Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_sysyuv.h @ 4888:46fb637777ed SDL-1.2
Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,
it only affects Haiku specific files so should be ok to apply in hg.
-Scott McCreary
HaikuPorts
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 18 Sep 2010 17:16:36 -0700 |
parents | 7a4c511c980a |
children |
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--- a/src/video/bwindow/SDL_sysyuv.h Fri Jul 09 17:19:18 2010 +0200 +++ b/src/video/bwindow/SDL_sysyuv.h Sat Sep 18 17:16:36 2010 -0700 @@ -62,7 +62,7 @@ }; extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs); -SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); +extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay); extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay); extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst);