view src/video/macdsp/SDL_dspvideo.h @ 1187:19d8949b4584

To: sdl@libsdl.org From: Staffan Ulfberg <staffan@ulfberg.se> Date: 19 Nov 2005 01:00:48 +0100 Subject: [SDL] New driver for OpenBSD/wscons Hello, I've written an SDL driver for OpenBSD/wscons (console mode, somewhat resembling the functionality of the svga driver for Linux). I use it for playing MAME on my Sharp Zaurus. The alternative is to play under X, which is slower. I asked how to submit the driver a few days ago, and posted a link to the patch in a follow-up, so maybe it was missed? Anyway, the patch is on the web at: http://multivac.fatburen.org/SDL-wscons.patch Comments? Staffan
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 22 Nov 2005 15:19:50 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_dspvideo_h
#define _SDL_dspvideo_h

#if TARGET_API_MAC_OSX
#  include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
#else
#include <DrawSprocket.h>
#endif

#include "SDL_lowvideo.h"

/* DrawSprocket specific information */
struct DSpInfo {
	DSpContextReference dsp_context;
	CGrafPtr            dsp_back_buffer;
   int                 dsp_old_depth;
   
	/* Flags for hw acceleration */
	int dsp_vram_available;
	int dsp_agp_available;
	
	
}; 
/* Old variable names */
#define dsp_context (this->hidden->dspinfo->dsp_context)
#define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
#define dsp_old_depth   (this->hidden->dspinfo->dsp_old_depth)
#define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
#define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)

#endif /* _SDL_dspvideo_h */