Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macevents.c @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 08:50:06 +0000 |
parents | 609c060fd2a2 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #if defined(__APPLE__) && defined(__MACH__) #include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> #else #include <Script.h> #include <LowMem.h> #include <Devices.h> #include <DiskInit.h> #include <ToolUtils.h> #endif #include "SDL_events.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_events_c.h" #include "SDL_cursor_c.h" #include "SDL_sysevents.h" #include "SDL_macevents_c.h" #include "SDL_mackeys.h" #include "SDL_macmouse_c.h" /* Define this to be able to collapse SDL windows. #define USE_APPEARANCE_MANAGER */ /* Macintosh resource constants */ #define mApple 128 /* Apple menu resource */ #define iAbout 1 /* About menu item */ /* Functions to handle the About menu */ static void Mac_DoAppleMenu(_THIS, long item); /* The translation table from a macintosh key scancode to a SDL keysym */ static SDLKey MAC_keymap[256]; static SDL_keysym *TranslateKey(int scancode, int modifiers, SDL_keysym *keysym, int pressed); /* Handle activation and deactivation -- returns whether an event was posted */ static int Mac_HandleActivate(int activate) { if ( activate ) { /* Show the current SDL application cursor */ SDL_SetCursor(NULL); /* put our mask back case it changed during context switch */ SetEventMask(everyEvent & ~autoKeyMask); } else { #if TARGET_API_MAC_CARBON { Cursor cursor; SetCursor(GetQDGlobalsArrow(&cursor)); } #else SetCursor(&theQD->arrow); #endif if ( ! Mac_cursor_showing ) { ShowCursor(); Mac_cursor_showing = 1; } } return(SDL_PrivateAppActive(activate, SDL_APPINPUTFOCUS)); } static void myGlobalToLocal(_THIS, Point *pt) { if ( SDL_VideoSurface && !(SDL_VideoSurface->flags&SDL_FULLSCREEN) ) { GrafPtr saveport; GetPort(&saveport); #if TARGET_API_MAC_CARBON SetPort(GetWindowPort(SDL_Window)); #else SetPort(SDL_Window); #endif GlobalToLocal(pt); SetPort(saveport); } } /* The main MacOS event handler */ static int Mac_HandleEvents(_THIS, int wait4it) { static int mouse_button = 1; int i; EventRecord event; #if TARGET_API_MAC_CARBON /* There's no GetOSEvent() in the Carbon API. *sigh* */ #define cooperative_multitasking 1 #else int cooperative_multitasking; /* If we're running fullscreen, we can hog the MacOS events, otherwise we had better play nicely with the other apps. */ if ( this->screen && (this->screen->flags & SDL_FULLSCREEN) ) { cooperative_multitasking = 0; } else { cooperative_multitasking = 1; } #endif /* If we call WaitNextEvent(), MacOS will check other processes * and allow them to run, and perform other high-level processing. */ if ( cooperative_multitasking || wait4it ) { UInt32 wait_time; /* Are we polling or not? */ if ( wait4it ) { wait_time = 2147483647; } else { wait_time = 0; } WaitNextEvent(everyEvent, &event, wait_time, nil); } else { #if ! TARGET_API_MAC_CARBON GetOSEvent(everyEvent, &event); #endif } #if TARGET_API_MAC_CARBON /* for some reason, event.where isn't set ? */ GetGlobalMouse ( &event.where ); #endif /* Check for mouse motion */ if ( (event.where.h != last_where.h) || (event.where.v != last_where.v) ) { Point pt; pt = last_where = event.where; myGlobalToLocal(this, &pt); SDL_PrivateMouseMotion(0, 0, pt.h, pt.v); } /* Check the current state of the keyboard */ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { KeyMap keys; /* Check for special non-event keys */ if ( event.modifiers != last_mods ) { static struct { EventModifiers mask; SDLKey key; } mods[] = { { alphaLock, SDLK_CAPSLOCK }, #if 0 /* These are handled