Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggivideo.c @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 08:50:06 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* GGI-based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <ggi/ggi.h> #include <ggi/gii.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_ggivideo.h" #include "SDL_ggimouse_c.h" #include "SDL_ggievents_c.h" struct private_hwdata { ggi_visual_t vis; }; ggi_visual_t VIS; /* Initialization/Query functions */ static int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void GGI_VideoQuit(_THIS); /* Hardware surface functions */ static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface); static int GGI_LockHWSurface(_THIS, SDL_Surface *surface); static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface); static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface); /* GGI driver bootstrap functions */ static int GGI_Available(void) { ggi_visual_t *vis; vis = NULL; if (ggiInit() == 0) { vis = ggiOpen(NULL); if (vis != NULL) { ggiClose(vis); } } return (vis != NULL); } static void GGI_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *GGI_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = GGI_VideoInit; device->ListModes = GGI_ListModes; device->SetVideoMode = GGI_SetVideoMode; device->SetColors = GGI_SetColors; device->UpdateRects = NULL; device->VideoQuit = GGI_VideoQuit; device->AllocHWSurface = GGI_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = GGI_LockHWSurface; device->UnlockHWSurface = GGI_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = GGI_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = GGI_InitOSKeymap; device->PumpEvents = GGI_PumpEvents; device->free = GGI_DeleteDevice; return device; } VideoBootStrap GGI_bootstrap = { "ggi", "General Graphics Interface (GGI)", GGI_Available, GGI_CreateDevice }; static SDL_Rect video_mode; static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL }; int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat) { ggi_mode mode = { 1, { GGI_AUTO, GGI_AUTO }, { GGI_AUTO, GGI_AUTO }, { 0, 0 }, GT_AUTO, { GGI_AUTO, GGI_AUTO } }; struct private_hwdata *priv; ggi_color pal[256], map[256]; const ggi_directbuffer *db; int err, num_bufs; ggi_pixel white, black; priv = malloc(sizeof(struct private_hwdata)); if (priv == NULL) { SDL_SetError("Unhandled GGI mode type!\n"); GGI_VideoQuit(NULL); } if (ggiInit() != 0) { SDL_SetError("Unable to initialize GGI!\n"); GGI_VideoQuit(NULL); } VIS = ggiOpen(NULL); if (VIS == NULL) { SDL_SetError("Unable to open default GGI visual!\n"); ggiExit(); GGI_VideoQuit(NULL); } ggiSetFlags(VIS, GGIFLAG_ASYNC); /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */ ggiCheckMode(VIS, &mode); /* At this point we should have a valid mode - try to set it */ err = ggiSetMode(VIS, &mode); /* If we couldn't set _any_ modes, something is very wrong */ if (err) { SDL_SetError("Can't set a mode!\n"); ggiClose(VIS); ggiExit(); GGI_VideoQuit(NULL); } /* Set a palette for palletized modes */ if (GT_SCHEME(mode.graphtype) == GT_PALETTE) { ggiSetColorfulPalette(VIS); ggiGetPalette(VIS, 0, 1 << vformat->BitsPerPixel, pal); } /* Now we try to get the DirectBuffer info, which determines whether * SDL can access hardware surfaces directly. */ num_bufs = ggiDBGetNumBuffers(VIS); if (num_bufs > 0) { db = ggiDBGetBuffer(VIS, 0); /* Only handle one DB for now */ vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth; vformat->Rmask = db->buffer.plb.pixelformat->red_mask; vformat->Gmask = db->buffer.plb.pixelformat->green_mask; vformat->Bmask = db->buffer.plb.pixelformat->blue_mask; /* Fill in our hardware acceleration capabilities */ this->info.wm_available = 0; this->info.hw_available = 1; this->info.video_mem = db->buffer.plb.stride * mode.virt.y; } video_mode.x = 0; video_mode.y = 0; video_mode.w = mode.virt.x; video_mode.h = mode.virt.y; SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode; /* We're done! */ return(0); } static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]); } /* Various screen update functions available */ static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { ggi_mode mode = { 1, { GGI_AUTO, GGI_AUTO }, { GGI_AUTO, GGI_AUTO }, { 0, 0 }, GT_AUTO, { GGI_AUTO, GGI_AUTO } }; const ggi_directbuffer *db; ggi_color pal[256]; int err; fprintf(stderr, "GGI_SetVideoMode()\n"); mode.visible.x = mode.virt.x = width; mode.visible.y = mode.virt.y = height; /* Translate requested SDL bit depth into a GGI mode */ switch (bpp) { case 1: mode.graphtype = GT_1BIT; break; case 2: mode.graphtype = GT_2BIT; break; case 4: mode.graphtype = GT_4BIT; break; case 8: mode.graphtype = GT_8BIT; break; case 15: mode.graphtype = GT_15BIT; break; case 16: mode.graphtype = GT_16BIT; break; case 24: mode.graphtype = GT_24BIT; break; case 32: mode.graphtype = GT_32BIT; break; default: SDL_SetError("Unknown SDL bit depth, using GT_AUTO....\n"); mode.graphtype = GT_AUTO; } /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */ ggiCheckMode(VIS, &mode); /* At this point we should have a valid mode - try to set it */ err = ggiSetMode(VIS, &mode); /* If we couldn't set _any_ modes, something is very wrong */ if (err) { SDL_SetError("Can't set a mode!\n"); ggiClose(VIS); ggiExit(); GGI_VideoQuit(NULL); } /* Set a palette for palletized modes */ if (GT_SCHEME(mode.graphtype) == GT_PALETTE) { ggiSetColorfulPalette(VIS); ggiGetPalette(VIS, 0, 1 << bpp, pal); } db = ggiDBGetBuffer(VIS, 0); /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); current->w = mode.virt.x; current->h = mode.virt.y; current->pitch = db->buffer.plb.stride; current->pixels = db->read; /* Set the blit function */ this->UpdateRects = GGI_DirectUpdate; /* We're done */ return(current); } static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int GGI_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { int i; /* ggiFlush(VIS); */ for (i = 0; i < numrects; i++) { ggiFlushRegion(VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h); } return; } int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; ggi_color pal[256]; /* Set up the colormap */ for (i = 0; i < ncolors; i++) { pal[i].r = (colors[i].r << 8) | colors[i].r; pal[i].g = (colors[i].g << 8) | colors[i].g; pal[i].b = (colors[i].b << 8) | colors[i].b; } ggiSetPalette(VIS, firstcolor, ncolors, pal); return 1; } void GGI_VideoQuit(_THIS) { } void GGI_FinalQuit(void) { }