view src/video/cocoa/SDL_cocoawindow.m @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents 524dfefd554c
children c17ac64abb70
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"

#include "SDL_cocoavideo.h"

static __inline__ void ConvertNSRect(NSRect *r)
{
    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}

@implementation Cocoa_WindowListener

- (void)listen:(SDL_WindowData *)data
{
    NSNotificationCenter *center;

    _data = data;

    center = [NSNotificationCenter defaultCenter];

    [_data->nswindow setNextResponder:self];
    if ([_data->nswindow delegate] != nil) {
        [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow];
    } else {
        [_data->nswindow setDelegate:self];
    }
    [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
    [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];

    [_data->nswindow setAcceptsMouseMovedEvents:YES];
}

- (void)close
{
    NSNotificationCenter *center;

    center = [NSNotificationCenter defaultCenter];

    [_data->nswindow setNextResponder:nil];
    if ([_data->nswindow delegate] != self) {
        [center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow];
    } else {
        [_data->nswindow setDelegate:nil];
    }
    [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
    [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
}

- (BOOL)windowShouldClose:(id)sender
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
    return NO;
}

- (void)windowDidExpose:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}

- (void)windowDidMove:(NSNotification *)aNotification
{
    int x, y;
    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
    ConvertNSRect(&rect);
    x = (int)rect.origin.x;
    y = (int)rect.origin.y;
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
}

- (void)windowDidResize:(NSNotification *)aNotification
{
    int w, h;
    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
    w = (int)rect.size.width;
    h = (int)rect.size.height;
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}

- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}

- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}

- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
    /* We're going to get keyboard events, since we're key. */
    SDL_SetKeyboardFocus(_data->window);

    /* Check to see if someone updated the clipboard */
    Cocoa_CheckClipboardUpdate(_data->videodata);
}

- (void)windowDidResignKey:(NSNotification *)aNotification
{
    /* Some other window will get mouse events, since we're not key. */
    if (SDL_GetMouseFocus() == _data->window) {
        SDL_SetMouseFocus(NULL);
    }

    /* Some other window will get keyboard events, since we're not key. */
    if (SDL_GetKeyboardFocus() == _data->window) {
        SDL_SetKeyboardFocus(NULL);
    }
}

- (void)windowDidHide:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}

- (void)windowDidUnhide:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
}

- (void)mouseDown:(NSEvent *)theEvent
{
    int button;

    switch ([theEvent buttonNumber]) {
    case 0:
        button = SDL_BUTTON_LEFT;
        break;
    case 1:
        button = SDL_BUTTON_RIGHT;
        break;
    case 2:
        button = SDL_BUTTON_MIDDLE;
        break;
    default:
        button = [theEvent buttonNumber];
        break;
    }
    SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
}

- (void)rightMouseDown:(NSEvent *)theEvent
{
    [self mouseDown:theEvent];
}

- (void)otherMouseDown:(NSEvent *)theEvent
{
    [self mouseDown:theEvent];
}

- (void)mouseUp:(NSEvent *)theEvent
{
    int button;

    switch ([theEvent buttonNumber]) {
    case 0:
        button = SDL_BUTTON_LEFT;
        break;
    case 1:
        button = SDL_BUTTON_RIGHT;
        break;
    case 2:
        button = SDL_BUTTON_MIDDLE;
        break;
    default:
        button = [theEvent buttonNumber];
        break;
    }
    SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
}

- (void)rightMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
}

- (void)otherMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
}

- (void)mouseMoved:(NSEvent *)theEvent
{
    SDL_Window *window = _data->window;
    NSPoint point;

    point = [theEvent locationInWindow];
    point.y = window->h - point.y;
    if ( point.x < 0 || point.x >= window->w ||
         point.y < 0 || point.y >= window->h ) {
        if (SDL_GetMouseFocus() == window) {
            SDL_SetMouseFocus(NULL);
        }
    } else {
        SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
    }
}

- (void)mouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)rightMouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)otherMouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)scrollWheel:(NSEvent *)theEvent
{
    float x = [theEvent deltaX];
    float y = [theEvent deltaY];

    if (x > 0) {
        x += 0.9f;
    } else if (x < 0) {
        x -= 0.9f;
    }
    if (y > 0) {
        y += 0.9f;
    } else if (y < 0) {
        y -= 0.9f;
    }
    SDL_SendMouseWheel(_data->window, (int)x, (int)y);
}

@end

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
    return YES;
}

- (BOOL)canBecomeMainWindow
{
    return YES;
}
@end

static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
    NSAutoreleasePool *pool;
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
    SDL_VideoDisplay *display = window->display;
    SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
    SDL_WindowData *data;

    /* Allocate the window data */
    data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }
    data->window = window;
    data->nswindow = nswindow;
    data->created = created;
    data->display = displaydata->display;
    data->videodata = videodata;

    pool = [[NSAutoreleasePool alloc] init];

    /* Create an event listener for the window */
    data->listener = [[Cocoa_WindowListener alloc] init];
    [data->listener listen:data];

