Mercurial > sdl-ios-xcode
view test/testsem.c @ 614:0b4c3f5ff63d
Date: Wed, 9 Apr 2003 18:21:33 -0230
From: Stephen Anthony <stephena@roadrunner.nf.net>
Subject: [SDL] First patch concerning 4.3 and refresh rates
OK, here's my first draft of the patch for the above subject.
A short explanation:
X 4.3 introduces many more modelines than older versions. This would be
fine, except it introduces many modes with the *same* resolution but
different refresh rates. And SDL won't necessarily pick the one with the
highest refresh rate.
So this patch restores SDL to X 4.2 functionality. That is, there is only
ever one refresh rate *per* resolution, and it is the highest possible.
This functionality can be totally disabled by using the environment
variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 20 Apr 2003 05:36:52 +0000 |
parents | 74212992fb08 |
children | be9c9c8f6d53 |
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/* Simple test of the SDL semaphore code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" #define NUM_THREADS 10 static SDL_sem *sem; int alive = 1; int ThreadFunc(void *data) { while ( alive ) { SDL_SemWait(sem); fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem)); SDL_Delay(200); SDL_SemPost(sem); fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem)); SDL_Delay(1); /* For the scheduler */ } printf("Thread number %d exiting.\n", (int)data); return 0; } static void killed(int sig) { alive = 0; } int main(int argc, char **argv) { SDL_Thread *threads[NUM_THREADS]; int i, init_sem; if(argc < 2) { fprintf(stderr,"Usage: %s init_value\n", argv[0]); exit(1); } /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); signal(SIGTERM, killed); signal(SIGINT, killed); init_sem = atoi(argv[1]); sem = SDL_CreateSemaphore(init_sem); printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem); /* Create all the threads */ for( i = 0; i < NUM_THREADS; ++i ) { threads[i] = SDL_CreateThread(ThreadFunc, (void*)i); } /* Wait 10 seconds */ SDL_Delay(10 * 1000); /* Wait for all threads to finish */ printf("Waiting for threads to finish\n"); alive = 0; for( i = 0; i < NUM_THREADS; ++i ) { SDL_WaitThread(threads[i], NULL); } printf("Finished waiting for threads\n"); SDL_DestroySemaphore(sem); return(0); }