Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_windowsvideo.c @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 02 Feb 2011 14:34:54 -0800 |
parents | 57851a238c8f |
children | 9b2e99ebd099 |
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--- a/src/video/windows/SDL_windowsvideo.c Wed Feb 02 14:34:24 2011 -0800 +++ b/src/video/windows/SDL_windowsvideo.c Wed Feb 02 14:34:54 2011 -0800 @@ -29,7 +29,6 @@ #include "SDL_windowsvideo.h" #include "SDL_windowsshape.h" -#include "SDL_d3drender.h" /* Initialization/Query functions */ static int WIN_VideoInit(_THIS); @@ -50,12 +49,6 @@ SDL_VideoData *data = (SDL_VideoData *) device->driverdata; SDL_UnregisterApp(); -#if SDL_VIDEO_RENDER_D3D - if (data->d3d) { - IDirect3D9_Release(data->d3d); - SDL_UnloadObject(data->d3dDLL); - } -#endif #ifdef _WIN32_WCE if(data->hAygShell) { SDL_UnloadObject(data->hAygShell); @@ -175,10 +168,6 @@ return -1; } -#if SDL_VIDEO_RENDER_D3D - D3D_AddRenderDriver(_this); -#endif - WIN_InitKeyboard(_this); WIN_InitMouse(_this);