Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsvideo.c @ 4106:12bb6311fd5d SDL-1.2
Hans de Goede fixed bug #495
When running boswars: http://www.boswars.org/ on a machine with intel
integrathed graphics it crashes when it tries to play the initial theora
splashscreen video:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 140 (XVideo)
Minor opcode of failed request: 19 ()
Serial number of failed request: 25
Current serial number in output stream: 26
boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed.
Aborted
I recognized this problem from a few years back, when I encountered it while
working on the Xv blitter for xmame. The problem is that for some reason
creation the Xvport and XvImage succeeds, and failure (lack of resources / hw
capability?) is only indicated during the first XvPut[Shm]Image. I've written a
patch for SDL using the work around for this I developed for xmame (and which
is still used successfully in xmame after many years of usage).
I'll admit it isn't very pretty, but after investigating several possibilities
this was the best option, any other fixes would need changes to the SDL api and
abi.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Dec 2007 02:23:48 +0000 |
parents | 722db1bd733c |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <nds.h> #include <nds/registers_alt.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_ndsvideo.h" #include "SDL_ndsevents_c.h" #include "SDL_ndsmouse_c.h" #define NDSVID_DRIVER_NAME "nds" /* Initialization/Query functions */ static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void NDS_VideoQuit(_THIS); /* Hardware surface functions */ static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface); static int NDS_LockHWSurface(_THIS, SDL_Surface *surface); static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface); static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface); static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface); /* etc. */ static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* NDS driver bootstrap functions */ static int NDS_Available(void) { return(1); } static void NDS_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } void on_irq_vblank() { // Disable interrupts //REG_IME = 0; scanKeys(); // VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; // REG_IF |= IRQ_VBLANK; //REG_IF = REG_IF; // Enable interrupts //REG_IME = 1; } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { return 0; } static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { if (src->flags & SDL_SRCALPHA) return false; if (src->flags & SDL_SRCCOLORKEY) return false; if (src->flags & SDL_HWPALETTE ) return false; if (dst->flags & SDL_SRCALPHA) return false; if (dst->flags & SDL_SRCCOLORKEY) return false; if (dst->flags & SDL_HWPALETTE ) return false; if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false; if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false; src->map->hw_blit = HWAccelBlit; return true; } static SDL_VideoDevice *NDS_CreateDevice(int devindex) { SDL_VideoDevice *device=0; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = NDS_VideoInit; device->ListModes = NDS_ListModes; device->SetVideoMode = NDS_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = NDS_SetColors; device->UpdateRects = NDS_UpdateRects; device->VideoQuit = NDS_VideoQuit; device->AllocHWSurface = NDS_AllocHWSurface; device->CheckHWBlit = CheckHWBlit; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = NDS_LockHWSurface; device->UnlockHWSurface = NDS_UnlockHWSurface; device->FlipHWSurface = NDS_FlipHWSurface; device->FreeHWSurface = NDS_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = NDS_InitOSKeymap; device->PumpEvents = NDS_PumpEvents; device->info.blit_hw=1; device->free = NDS_DeleteDevice; return device; } VideoBootStrap NDS_bootstrap = { NDSVID_DRIVER_NAME, "SDL NDS video driver", NDS_Available, NDS_CreateDevice }; u16* frontBuffer;// = (u16*)(0x06000000); u16* backBuffer;// = (u16*)(0x06000000 + 256 * 256 * 2); int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat) { //printf("WARNING: You are using the SDL NDS video driver!\n"); /* Determine the screen depth (use default 8-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; // mode 3 vformat->BytesPerPixel = 2; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; powerON(POWER_ALL); irqInit(); irqSet(IRQ_VBLANK, on_irq_vblank); irqEnable(IRQ_VBLANK); //set the mode for 2 text layers and two extended background layers //videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); //set the sub background up for text display (we could just print to one //of the main display text backgrounds just as easily videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text //set the first two banks as background memory and the third as sub background memory //D is not used..if you need a bigger background then you will need to map //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size) //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); //vramSetBankA(VRAM_A_MAIN_BG); //vramSetBankB(VRAM_B_MAIN_BG); //vramSetBankC(VRAM_C_MAIN_BG); //vramSetBankD(VRAM_D_MAIN_BG); //vramSetBankE(VRAM_E_MAIN_BG); //vramSetBankF(VRAM_F_MAIN_BG); //vramSetBankG(VRAM_G_MAIN_BG); vramSetBankH(VRAM_H_SUB_BG); vramSetBankI(VRAM_I_LCD); ////////////////set up text background for text///////////////////// SUB_BG0_CR = BG_MAP_BASE(8); BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255 ///////////////set up our bitmap background/////////////////////// //BG3_CR = BG_BMP16_512x512; //these are rotation backgrounds so you must set the rotation attributes: //these