diff src/video/macdsp/SDL_dspvideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/macdsp/SDL_dspvideo.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,58 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_dspvideo_h
+#define _SDL_dspvideo_h
+
+#if TARGET_API_MAC_OSX
+#  include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
+#else
+#include <DrawSprocket.h>
+#endif
+
+#include "SDL_lowvideo.h"
+
+/* DrawSprocket specific information */
+struct DSpInfo {
+	DSpContextReference dsp_context;
+	CGrafPtr            dsp_back_buffer;
+   int                 dsp_old_depth;
+   
+	/* Flags for hw acceleration */
+	int dsp_vram_available;
+	int dsp_agp_available;
+	
+	
+}; 
+/* Old variable names */
+#define dsp_context (this->hidden->dspinfo->dsp_context)
+#define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
+#define dsp_old_depth   (this->hidden->dspinfo->dsp_old_depth)
+#define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
+#define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)
+
+#endif /* _SDL_dspvideo_h */