diff docs/man3/SDL_SetModState.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/man3/SDL_SetModState.3	Thu Apr 26 16:45:43 2001 +0000
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+.TH "SDL_SetModState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" 
+.SH "NAME"
+SDL_SetModState\- Set the current key modifier state
+.SH "SYNOPSIS"
+.PP
+\fB#include "SDL\&.h"
+.sp
+\fBvoid \fBSDL_SetModState\fP\fR(\fBSDLMod modstate\fR);
+.SH "DESCRIPTION"
+.PP
+The inverse of \fI\fBSDL_GetModState\fP\fR, \fBSDL_SetModState\fP allows you to impose modifier key states on your application\&.
+.PP
+Simply pass your desired modifier states into \fBmodstate\fR\&. This value my be a logical OR\&'d combination of the following:
+.PP
+.nf
+\f(CWtypedef enum {
+  KMOD_NONE  = 0x0000,
+  KMOD_LSHIFT= 0x0001,
+  KMOD_RSHIFT= 0x0002,
+  KMOD_LCTRL = 0x0040,
+  KMOD_RCTRL = 0x0080,
+  KMOD_LALT  = 0x0100,
+  KMOD_RALT  = 0x0200,
+  KMOD_LMETA = 0x0400,
+  KMOD_RMETA = 0x0800,
+  KMOD_NUM   = 0x1000,
+  KMOD_CAPS  = 0x2000,
+  KMOD_MODE  = 0x4000,
+} SDLMod;\fR
+.fi
+.PP
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_GetModState\fP\fR
+...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03