are fixed point numbers with the low 8 bits the fractional part //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap /* BG3_XDX = 1<<8; BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = 1<<8; //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 BG3_CX = 0; BG3_CY = 0; */ //consoleInit() is a lot more flexible but this gets you up and running quick consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); frontBuffer =(u16*)(0x06000000); //backBuffer =(u16*)(0x06000000 + 1024 * 512*2); //lcdSwap(); /* We're done! */ return(0); } SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return (SDL_Rect **) -1; } SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 Rmask, Gmask, Bmask, Amask; //if(width > 1024 || height > 512 || bpp > 16) // return(NULL); if(bpp >8) { bpp=16; Rmask = 0x0000001F; Gmask = 0x000003E0; Bmask = 0x00007C00; Amask = 0x00008000; videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); BG2_CR = BG_BMP16_512x512; BG2_XDX = ((width / 256) << 8) | (width % 256) ; BG2_XDY = 0; BG2_YDX = 0; BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; BG2_CX = 0; BG2_CY = 0; // for (i=0;i<256*192;i++) // frontBuffer[i] = RGB15(31,0,0)|BIT(15); } else if(bpp <= 8) { bpp=8; Rmask = 0x00000000; Gmask = 0x00000000; Bmask = 0x00000000; BG2_CR = BG_BMP8_1024x512; BG2_XDX = ((width / 256) << 8) | (width % 256) ; BG2_XDY = 0; BG2_YDX = 0; BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; } else if(bpp < 15) bpp=15; if(width<=256) width=256; else if(width<256) width=256; if(height<=192) height=192; else if(height<192) height=192; if(bpp==8) { if(width<256) width=256; if(height<192) height=192; this->hidden->ndsmode=4; } if(bpp==15) { if(width<256) this->hidden->ndsmode=5; else this->hidden->ndsmode=3; } this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE; //NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2; //fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode); // FIXME: How do I tell that 15 bits mode is 555? SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8)); /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) { this->hidden->buffer = NULL; SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Set up the new mode framebuffer */ current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0); this->hidden->w = current->w = width; this->hidden->h = current->h = height; current->pixels = frontBuffer; if (flags & SDL_DOUBLEBUF) { this->hidden->secondbufferallocd=1; backBuffer=(u16*)SDL_malloc(1024*512*2); current->pixels = backBuffer; } if(bpp==8) current->pitch =1024; else current->pitch =512*2; /* We're done */ return(current); } static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface) { if(this->hidden->secondbufferallocd) { //printf("double double buffer alloc\n"); return -1; } //if(this->hidden->ndsmode==3) //{ // printf("no 2nd buffer in mode3\n"); // return -1; //} //printf("second buffer\n"); //this->hidden->secondbufferallocd=1; //backBuffer=(u16*)malloc(1024*512*2); //surface->pixels = backBuffer; return(0); } static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface) { //free(backBuffer); this->hidden->secondbufferallocd=0; } int z=0; /* We need to wait for vertical retrace on page flipped displays */ static int NDS_LockHWSurface(_THIS, SDL_Surface *surface) { /* uint8* a = surface->pixels; int i,j; a += 5 * SCREEN_WIDTH + 5; for( i = 0; i < 195; ++i) { uint16* line = a + (SCREEN_WIDTH * i); for( j = 0; j < 158; ++j) { *line++ = RGB15(155,155,25); } } */ //if (z <256) // BG_PALETTE[z++]=RGB15(255-z,z,255-z); return(0); } static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface) { if(this->hidden->secondbufferallocd){ while(DISP_Y!=192); while(DISP_Y==192); //printf("flip"); dmaCopyAsynch(backBuffer,frontBuffer,1024*512); } //printf("flip\n"); //u16* temp = surface->pixels; //surface->pixels = frontBuffer; //frontBuffer = temp; /* u8* vram=BG_GFX; int x,y; for(y = 0; y < 512; y++) dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); //unsigned char buf; //printf("NDS_FlipHWSurface\n"); //printf("ptr now: 0x%x\n",surface->pixels); while(DISP_Y!=192); while(DISP_Y==192); //swap u16* temp = frontBuffer; frontBuffer = backBuffer; backBuffer = temp; //flip //base is 16KB and screen size is 256x256x2 (128KB) BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */ /* if(surface->pixels == frontBuffer)//NDS_VRAM_BASE) { while(DISP_Y!=192); while(DISP_Y==192); //swap u16* temp = backBuffer; backBuffer = frontBuffer; frontBuffer = temp; //flip //base is 16KB and screen size is 256x256x2 (128KB) BG3_CR ^= BG_BMP_BASE( 128 / 16 ); } else { while(DISP_Y!=192); while(DISP_Y==192); //swap u16* temp = frontBuffer; frontBuffer = backBuffer; backBuffer = temp; //flip //base is 16KB and screen size is 256x256x2 (128KB) BG3_CR ^= BG_BMP_BASE( 128 / 16 ); } */ //printf("ptr then: 0x%x\n",surface->pixels); //printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf); return(0); } static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { //fprintf(stderr,"update\n"); /* do nothing. */ //dmaCopy(frontBuffer,BG_GFX,512*512); /* u8* vram=(u8*)BG_GFX; int x,y; for(y = 0; y < 512; y++) dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); */ } int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { //printf("SetColors\n"); short r,g,b; if(this->hidden->ndsmode != 4) { printf("This is not a palettized mode\n"); return -1; } int i,j=firstcolor+ncolors; for(i=firstcolor;i<j;i++) { r=colors[i].r>>3; g=colors[i].g>>3; b=colors[i].b>>3; BG_PALETTE[i]=RGB15(r, g, b); } return(0); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void NDS_VideoQuit(_THIS) { }