below in the GetKeys() code */ { cmdKey, SDLK_LMETA }, { shiftKey, SDLK_LSHIFT }, { rightShiftKey, SDLK_RSHIFT }, { optionKey, SDLK_LALT }, { rightOptionKey, SDLK_RALT }, { controlKey, SDLK_LCTRL }, { rightControlKey, SDLK_RCTRL }, #endif /* 0 */ { 0, 0 } }; SDL_keysym keysym; Uint8 mode; EventModifiers mod, mask; /* Set up the keyboard event */ keysym.scancode = 0; keysym.sym = SDLK_UNKNOWN; keysym.mod = KMOD_NONE; keysym.unicode = 0; /* See what has changed, and generate events */ mod = event.modifiers; for ( i=0; mods[i].mask; ++i ) { mask = mods[i].mask; if ( (mod&mask) != (last_mods&mask) ) { keysym.sym = mods[i].key; if ( (mod&mask) || (mods[i].key == SDLK_CAPSLOCK) ) { mode = SDL_PRESSED; } else { mode = SDL_RELEASED; } SDL_PrivateKeyboard(mode, &keysym); } } /* Save state for next time */ last_mods = mod; } /* Check for normal event keys, but we have to scan the actual keyboard state because on MacOS X a keydown event is immediately followed by a keyup event. */ GetKeys(keys); if ( (keys[0] != last_keys[0]) || (keys[1] != last_keys[1]) || (keys[2] != last_keys[2]) || (keys[3] != last_keys[3]) ) { SDL_keysym keysym; int old_bit, new_bit; #ifdef DEBUG_KEYBOARD fprintf(sterr, "New keys: 0x%x 0x%x 0x%x 0x%x\n", new_keys[0], new_keys[1], new_keys[2], new_keys[3]); #endif for ( i=0; i<128; ++i ) { old_bit = (((Uint8 *)last_keys)[i/8]>>(i%8)) & 0x01; new_bit = (((Uint8 *)keys)[i/8]>>(i%8)) & 0x01; if ( old_bit != new_bit ) { /* Post the keyboard event */ #ifdef DEBUG_KEYBOARD fprintf(stderr,"Scancode: 0x%2.2X\n",i); #endif SDL_PrivateKeyboard(new_bit, TranslateKey(i, event.modifiers, &keysym, new_bit)); } } /* Save state for next time */ last_keys[0] = keys[0]; last_keys[1] = keys[1]; last_keys[2] = keys[2]; last_keys[3] = keys[3]; } } /* Handle normal events */ switch (event.what) { case mouseDown: { WindowRef win; short area; area = FindWindow(event.where, &win); /* Support switching between the SIOUX console and SDL_Window by clicking in the window. */ if ( win && (win != FrontWindow()) ) { SelectWindow(win); } switch (area) { case inMenuBar: /* Only the apple menu exists */ Mac_DoAppleMenu(this, MenuSelect(event.where)); HiliteMenu(0); break; case inDrag: #if TARGET_API_MAC_CARBON DragWindow(win, event.where, NULL); #else DragWindow(win, event.where, &theQD->screenBits.bounds); #endif break; case inGoAway: if ( TrackGoAway(win, event.where) ) { SDL_PrivateQuit(); } break; case inContent: myGlobalToLocal(this, &event.where); /* Treat command-click as right mouse button */ if ( event.modifiers & optionKey ) { mouse_button = 2; } else if ( event.modifiers & cmdKey ) { mouse_button = 3; } else { mouse_button = 1; } SDL_PrivateMouseButton(SDL_PRESSED, mouse_button, event.where.h, event.where.v); break; case inGrow: { int newSize; /* Don't allow resize if video mode isn't resizable */ if ( ! SDL_PublicSurface || ! (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { break; } #if TARGET_API_MAC_CARBON newSize = GrowWindow(win, event.where, NULL); #else newSize = GrowWindow(win, event.where, &theQD->screenBits.bounds); #endif if ( newSize ) { #if !TARGET_API_MAC_CARBON EraseRect ( &theQD->screenBits.bounds ); #endif SizeWindow ( win, LoWord (newSize), HiWord (newSize), 1 ); SDL_PrivateResize ( LoWord (newSize), HiWord (newSize) ); } } break; case inZoomIn: case inZoomOut: if ( TrackBox (win, event.where, area )) { Rect rect; #if !TARGET_API_MAC_CARBON EraseRect ( &theQD->screenBits.bounds ); #endif ZoomWindow ( win, area, 0); if ( area == inZoomIn ) { GetWindowUserState(SDL_Window, &rect); } else { GetWindowStandardState(SDL_Window, &rect); } SDL_PrivateResize (rect.right-rect.left, rect.bottom-rect.top); } break; #if TARGET_API_MAC_CARBON case inCollapseBox: if ( TrackBox (win, event.where, area )) { if ( IsWindowCollapsable(win) ) { CollapseWindow (win, !IsWindowCollapsed(win)); /* There should be something done like in inGrow case, but... */ } } break; #endif /* TARGET_API_MAC_CARBON */ case inSysWindow: #if TARGET_API_MAC_CARBON /* Never happens in Carbon? */ #else SystemClick(&event, win); #endif break; default: break; } } break; case mouseUp: { myGlobalToLocal(this, &event.where); /* Release the mouse button we simulated in the last press. The drawback of this methos is we cannot press more than one button. However, this doesn't matter, since there is only a single logical mouse button, even if you have a multi-button mouse, this doesn't matter at all. */ SDL_PrivateMouseButton(SDL_RELEASED, mouse_button, event.where.h, event.where.v); } break; #if 0 /* Handled above the switch statement */ case keyDown: { SDL_keysym keysym; SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey((event.message&keyCodeMask)>>8 event.modifiers, &keysym, 1)); } break; case keyUp: { SDL_keysym keysym; SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey((event.message&keyCodeMask)>>8 event.modifiers, &keysym, 0)); } break; #endif case updateEvt: { BeginUpdate(SDL_Window); #ifdef HAVE_OPENGL if (SDL_VideoSurface->flags & SDL_OPENGL) SDL_GL_SwapBuffers(); else #endif if ( (SDL_VideoSurface->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) { SDL_UpdateRect(SDL_VideoSurface, 0, 0, 0, 0); } EndUpdate(SDL_Window); } /* If this was an update event for the SIOUX console, we return 0 in order to stop an endless series of updates being triggered. */ if ( (WindowRef) event.message != SDL_Window ) { return 0; } break; case activateEvt: { Mac_HandleActivate(!!(event.modifiers & activeFlag)); } break; case diskEvt: { #if TARGET_API_MAC_CARBON /* What are we supposed to do? */; #else if ( ((event.message>>16)&0xFFFF) != noErr ) { Point spot; SetPt(&spot, 0x0070, 0x0050); DIBadMount(spot, event.message); } #endif } break; case osEvt: { switch ((event.message>>24) & 0xFF) { #if 0 /* Handled above the switch statement */ case mouseMovedMessage: { myGlobalToLocal(this, &event.where); SDL_PrivateMouseMotion(0, 0, event.where.h, event.where.v); } break; #endif /* 0 */ case suspendResumeMessage: { Mac_HandleActivate(!!(event.message & resumeFlag)); } break; } } break; default: { ; } break; } return (event.what != nullEvent); } void Mac_PumpEvents(_THIS) { /* Process pending MacOS events */ while ( Mac_HandleEvents(this, 0) ) { /* Loop and check again */; } } void Mac_InitOSKeymap(_THIS) { const void *KCHRPtr; UInt32 state; UInt32 value; int i; int world = SDLK_WORLD_0; /* Map the MAC keysyms */ for ( i=0; i<SDL_TABLESIZE(MAC_keymap); ++i ) MAC_keymap[i] = SDLK_UNKNOWN; /* Defined MAC_* constants */ MAC_keymap[MK_ESCAPE] = SDLK_ESCAPE; MAC_keymap[MK_F1] = SDLK_F1; MAC_keymap[MK_F2] = SDLK_F2; MAC_keymap[MK_F3] = SDLK_F3; MAC_keymap[MK_F4] = SDLK_F4; MAC_keymap[MK_F5] = SDLK_F5; MAC_keymap[MK_F6] = SDLK_F6; MAC_keymap[MK_F7] = SDLK_F7; MAC_keymap[MK_F8] = SDLK_F8; MAC_keymap[MK_F9] = SDLK_F9; MAC_keymap[MK_F10] = SDLK_F10; MAC_keymap[MK_F11] = SDLK_F11; MAC_keymap[MK_F12] = SDLK_F12; MAC_keymap[MK_PRINT] = SDLK_PRINT; MAC_keymap[MK_SCROLLOCK] = SDLK_SCROLLOCK; MAC_keymap[MK_PAUSE] = SDLK_PAUSE; MAC_keymap[MK_POWER] = SDLK_POWER; MAC_keymap[MK_BACKQUOTE] = SDLK_BACKQUOTE; MAC_keymap[MK_1] = SDLK_1; MAC_keymap[MK_2] = SDLK_2; MAC_keymap[MK_3] = SDLK_3; MAC_keymap[MK_4] = SDLK_4; MAC_keymap[MK_5] = SDLK_5; MAC_keymap[MK_6] = SDLK_6; MAC_keymap[MK_7] = SDLK_7; MAC_keymap[MK_8] = SDLK_8; MAC_keymap[MK_9] = SDLK_9; MAC_keymap[MK_0] = SDLK_0; MAC_keymap[MK_MINUS] = SDLK_MINUS; MAC_keymap[MK_EQUALS] = SDLK_EQUALS; MAC_keymap[MK_BACKSPACE] = SDLK_BACKSPACE; MAC_keymap[MK_INSERT] = SDLK_INSERT; MAC_keymap[MK_HOME] = SDLK_HOME; MAC_keymap[MK_PAGEUP] = SDLK_PAGEUP; MAC_keymap[MK_NUMLOCK] = SDLK_NUMLOCK; MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS; MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE; MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY; MAC_keymap[MK_TAB] = SDLK_TAB; MAC_keymap[MK_q] = SDLK_q; MAC_keymap[MK_w] = SDLK_w; MAC_keymap[MK_e] = SDLK_e; MAC_keymap[MK_r] = SDLK_r; MAC_keymap[MK_t] = SDLK_t; MAC_keymap[MK_y] = SDLK_y; MAC_keymap[MK_u] = SDLK_u; MAC_keymap[MK_i] = SDLK_i; MAC_keymap[MK_o] = SDLK_o; MAC_keymap[MK_p] = SDLK_p; MAC_keymap[MK_LEFTBRACKET] = SDLK_LEFTBRACKET; MAC_keymap[MK_RIGHTBRACKET] = SDLK_RIGHTBRACKET; MAC_keymap[MK_BACKSLASH] = SDLK_BACKSLASH; MAC_keymap[MK_DELETE] = SDLK_DELETE; MAC_keymap[MK_END] = SDLK_END; MAC_keymap[MK_PAGEDOWN] = SDLK_PAGEDOWN; MAC_keymap[MK_KP7] = SDLK_KP7; MAC_keymap[MK_KP8] = SDLK_KP8; MAC_keymap[MK_KP9] = SDLK_KP9; MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS; MAC_keymap[MK_CAPSLOCK] = SDLK_CAPSLOCK; MAC_keymap[MK_a] = SDLK_a; MAC_keymap[MK_s] = SDLK_s; MAC_keymap[MK_d] = SDLK_d; MAC_keymap[MK_f] = SDLK_f; MAC_keymap[MK_g] = SDLK_g; MAC_keymap[MK_h] = SDLK_h; MAC_keymap[MK_j] = SDLK_j; MAC_keymap[MK_k] = SDLK_k; MAC_keymap[MK_l] = SDLK_l; MAC_keymap[MK_SEMICOLON] = SDLK_SEMICOLON; MAC_keymap[MK_QUOTE] = SDLK_QUOTE; MAC_keymap[MK_RETURN] = SDLK_RETURN; MAC_keymap[MK_KP4] = SDLK_KP4; MAC_keymap[MK_KP5] = SDLK_KP5; MAC_keymap[MK_KP6] = SDLK_KP6; MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS; MAC_keymap[MK_LSHIFT] = SDLK_LSHIFT; MAC_keymap[MK_z] = SDLK_z; MAC_keymap[MK_x] = SDLK_x; MAC_keymap[MK_c] = SDLK_c; MAC_keymap[MK_v] = SDLK_v; MAC_keymap[MK_b] = SDLK_b; MAC_keymap[MK_n] = SDLK_n; MAC_keymap[MK_m] = SDLK_m; MAC_keymap[MK_COMMA] = SDLK_COMMA; MAC_keymap[MK_PERIOD] = SDLK_PERIOD; MAC_keymap[MK_SLASH] = SDLK_SLASH; #if 0 /* These are the same as the left versions - use left by default */ MAC_keymap[MK_RSHIFT] = SDLK_RSHIFT; #endif MAC_keymap[MK_UP] = SDLK_UP; MAC_keymap[MK_KP1] = SDLK_KP1; MAC_keymap[MK_KP2] = SDLK_KP2; MAC_keymap[MK_KP3] = SDLK_KP3; MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER; MAC_keymap[MK_LCTRL] = SDLK_LCTRL; MAC_keymap[MK_LALT] = SDLK_LALT; MAC_keymap[MK_LMETA] = SDLK_LMETA; MAC_keymap[MK_SPACE] = SDLK_SPACE; #if 0 /* These are the same as the left versions - use left by default */ MAC_keymap[MK_RMETA] = SDLK_RMETA; MAC_keymap[MK_RALT] = SDLK_RALT; MAC_keymap[MK_RCTRL] = SDLK_RCTRL; #endif MAC_keymap[MK_LEFT] = SDLK_LEFT; MAC_keymap[MK_DOWN] = SDLK_DOWN; MAC_keymap[MK_RIGHT] = SDLK_RIGHT; MAC_keymap[MK_KP0] = SDLK_KP0; MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD; #if defined(__APPLE__) && defined(__MACH__) /* Wierd, these keys are on my iBook under MacOS X Note that the left arrow keysym is the same as left ctrl!? */ MAC_keymap[MK_IBOOK_ENTER] = SDLK_KP_ENTER; MAC_keymap[MK_IBOOK_RIGHT] = SDLK_RIGHT; MAC_keymap[MK_IBOOK_DOWN] = SDLK_DOWN; MAC_keymap[MK_IBOOK_UP] = SDLK_UP; MAC_keymap[MK_IBOOK_LEFT] = SDLK_LEFT; #endif /* MacOS X */ /* Up there we setup a static scancode->keysym map. However, it will not * work very well on international keyboard. Hence we now query MacOS * for its own keymap to adjust our own mapping table. However, this is * bascially only useful for ascii char keys. This is also the reason * why we keep the static table, too. */ /* Get a pointer to the systems cached KCHR */ KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); if (KCHRPtr) { /* Loop over all 127 possible scan codes */ for (i = 0; i < 0x7F; i++) { /* We pretend a clean start to begin with (i.e. no dead keys active */ state = 0; /* Now translate the key code to a key value */ value = KeyTranslate(KCHRPtr, i, &state) & 0xff; /* If the state become 0, it was a dead key. We need to translate again, passing in the new state, to get the actual key value */ if (state != 0) value = KeyTranslate(KCHRPtr, i, &state) & 0xff; /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ MAC_keymap[i] = world++; else if (value >= 32) /* non-control ASCII char */ MAC_keymap[i] = value; } } /* The keypad codes are re-setup here, because the loop above cannot * distinguish between a key on the keypad and a regular key. We maybe * could get around this problem in another fashion: NSEvent's flags * include a "NSNumericPadKeyMask" bit; we could check that and modify * the symbol we return on the fly. However, this flag seems to exhibit * some weird behaviour related to the num lock key */ MAC_keymap[MK_KP0] = SDLK_KP0; MAC_keymap[MK_KP1] = SDLK_KP1; MAC_keymap[MK_KP2] = SDLK_KP2; MAC_keymap[MK_KP3] = SDLK_KP3; MAC_keymap[MK_KP4] = SDLK_KP4; MAC_keymap[MK_KP5] = SDLK_KP5; MAC_keymap[MK_KP6] = SDLK_KP6; MAC_keymap[MK_KP7] = SDLK_KP7; MAC_keymap[MK_KP8] = SDLK_KP8; MAC_keymap[MK_KP9] = SDLK_KP9; MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS; MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS; MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD; MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS; MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE; MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY; MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER; } static SDL_keysym *TranslateKey(int scancode, int modifiers, SDL_keysym *keysym, int pressed) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = MAC_keymap[keysym->scancode]; keysym->mod = KMOD_NONE; keysym->unicode = 0; if ( pressed && SDL_TranslateUNICODE ) { static unsigned long state = 0; static Ptr keymap = nil; Ptr new_keymap; /* Get the current keyboard map resource */ new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache); if ( new_keymap != keymap ) { keymap = new_keymap; state = 0; } keysym->unicode = KeyTranslate(keymap, keysym->scancode|modifiers, &state) & 0xFFFF; } return(keysym); } void Mac_InitEvents(_THIS) { /* Create apple menu bar */ apple_menu = GetMenu(mApple); if ( apple_menu != nil ) { AppendResMenu(apple_menu, 'DRVR'); InsertMenu(apple_menu, 0); } DrawMenuBar(); /* Get rid of spurious events at startup */ FlushEvents(everyEvent, 0); /* Allow every event but keyrepeat */ SetEventMask(everyEvent & ~autoKeyMask); } void Mac_QuitEvents(_THIS) { ClearMenuBar(); if ( apple_menu != nil ) { ReleaseResource((char **)apple_menu); } /* Clean up pending events */ FlushEvents(everyEvent, 0); } static void Mac_DoAppleMenu(_THIS, long choice) { #if !TARGET_API_MAC_CARBON /* No Apple menu in OS X */ short menu, item; item = (choice&0xFFFF); choice >>= 16; menu = (choice&0xFFFF); switch (menu) { case mApple: { switch (item) { case iAbout: { /* Run the about box */; } break; default: { Str255 name; GetMenuItemText(apple_menu, item, name); OpenDeskAcc(name); } break; } } break; default: { /* Ignore other menus */; } } #endif /* !TARGET_API_MAC_CARBON */ } #if !TARGET_API_MAC_CARBON /* Since we don't initialize QuickDraw, we need to get a pointer to qd */ QDGlobals *theQD = NULL; #endif /* Exported to the macmain code */ void SDL_InitQuickDraw(struct QDGlobals *the_qd) { #if !TARGET_API_MAC_CARBON theQD = the_qd; #endif }