view src/video/x11/SDL_x11opengles.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents c68d2ca5970f
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    Open Pandora SDL driver
    Copyright (C) 2009 David Carré
    (cpasjuste@gmail.com)
*/

#include <GLES/gl.h>
#include <GLES/egl.h>
#include <dlfcn.h>
#if defined(__OpenBSD__) && !defined(__ELF__)
#define dlsym(x,y) dlsym(x, "_" y)
#endif

#include "../SDL_sysvideo.h"

typedef struct SDL_PrivateGLESData
{
    int egl_active;             /* to stop switching drivers while we have a valid context */
    XVisualInfo *egl_visualinfo;
    EGLDisplay egl_display;
    EGLContext egl_context;     /* Current GLES context */
    EGLSurface egl_surface;
    EGLConfig egl_config;

      EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
      EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
                                  EGLint * minor);
      EGLBoolean(*eglTerminate) (EGLDisplay dpy);

    void *(*eglGetProcAddress) (const GLubyte * procName);

      EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
                                    const EGLint * attrib_list,
                                    EGLConfig * configs,
                                    EGLint config_size, EGLint * num_config);

      EGLContext(*eglCreateContext) (EGLDisplay dpy,
                                     EGLConfig config,
                                     EGLContext share_list,
                                     const EGLint * attrib_list);

      EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);

      EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy,
                                           EGLConfig config,
                                           NativeWindowType window,
                                           const EGLint * attrib_list);
      EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);

      EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
                                   EGLSurface read, EGLContext ctx);

      EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);

    const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);

      EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
                                       EGLint attribute, EGLint * value);

} SDL_PrivateGLESData;

/* OpenGLES functions */
extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window,
                                SDL_GLContext context);
extern int X11_GLES_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
extern int X11_GLES_LoadLibrary(_THIS, const char *path);
extern void *X11_GLES_GetProcAddress(_THIS, const char *proc);
extern void X11_GLES_UnloadLibrary(_THIS);

extern int X11_GLES_SetSwapInterval(_THIS, int interval);
extern int X11_GLES_GetSwapInterval(_THIS);
extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);