    /* Fill in the SDL window with the window data */
    {
        SDL_Rect bounds;
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
        ConvertNSRect(&rect);
        Cocoa_GetDisplayBounds(_this, display, &bounds);
        window->x = (int)rect.origin.x - bounds.x;
        window->y = (int)rect.origin.y - bounds.y;
        window->w = (int)rect.size.width;
        window->h = (int)rect.size.height;
    }
    if ([nswindow isVisible]) {
        window->flags |= SDL_WINDOW_SHOWN;
    } else {
        window->flags &= ~SDL_WINDOW_SHOWN;
    }
    {
        unsigned int style = [nswindow styleMask];

        if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) {
            window->flags |= SDL_WINDOW_BORDERLESS;
        } else {
            window->flags &= ~SDL_WINDOW_BORDERLESS;
        }
        if (style & NSResizableWindowMask) {
            window->flags |= SDL_WINDOW_RESIZABLE;
        } else {
            window->flags &= ~SDL_WINDOW_RESIZABLE;
        }
    }
    if ([nswindow isZoomed]) {
        window->flags |= SDL_WINDOW_MAXIMIZED;
    } else {
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
    }
    if ([nswindow isMiniaturized]) {
        window->flags |= SDL_WINDOW_MINIMIZED;
    } else {
        window->flags &= ~SDL_WINDOW_MINIMIZED;
    }
    if ([nswindow isKeyWindow]) {
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
        SDL_SetKeyboardFocus(data->window);

        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
            /* FIXME */
        }
    }

    /* All done! */
    [pool release];
    window->driverdata = data;
    return 0;
}

int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow;
    SDL_VideoDisplay *display = window->display;
    NSRect rect;
    SDL_Rect bounds;
    unsigned int style;

    Cocoa_GetDisplayBounds(_this, display, &bounds);
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->x == SDL_WINDOWPOS_CENTERED) {
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        rect.origin.x = bounds.x;
    } else {
        rect.origin.x = bounds.x + window->x;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->y == SDL_WINDOWPOS_CENTERED) {
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        rect.origin.y = bounds.y;
    } else {
        rect.origin.y = bounds.y + window->y;
    }
    rect.size.width = window->w;
    rect.size.height = window->h;
    ConvertNSRect(&rect);

    if (window->flags & SDL_WINDOW_BORDERLESS) {
        style = NSBorderlessWindowMask;
    } else {
        style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
    }
    if (window->flags & SDL_WINDOW_RESIZABLE) {
        style |= NSResizableWindowMask;
    }

    /* Figure out which screen to place this window */
    NSArray *screens = [NSScreen screens];
    NSScreen *screen = nil;
    NSScreen *candidate;
    int i, count = [screens count];
    for (i = 0; i < count; ++i) {
        candidate = [screens objectAtIndex:i];
        NSRect screenRect = [candidate frame];
        if (rect.origin.x >= screenRect.origin.x &&
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
            rect.origin.y >= screenRect.origin.y &&
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
            screen = candidate;
            rect.origin.x -= screenRect.origin.x;
            rect.origin.y -= screenRect.origin.y;
        }
    }
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen];

    [pool release];

    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
        [nswindow release];
        return -1;
    }
    return 0;
}

int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    NSAutoreleasePool *pool;
    NSWindow *nswindow = (NSWindow *) data;
    NSString *title;

    pool = [[NSAutoreleasePool alloc] init];

    /* Query the title from the existing window */
    title = [nswindow title];
    if (title) {
        window->title = SDL_strdup([title UTF8String]);
    }

    [pool release];

    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}

void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
    NSString *string;

    if(window->title) {
        string = [[NSString alloc] initWithUTF8String:window->title];
    } else {
        string = [[NSString alloc] init];
    }
    [nswindow setTitle:string];
    [string release];

    [pool release];
}

void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
    SDL_VideoDisplay *display = window->display;
    NSRect rect;
    SDL_Rect bounds;

    Cocoa_GetDisplayBounds(_this, display, &bounds);
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->x == SDL_WINDOWPOS_CENTERED) {
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
    } else {
        rect.origin.x = bounds.x + window->x;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->y == SDL_WINDOWPOS_CENTERED) {
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
    } else {
        rect.origin.y = bounds.y + window->y;
    }
    rect.size.width = window->w;
    rect.size.height = window->h;
    ConvertNSRect(&rect);
    rect = [nswindow frameRectForContentRect:rect];
    [nswindow setFrameOrigin:rect.origin];
    [pool release];
}

void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
    NSSize size;

    size.width = window->w;
    size.height = window->h;
    [nswindow setContentSize:size];
    [pool release];
}

void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    if (![nswindow isMiniaturized]) {
        [nswindow makeKeyAndOrderFront:nil];
    }
    [pool release];
}

void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow orderOut:nil];
    [pool release];
}

void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow makeKeyAndOrderFront:nil];
    [pool release];
}

void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow zoom:nil];
    [pool release];
}

void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow miniaturize:nil];
    [pool release];
}

void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    if ([nswindow isMiniaturized]) {
        [nswindow deminiaturize:nil];
    } else if ([nswindow isZoomed]) {
        [nswindow zoom:nil];
    }
    [pool release];
}

void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
{
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
        /* FIXME: Grab mouse */
    } else {
        /* FIXME: Release mouse */
    }
}

void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;

    if (data) {
        [data->listener close];
        [data->listener release];
        if (data->created) {
            [data->nswindow close];
        }
        SDL_free(data);
    }
    [pool release];
}

SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
    //NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    if (info->version.major <= SDL_MAJOR_VERSION) {
        //info->window = nswindow;
        return SDL_TRUE;
    } else {
        SDL_SetError("Application not compiled with SDL %d.%d\n",
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
        return SDL_FALSE;
    }
}

/* vi: set ts=4 sw=4 expandtab: */