Mercurial > sdl-ios-xcode
diff TODO @ 2966:c1e3621ba959
There are still 8-bit applications that can take advantage of these (like Diablo 2)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 16:38:31 +0000 |
parents | 5066298aa82a |
children | a0f4ffd9c2ae |
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--- a/TODO Fri Jan 02 16:06:29 2009 +0000 +++ b/TODO Fri Jan 02 16:38:31 2009 +0000 @@ -5,7 +5,6 @@ - in progress, software support is done, Ryan is working on OpenGL shaders * Implement desktop video mode change notification? * Implement icon support (with translucency?) - * Remove <= 8-bit palettized display support * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support * Verify mouse grab support