Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl.c @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 08:50:06 +0000 |
parents | cbdb2c156aca |
children | 3692456e7b0f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Atari OSMesa.ldg implementation of SDL OpenGL support */ /*--- Includes ---*/ #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef HAVE_OPENGL #include <GL/osmesa.h> #endif #include <mint/osbind.h> #include "SDL_video.h" #include "SDL_error.h" #include "SDL_endian.h" #include "SDL_atarigl_c.h" #ifdef ENABLE_OSMESA_SHARED #include "SDL_loadso.h" #endif /*--- Defines ---*/ #define PATH_OSMESA_LDG "osmesa.ldg" #define PATH_MESAGL_LDG "mesa_gl.ldg" #define PATH_TINYGL_LDG "tiny_gl.ldg" #define VDI_RGB 0xf /*--- Functions prototypes ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS); #ifdef HAVE_OPENGL static void CopyShadowNull(_THIS, SDL_Surface *surface); static void CopyShadowDirect(_THIS, SDL_Surface *surface); static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface); static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface); static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface); static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface); static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface); static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface); static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface); static void CopyShadow8888To555(_THIS, SDL_Surface *surface); static void CopyShadow8888To565(_THIS, SDL_Surface *surface); static void ConvertNull(_THIS, SDL_Surface *surface); static void Convert565To555be(_THIS, SDL_Surface *surface); static void Convert565To555le(_THIS, SDL_Surface *surface); static void Convert565le(_THIS, SDL_Surface *surface); static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface); static int InitNew(_THIS, SDL_Surface *current); static int InitOld(_THIS, SDL_Surface *current); #endif /*--- Public functions ---*/ int SDL_AtariGL_Init(_THIS, SDL_Surface *current) { #ifdef HAVE_OPENGL if (gl_oldmesa) { gl_active = InitOld(this, current); } else { gl_active = InitNew(this, current); } #endif return (gl_active); } void SDL_AtariGL_Quit(_THIS, SDL_bool unload) { #ifdef HAVE_OPENGL if (gl_oldmesa) { /* Old mesa implementations */ if (this->gl_data->OSMesaDestroyLDG) { this->gl_data->OSMesaDestroyLDG(); } if (gl_shadow) { Mfree(gl_shadow); gl_shadow = NULL; } } else { /* New mesa implementation */ if (gl_ctx) { if (this->gl_data->OSMesaDestroyContext) { this->gl_data->OSMesaDestroyContext(gl_ctx); } gl_ctx = NULL; } } if (unload) { SDL_AtariGL_UnloadLibrary(this); } #endif /* HAVE_OPENGL */ gl_active = 0; } int SDL_AtariGL_LoadLibrary(_THIS, const char *path) { #ifdef HAVE_OPENGL #ifdef ENABLE_OSMESA_SHARED void *handle; SDL_bool cancel_load; if (gl_active) { SDL_SetError("OpenGL context already created"); return -1; } /* Unload previous driver */ SDL_AtariGL_UnloadLibrary(this); /* Load library given by path */ handle = SDL_LoadObject(path); if (handle == NULL) { /* Try to load another one */ path = getenv("SDL_VIDEO_GL_DRIVER"); if ( path != NULL ) { handle = SDL_LoadObject(path); } /* If it does not work, try some other */ if (handle == NULL) { path = PATH_OSMESA_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_MESAGL_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_TINYGL_LDG; handle = SDL_LoadObject(path); } } if (handle == NULL) { SDL_SetError("Could not load OpenGL library"); return -1; } this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv"); this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush"); cancel_load = SDL_FALSE; if (this->gl_data->glGetIntegerv == NULL) { cancel_load = SDL_TRUE; } else { /* We need either glFinish (OSMesa) or glFlush (TinyGL) */ if ((this->gl_data->glFinish == NULL) && (this->gl_data->glFlush == NULL)) { cancel_load = SDL_TRUE; } } if (cancel_load) { SDL_SetError("Could not retrieve OpenGL functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } /* Load functions pointers (osmesa.ldg) */ this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt"); this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext"); this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent"); this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore"); this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */ this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG"); this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG"); gl_oldmesa = 0; if ( (this->gl_data->OSMesaCreateContextExt == NULL) || (this->gl_data->OSMesaDestroyContext == NULL) || (this->gl_data->OSMesaMakeCurrent == NULL) || (this->gl_data->OSMesaPixelStore == NULL) || (this->gl_data->OSMesaGetProcAddress == NULL)) { /* Hum, maybe old library ? */ if ( (this->gl_data->OSMesaCreateLDG == NULL) || (this->gl_data->OSMesaDestroyLDG == NULL)) { SDL_SetError("Could not retrieve OSMesa functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } else { gl_oldmesa = 1; } } this->gl_config.dll_handle = handle; if ( path ) { strncpy(this->gl_config.driver_path, path, sizeof(this->gl_config.driver_path)-1); } else { strcpy(this->gl_config.driver_path, ""); } #endif this->gl_config.driver_loaded = 1; return 0; #else return -1; #endif } void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; #ifdef HAVE_OPENGL if (this->gl_config.dll_handle) { func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc); } else if (this->gl_data->OSMesaGetProcAddress) { func = this->gl_data->OSMesaGetProcAddress(proc); } #endif return func; } int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { #ifdef HAVE_OPENGL GLenum mesa_attrib; SDL_Surface *surface; if (!gl_active) { return -1; } switch(attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: surface = this->screen; *value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF); return 0; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default : return -1; } this->gl_data->glGetIntegerv(mesa_attrib, value); return 0; #else return -1; #endif } int SDL_AtariGL_MakeCurrent(_THIS) { #ifdef HAVE_OPENGL SDL_Surface *surface; GLenum type; if (gl_oldmesa && gl_active) { return 0; } if (this->gl_config.dll_handle) { if ((this->gl_data->OSMesaMakeCurrent == NULL) || (this->gl_data->OSMesaPixelStore == NULL)) { return -1; } } if (!gl_active) { SDL_SetError("Invalid OpenGL context"); return -1; } surface = this->screen; if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) { type = GL_UNSIGNED_SHORT_5_6_5; } else { type = GL_UNSIGNED_BYTE; } if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) { SDL_SetError("Can not make OpenGL context current"); return -1; } /* OSMesa draws upside down */ this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0); return 0; #else return -1; #endif } void SDL_AtariGL_SwapBuffers(_THIS) { #ifdef HAVE_OPENGL if (gl_active) { if (this->gl_config.dll_handle) { if (this->gl_data->glFinish) { this->gl_data->glFinish(); } else if (this->gl_data->glFlush) { this->gl_data->glFlush(); } } else { this->gl_data->glFinish(); } gl_copyshadow(this, this->screen); gl_convert(this, this->screen); } #endif } void SDL_AtariGL_InitPointers(_THIS) { #if defined(HAVE_OPENGL) this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt; this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext; this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent; this->gl_data->OSMesaPixelStore = OSMesaPixelStore; this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; this->gl_data->glGetIntegerv = glGetIntegerv; this->gl_data->glFinish = glFinish; this->gl_data->glFlush = glFlush; this->gl_data->OSMesaCreateLDG = NULL; this->gl_data->OSMesaDestroyLDG = NULL; #endif } /*--- Private functions ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS) { #if defined(HAVE_OPENGL) if (this->gl_config.dll_handle) { SDL_UnloadObject(this->gl_config.dll_handle); this->gl_config.dll_handle = NULL; /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); } #endif } /*--- Creation of an OpenGL context using new/old functions ---*/ #ifdef HAVE_OPENGL static int InitNew(_THIS, SDL_Surface *current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext; GLint newaccumsize; if (this->gl_config.dll_handle) { if (this->gl_data->OSMesaCreateContextExt == NULL) { return 0; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 1555, big and little endian, unsupported */ gl_pixelsize = 2; osmesa_format = OSMESA_RGB_565; if (redmask == 31<<10) { gl_convert = Convert565To555be; } else { gl_convert = Convert565To555le; } break; case 16: gl_pixelsize = 2; if (redmask == 31<<11) { osmesa_format = OSMESA_RGB_565; } else { /* 565, little endian, unsupported */ osmesa_format = OSMESA_RGB_565; gl_convert = Convert565le; } break; case 24: gl_pixelsize = 3; if (redmask == 255<<16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } break; case 32: gl_pixelsize = 4; if (redmask == 255<<16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255<<8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255<<24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } break; default: gl_pixelsize = 1; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ newaccumsize = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; recreatecontext=1; if (gl_ctx && (gl_curformat == osmesa_format) && (gl_curdepth == this->gl_config.depth_size) && (gl_curstencil == this->gl_config.stencil_size) && (gl_curaccum == newaccumsize)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_ctx = this->gl_data->OSMesaCreateContextExt( osmesa_format, this->gl_config.depth_size, this->gl_config.stencil_size, newaccumsize, NULL ); if (gl_ctx) { gl_curformat = osmesa_format; gl_curdepth = this->gl_config.depth_size; gl_curstencil = this->gl_config.stencil_size; gl_curaccum = newaccumsize; } else { gl_curformat = 0; gl_curdepth = 0; gl_curstencil = 0; gl_curaccum = 0; } } return (gl_ctx != NULL); } static int InitOld(_THIS, SDL_Surface *current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext, tinygl_present; if (this->gl_config.dll_handle) { if (this->gl_data->OSMesaCreateLDG == NULL) { return 0; } } /* TinyGL only supports VDI_RGB (OSMESA_RGB) */ tinygl_present=0; if (this->gl_config.dll_handle) { if (this->gl_data->glFinish == NULL) { tinygl_present=1; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 