 0 };
        HDC hdc = GetDC(NULL);
        int result;

        gxInfo.Version = 100;
        result =
            ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo),
                      (char *) &gxInfo);
        if (result > 0) {
            renderdata->usageFlags = USAGE_DATA_PTR_CONSTANT;   /* no more GAPI usage from now */
            renderdata->data = gxInfo.pvFrameBuffer;
            this->hidden->needUpdate = 0;
            renderdata->xPitch = 2;
            renderdata->yPitch = 480;
            renderdata->w = gxInfo.cxWidth;
            renderdata->h = gxInfo.cyHeight;

            //Check that the display uses a known display format
            switch (rbi->wFormat) {
            case FORMAT_565:
                renderdata->format = SDL_PIXELFORMAT_RGB565;
                break;
            case FORMAT_555:
                renderdata->format = SDL_PIXELFORMAT_RGB555;
                break;
            default:
                //TODO we should add support for other formats
                SDL_free(renderdata);
                return NULL;
            }
        }
    }
#endif


    if (renderdata->format == SDL_PIXELFORMAT_UNKNOWN) {
        SDL_SetError("Gapi Pixelformat is unknown");
        SDL_free(renderdata);
        return NULL;
    }

    /* Gapi always returns values in standard orientation, so we manually apply
       the current orientation 
     */

    DEVMODE settings;
    SDL_memset(&settings, 0, sizeof(DEVMODE));
    settings.dmSize = sizeof(DEVMODE);

    settings.dmFields = DM_DISPLAYORIENTATION;
    ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);

    if (settings.dmDisplayOrientation == DMDO_90) {

        tmp = renderdata->w;
        renderdata->w = renderdata->h;
        renderdata->h = tmp;

        tmp = renderdata->xPitch;
        renderdata->xPitch = -renderdata->yPitch;
        renderdata->yPitch = tmp;

        renderdata->offset = -renderdata->w * renderdata->xPitch;

    } else if (settings.dmDisplayOrientation == DMDO_180) {

        renderdata->xPitch = -renderdata->xPitch;
        renderdata->yPitch = -renderdata->yPitch;

        renderdata->offset = -renderdata->h * renderdata->yPitch
            - renderdata->w * renderdata->xPitch;

    } else if (settings.dmDisplayOrientation == DMDO_270) {

        tmp = renderdata->w;
        renderdata->w = renderdata->h;
        renderdata->h = tmp;

        tmp = renderdata->xPitch;
        renderdata->xPitch = renderdata->yPitch;
        renderdata->yPitch = -tmp;

        renderdata->offset = -renderdata->h * renderdata->yPitch;

    }

    if (renderdata->w != window->w || renderdata->h != window->h) {
        GAPI_LOG("GAPI open failed, wrong size %i %i %i %i\n", renderdata->w,
                 renderdata->h, renderdata->xPitch, renderdata->yPitch);
        SDL_free(renderdata);
        return NULL;
    }

    return renderdata;

}


/* This function does the whole encapsulation of Gapi/RAWFRAMEBUFFER
   it should handle all the device dependent details and fill the device INDEPENDENT
   RenderData structure.
 */
GAPI_RenderData *
FillRenderData(SDL_Window * window)
{
    /* We try to match the requested window to the modes available by GAPI and RAWFRAMEBUFFER.
       First RAWFRAMEBUFFER is tried, as it is the most reliable one 
       Look here for detailed discussions:
       http://pdaphonehome.com/forums/samsung-i700/28087-just-saw.html
       http://blogs.msdn.com/windowsmobile/archive/2007/08/13/have-you-migrated-to-directdraw-yet.aspx
     */

    GAPI_RenderData *res;

    res = FillRenderDataRawFramebuffer(window);
    GAPI_LOG("FillRenderDataRawFramebuffer: %p\n", res);
    if (res) {
        return res;
    }
    //Now we try gapi
    res = FillRenderDataGAPI(window);
    GAPI_LOG("FillRenderDataGAPI: %p\n", res);

    return res;
}

void *
GetFramebuffer()
{

}


SDL_Renderer *
GAPI_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = window->display;
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
    SDL_DisplayMode *displayMode = &display->current_mode;
    SDL_Renderer *renderer;
    GAPI_RenderData *data;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        SDL_SetError("Gapi supports only fullscreen windows");
        return NULL;
    }

    if (!SDL_PixelFormatEnumToMasks
        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        SDL_SetError("Unknown display format");
        return NULL;
    }

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = FillRenderData(window);
    if (!data) {
        GAPI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }

    renderer->RenderDrawPoints = GAPI_RenderDrawPoints;
    renderer->RenderDrawLines = GAPI_RenderDrawLines;
    renderer->RenderDrawRects = GAPI_RenderDrawRects;
    renderer->RenderFillRects = GAPI_RenderFillRects;
    renderer->RenderCopy = GAPI_RenderCopy;
    renderer->RenderPresent = GAPI_RenderPresent;
    renderer->DestroyRenderer = GAPI_DestroyRenderer;
    renderer->info.name = GAPI_RenderDriver.info.name;
    renderer->info.flags = 0;
    renderer->window = window;
    renderer->driverdata = data;

    /* Gapi provides only a framebuffer so lets use software implementation */
    Setup_SoftwareRenderer(renderer);

