view docs/man3/SDL_keysym.3 @ 614:0b4c3f5ff63d

Date: Wed, 9 Apr 2003 18:21:33 -0230 From: Stephen Anthony <stephena@roadrunner.nf.net> Subject: [SDL] First patch concerning 4.3 and refresh rates OK, here's my first draft of the patch for the above subject. A short explanation: X 4.3 introduces many more modelines than older versions. This would be fine, except it introduces many modes with the *same* resolution but different refresh rates. And SDL won't necessarily pick the one with the highest refresh rate. So this patch restores SDL to X 4.2 functionality. That is, there is only ever one refresh rate *per* resolution, and it is the highest possible. This functionality can be totally disabled by using the environment variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:36:52 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_keysym\- Keysym structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBscancode\fR
Hardware specific scancode
.TP 20
\fBsym\fR
SDL virtual keysym
.TP 20
\fBmod\fR
Current key modifiers
.TP 20
\fBunicode\fR
Translated character
.SH "DESCRIPTION"
.PP
The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
.PP
The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: 
.PP
.nf
\f(CW\&.
\&.
while(SDL_PollEvent(&event)){
  switch(event\&.type){
    case SDL_KEYDOWN:
      if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
        move_left();
      break;
    \&.
    \&.
    \&.
  }
}
\&.
\&.\fR
.fi
.PP
 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: 
.PP
.nf
\f(CWchar ch;
if ( (keysym\&.unicode & 0xFF80) == 0 ) {
  ch = keysym\&.unicode & 0x7F;
}
else {
  printf("An International Character\&.
");
}\fR
.fi
.PP
 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDLKey\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00