15 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; if (redmask == 31<<10) { gl_copyshadow = CopyShadowRGBTo555; } else { gl_copyshadow = CopyShadowRGBTo565; gl_convert = Convert565To555le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; if (redmask == 31<<10) { gl_copyshadow = CopyShadow8888To555; } else { gl_copyshadow = CopyShadow8888To565; gl_convert = Convert565To555le; } } break; case 16: /* 16 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBTo565; if (redmask != 31<<11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; gl_copyshadow = CopyShadow8888To565; if (redmask != 31<<11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } break; case 24: gl_pixelsize = 3; if (tinygl_present) { osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowDirect; if (redmask != 255<<16) { gl_copyshadow = CopyShadowRGBSwap; } } else { gl_copyshadow = CopyShadowDirect; gl_upsidedown = SDL_TRUE; if (redmask == 255<<16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } } break; case 32: if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBToARGB; if (redmask == 255) { gl_convert = CopyShadowRGBToABGR; } else if (redmask == 255<<8) { gl_convert = CopyShadowRGBToBGRA; } else if (redmask == 255<<24) { gl_convert = CopyShadowRGBToRGBA; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; gl_copyshadow = CopyShadowDirect; if (redmask == 255<<16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255<<8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255<<24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } } break; default: if (tinygl_present) { SDL_AtariGL_Quit(this, SDL_FALSE); return 0; } gl_pixelsize = 1; gl_copyshadow = CopyShadowDirect; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ recreatecontext=1; if (gl_shadow && (gl_curformat == osmesa_format) && (gl_curwidth == current->w) && (gl_curheight == current->h)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_shadow = this->gl_data->OSMesaCreateLDG( osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h ); if (gl_shadow) { gl_curformat = osmesa_format; gl_curwidth = current->w; gl_curheight = current->h; } else { gl_curformat = 0; gl_curwidth = 0; gl_curheight = 0; } } return (gl_shadow != NULL); } /*--- Conversions routines from shadow buffer to the screen ---*/ static void CopyShadowNull(_THIS, SDL_Surface *surface) { } static void CopyShadowDirect(_THIS, SDL_Surface *surface) { int y, srcpitch, dstpitch; Uint8 *srcline, *dstline; srcline = gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { memcpy(dstline, srcline, srcpitch); srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++)<<7) & (31<<10); dstcolor |= ((*srccol++)<<2) & (31<<5); dstcolor |= ((*srccol++)>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++)<<8) & (31<<11); dstcolor |= ((*srccol++)<<3) & (63<<5); dstcolor |= ((*srccol++)>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint8 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { *dstcol++ = srccol[2]; *dstcol++ = srccol[1]; *dstcol++ = srccol[0]; srccol += 3; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<16; dstcolor |= (*srccol++)<<8; dstcolor |= *srccol++; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = *srccol++; dstcolor |= (*srccol++)<<8; dstcolor |= (*srccol++)<<16; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<8; dstcolor |= (*srccol++)<<16; dstcolor |= (*srccol++)<<24; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<24; dstcolor |= (*srccol++)<<16; dstcolor |= (*srccol++)<<8; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To555(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *)gl_shadow; srcpitch = (surface->w * gl_pixelsize) >>2; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor>>9) & (31<<10); dstcolor |= (srccolor>>6) & (31<<5); dstcolor |= (srccolor>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To565(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *)gl_shadow; srcpitch = (surface->w * gl_pixelsize) >> 2; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor>>8) & (31<<11); dstcolor |= (srccolor>>5) & (63<<5); dstcolor |= (srccolor>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } /*--- Conversions routines in the screen ---*/ static void ConvertNull(_THIS, SDL_Surface *surface) { } static void Convert565To555be(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; *pixel++ = (color & 0x1f)|((color>>1) & 0xffe0); } line += pitch; } } static void Convert565To555le(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >>1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; color = (color & 0x1f)|((color>>1) & 0xffe0); *pixel++ = SDL_Swap16(color); } line += pitch; } } static void Convert565le(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >>1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; *pixel++ = SDL_Swap16(color); } line += pitch; } } static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned long *line, *pixel; line = surface->pixels; pitch = surface->pitch >>2; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned long color = *pixel; *pixel++ = (color<<24)|(color>>8); } line += pitch; } } #endif /* HAVE_OPENGL */