view src/video/Xext/XmuStdCmap/AllCmap.c @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 2032348afed1
children
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/* $Xorg: AllCmap.c,v 1.4 2001/02/09 02:03:51 xorgcvs Exp $ */

/* 
 
Copyright 1989, 1998  The Open Group

Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.

*/
/* $XFree86: xc/lib/Xmu/AllCmap.c,v 1.7 2001/01/17 19:42:53 dawes Exp $ */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include "../extensions/StdCmap.h"

static XVisualInfo *getDeepestVisual(int, XVisualInfo *, int);

/*
 * To create all of the appropriate standard colormaps for every visual of
 * every screen on a given display, use XmuAllStandardColormaps.
 *
 * Define and retain as permanent resources all standard colormaps which are
 * meaningful for the visuals of each screen of the display.  Return 0 on
 * failure, non-zero on success.  If the property of any standard colormap 
 * is already defined, redefine it.
 *
 * This interface is intended to be used by window managers or a client
 * upon start-up of a session.
 *
 * The standard colormaps of a screen are defined by properties associated
 * with the screen's root window.  Each screen has exactly one root window.
 * The property names of standard colormaps are predefined, and each property
 * name may describe at most one colormap.
 * 
 * The standard colormaps are
 *		RGB_BEST_MAP
 *		RGB_RED_MAP
 *		RGB_GREEN_MAP
 *		RGB_BLUE_MAP
 *		RGB_DEFAULT_MAP
 *		RGB_GRAY_MAP
 *
 * Therefore a screen may have at most 6 standard colormap properties defined.
 *
 * A standard colormap is associated with a particular visual of the screen.
 * A screen may have multiple visuals defined, including visuals of the same
 * class at different depths.  Note that a visual id might be repeated for
 * more than one depth, so the visual id and the depth of a visual identify
 * the visual.  The characteristics of the visual will determine which
 * standard colormaps are meaningful under that visual, and will determine
 * how the standard colormap is defined.  Because a standard colormap is
 * associated with a specific visual, there must be a method of determining
 * which visuals take precedence in defining standard colormaps.
 * 
 * The method used here is: for the visual of greatest depth, define all 
 * standard colormaps meaningful to that visual class, according to this
 * order of (descending) precedence:
 *	1. DirectColor
 *	2. PseudoColor
 *	3. TrueColor and GrayScale
 *	4. StaticColor and StaticGray
 *
 * Allows partial success by screenful.  For example, if a map on screen 1
 * fails, the maps on screen 0, created earlier, will remain.  However,
 * none on screen 1 will remain.  If a map on 0 fails, none will remain.
 *
 * See the comments under XmuVisualStandardColormaps() for notes on which
 * standard colormaps are meaningful under these classes of visuals.
 */

Status
XmuAllStandardColormaps(Display * dpy)
{
    int nvisuals, scr;
    Status status;
    long vinfo_mask;
    XVisualInfo template, *vinfo, *v1, *v2;

    status = 0;
    /* for each screen, determine all visuals of this server */
    for (scr = 0; scr < ScreenCount(dpy); scr++) {
        template.screen = scr;
        vinfo_mask = VisualScreenMask;
        vinfo = XGetVisualInfo(dpy, vinfo_mask, &template, &nvisuals);
        if (vinfo == NULL)      /* unexpected: a screen with no visuals */
            continue;

        v1 = getDeepestVisual(DirectColor, vinfo, nvisuals);
        v2 = getDeepestVisual(PseudoColor, vinfo, nvisuals);

        if (v2 &&
            (!v1 || (v2->colormap_size >=
                     ((v1->red_mask | v1->green_mask | v1->blue_mask) + 1))))
            status = XmuVisualStandardColormaps(dpy, scr, v2->visualid,
                                                (unsigned) v2->depth, 1, 1);
        else if (v1)
            status = XmuVisualStandardColormaps(dpy, scr, v1->visualid,
                                                (unsigned) v1->depth, 1, 1);

        else {
            if (((v1 = getDeepestVisual(TrueColor, vinfo, nvisuals)) != NULL)
                || ((v1 = getDeepestVisual(StaticColor, vinfo, nvisuals)) !=
                    NULL))
                status = XmuVisualStandardColormaps(dpy, scr, v1->visualid,
                                                    (unsigned) v1->depth, 1,
                                                    1);
            if (status
                &&
                (((v1 = getDeepestVisual(GrayScale, vinfo, nvisuals)) != NULL)
                 || ((v1 = getDeepestVisual(StaticGray, vinfo, nvisuals)) !=
                     NULL)))
                status =
                    XmuVisualStandardColormaps(dpy, scr, v1->visualid,
                                               (unsigned) v1->depth, 1, 1);
        }
        XFree((char *) vinfo);
        if (!status)
            break;
    }
    return status;
}

static XVisualInfo *
getDeepestVisual(int visual_class, XVisualInfo * vinfo, int nvisuals)
{
    register int i;
    register int maxdepth = 0;
    XVisualInfo *v = NULL;

    for (i = 0; i < nvisuals; i++, vinfo++)
        if (vinfo->class == visual_class && vinfo->depth > maxdepth) {
            maxdepth = vinfo->depth;
            v = vinfo;
        }
    return (v);
}