#ifdef GAPI_RENDERER_DEBUG
    printf("Created gapi renderer\n");
    printf("use GX functions: %i\n", data->usageFlags & USAGE_GX_FUNCS);
    printf("framebuffer is constant: %i\n",
           data->usageFlags & USAGE_DATA_PTR_CONSTANT);
    printf("w: %i h: %i\n", data->w, data->h);
    printf("data ptr: %p\n", data->data);       /* this can be 0 in case of GAPI usage */
    printf("xPitch: %i\n", data->xPitch);
    printf("yPitch: %i\n", data->yPitch);
    printf("offset: %i\n", data->offset);
    printf("format: %x\n", data->format);
#endif

    if (data->usageFlags & USAGE_GX_FUNCS) {
        if (gx.GXOpenDisplay(windowdata->hwnd, GX_FULLSCREEN) == 0) {
            GAPI_DestroyRenderer(renderer);
            return NULL;
        }
    }

    return renderer;
}

static int
GAPI_RenderDrawPoints(SDL_Renderer * renderer,
                      const SDL_Point * points, int count)
{
    // TODO implement
    SDL_Unsupported();
    return -1;
}

static int
GAPI_RenderDrawLines(SDL_Renderer * renderer,
                     const SDL_Point * points, int count)
{
    // TODO implement
    SDL_Unsupported();
    return -1;
}

static int
GAPI_RenderDrawRects(SDL_Renderer * renderer,
                     const SDL_Rect ** rects, int count)
{
    // TODO implement
    SDL_Unsupported();
    return -1;
}

static int
GAPI_RenderFillRects(SDL_Renderer * renderer,
                     const SDL_Rect ** rects, int count)
{
    // TODO implement
    SDL_Unsupported();
    return -1;
}

/* Video memory is very slow so lets optimize as much as possible */
static void
updateLine16to16(char *src, int srcXPitch, int srcYPitch,
                 char *dst, int dstXPitch, int dstYPitch, int width,
                 int height)
{
    char *srcLine, *dstLine;
    char *srcPix, *dstPix;

    int x, y;

    //First dumb solution
    if (srcXPitch == 2 && dstXPitch == 2) {
        srcLine = src;
        dstLine = dst;
        y = height;
        while (y--) {
            SDL_memcpy(dstLine, srcLine, width * sizeof(Uint16));
            srcLine += srcYPitch;
            dstLine += dstYPitch;
        }
    } else {
        //printf("GAPI uses slow blit path %i, %i\n", dstXPitch, dstYPitch);
        srcLine = src;
        dstLine = dst;
        y = height;
        while (y--) {
            srcPix = srcLine;
            dstPix = dstLine;
            x = width;
            while (x--) {
                *((Uint16 *) dstPix) = *((Uint16 *) srcPix);
                dstPix += dstXPitch;
                srcPix += srcXPitch;
            }
            srcLine += srcYPitch;
            dstLine += dstYPitch;
        }
    }
}

static int
GAPI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    GAPI_RenderData *data = (GAPI_RenderData *) renderer->driverdata;
    int bpp;
    int bytespp;
    int status;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (texture->format != data->format) {
        SDL_SetError("Gapi got wrong texture");
        return -1;
    }

    GAPI_LOG("GAPI_RenderCopy\n");

    if (data->usageFlags & USAGE_GX_FUNCS) {
        char *buffer;
        buffer = gx.GXBeginDraw();
        if (!(data->usageFlags & USAGE_DATA_PTR_CONSTANT)) {
            data->data = buffer;
        }
    }

    GAPI_LOG("GAPI_RenderCopy blit\n");
    /* If our framebuffer has an xPitch which matches the pixelsize, we
       can convert the framebuffer to a SDL_surface and blit there,
       otherwise, we have to use our own blitting routine
     */
    SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask, &Bmask,
                               &Amask);
    bytespp = bpp >> 3;
    if (data->xPitch == bytespp && 0) {
        SDL_Surface *screen =
            SDL_CreateRGBSurfaceFrom(data->data, data->w, data->h,
                                     bpp, data->yPitch, Rmask, Gmask, Bmask,
                                     Amask);
        status =
            SDL_UpperBlit((SDL_Surface *) texture->driverdata, srcrect,
                          screen, dstrect);
        SDL_FreeSurface(screen);
    } else {                    /* screen is rotated, we have to blit on our own */
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        char *src, *dst;
        src = surface->pixels;
        src += srcrect->y * surface->pitch + srcrect->x * 2;

        dst = data->data + data->offset;
        dst += dstrect->y * data->yPitch + dstrect->x * data->xPitch;

        updateLine16to16(src, 2, surface->pitch,
                         dst, data->xPitch, data->yPitch,
                         srcrect->w, srcrect->h);

    }

    Uint32 ticks = SDL_GetTicks();
    if (data->usageFlags & USAGE_GX_FUNCS) {
        gx.GXEndDraw();
    }
    GAPI_LOG("GAPI_RenderCopy %i\n", SDL_GetTicks() - ticks);
    return status;
}

static void
GAPI_RenderPresent(SDL_Renderer * renderer)
{
    /* Nothing todo as we rendered directly to the screen on RenderCopy */
}

static void
GAPI_DestroyRenderer(SDL_Renderer * renderer)
{
    GAPI_RenderData *data = (GAPI_RenderData *) renderer->driverdata;

    if (data->usageFlags & USAGE_GX_FUNCS) {
        gx.GXCloseDisplay();
    }

    if (data) {
        SDL_free(data);
    }
    SDL_free(renderer);
}

#endif /* SDL_VIDEO_RENDER_GAPI */

/* vi: set ts=4 sw=4 expandtab: */