view docs/man3/SDL_DisplayFormat.3 @ 1294:1760ceb23bc6

Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET) From: ville Subject: [SDL] Changing, at least some, anonymous enums to named enums. Howdy, Could, some if not all, enums be named rather than being anonymous enums? I ran into troubles with the enum describing event types in SDL_events.h. The problem is that an anonymous enum cannot be used in C++ templates like so: enum { C }; template< typename T > void f( T ) { } f( C );
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 23:14:04 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_DisplayFormat\- Convert a surface to the display format
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
.PP
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
.PP
If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&.
.SH "RETURN VALUE"
.PP
If the conversion fails or runs out of memory, it returns \fBNULL\fR
.SH "SEE ALSO"
.PP
\fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01