diff src/video/quartz/SDL_QuartzVideo.h @ 47:45b1c4303f87

Added initial support for Quartz video (thanks Darrell!)
author Sam Lantinga <slouken@lokigames.com>
date Thu, 07 Jun 2001 14:28:11 +0000
parents
children bd6b0a910a65
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.h	Thu Jun 07 14:28:11 2001 +0000
@@ -0,0 +1,183 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+/*	
+    @file   SDL_QuartzVideo.h
+    @author Darrell Walisser
+    
+    @abstract SDL video driver for MacOS X.
+    
+    @discussion
+    
+    TODO
+        - Hardware Cursor support with NSCursor instead of Carbon
+        - Keyboard repeat/mouse speed adjust (if needed)
+        - Multiple monitor support (currently only main display)
+        - Accelerated blitting support
+        - Set the window icon (dock icon when API is available)
+        - Avoid erasing window on minimize, or disable minimize
+    Problems:
+        - OGL not working in full screen with software renderer
+        - SetColors sets palette correctly but clears framebuffer
+        - Crash in CG after several mode switches
+        - Retained windows don't draw their title bar quite right (OS Bug)
+        - Should I do depth switching for windowed modes?
+        - Launch times are slow, maybe prebinding will help
+        - Direct framebuffer access has some artifacts, maybe a driver issue
+        - Cursor in 8 bit modes is screwy
+        - Modifier + mouse-down maps alternate mouse button, but if modifier is released
+           before mouse button, corresponding mouse-up event is not generated.
+        - Clicking in content activates app, but doesn't generate the activate event,
+          and subsequent switches generate no activate/deactivate events! (OS Bug I hope)
+*/
+
+#include <ApplicationServices/ApplicationServices.h>
+#include <OpenGL/OpenGL.h>
+#include <Cocoa/Cocoa.h>
+#include <Carbon/Carbon.h>
+
+#include "SDL_video.h"
+#include "SDL_error.h"
+#include "SDL_syswm.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_events_c.h"
+
+/* This is a workaround to directly access NSOpenGLContext's CGL context */
+/* We need to do this in order to check for errors */
+@interface NSOpenGLContext (CGLContextAccess)
+- (CGLContextObj) cglContext;
+@end
+
+@implementation NSOpenGLContext (CGLContextAccess)
+- (CGLContextObj) cglContext;
+{
+    return _contextAuxiliary;
+}
+@end
+
+typedef struct SDL_PrivateVideoData {
+
+    CGDirectDisplayID  display; /* 0 == main display */
+    CFDictionaryRef    mode;
+    CFDictionaryRef    save_mode;
+    CFArrayRef         mode_list;
+    CGDirectPaletteRef palette;
+    NSOpenGLContext    *gl_context;
+    int                width, height, bpp;
+    Uint32             flags;
+    
+    /* Window-only fields */
+    NSWindow        *window;
+    NSQuickDrawView *view;
+    NSString        *title;
+    
+} SDL_PrivateVideoData ;
+
+#define _THIS	SDL_VideoDevice *this
+#define display_id (this->hidden->display)
+#define mode (this->hidden->mode)
+#define save_mode (this->hidden->save_mode)
+#define mode_list (this->hidden->mode_list)
+#define palette (this->hidden->palette)
+#define glcontext (this->hidden->glcontext)
+#define objc_video (this->hidden->objc_video)
+#define gl_context (this->hidden->gl_context)
+#define device_width (this->hidden->width)
+#define device_height (this->hidden->height)
+#define device_bpp (this->hidden->bpp)
+#define mode_flags (this->hidden->flags)
+#define window (this->hidden->window)
+#define windowView (this->hidden->view)
+#define windowTitle (this->hidden->title)
+
+/* Interface for hardware fill not (yet) in the public API */
+int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, 
+                      unsigned int w, unsigned int h, unsigned int color);
+int CGSDisplayCanHWFill (CGDirectDisplayID id);
+
+/* Bootstrap functions */
+static int              QZ_Available ();
+static SDL_VideoDevice* QZ_CreateDevice (int device_index);
+static void             QZ_DeleteDevice (SDL_VideoDevice *device);
+
+/* Initialization, Query, Setup, and Redrawing functions */
+static int          QZ_VideoInit        (_THIS, SDL_PixelFormat *video_format);
+
+static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format, 
+					 Uint32 flags);
+static void         QZ_UnsetVideoMode   (_THIS);
+
+static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current, 
+					 int width, int height, int bpp, 
+					 Uint32 flags);
+static int          QZ_ToggleFullScreen (_THIS, int on);
+static int          QZ_SetColors        (_THIS, int first_color, 
+					 int num_colors, SDL_Color *colors);
+static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);
+static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);
+static void         QZ_VideoQuit        (_THIS);
+
+/* Hardware surface functions (for fullscreen mode only) */
+static int  QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
+static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface);
+static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
+/* static int  QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
+
+/* Gamma Functions */
+static int QZ_SetGamma     (_THIS, float red, float green, float blue);
+static int QZ_GetGamma     (_THIS, float *red, float *green, float *blue);
+static int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
+static int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
+
+/* OpenGL functions */
+static int    QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
+static void   QZ_TearDownOpenGL (_THIS);
+static void*  QZ_GL_GetProcAddress (_THIS, const char *proc);
+static int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value);
+static int    QZ_GL_MakeCurrent    (_THIS);
+static void   QZ_GL_SwapBuffers    (_THIS);
+static int    QZ_GL_LoadLibrary    (_THIS, const char *location);
+
+/* Private function to warp the cursor (used internally) */
+static void  QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y);
+
+/* Cursor and Mouse functions */
+static void         QZ_FreeWMCursor     (_THIS, WMcursor *cursor);
+static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
+                                          int w, int h, int hot_x, int hot_y);
+static int          QZ_ShowWMCursor     (_THIS, WMcursor *cursor);
+static void         QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y);
+static void         QZ_MoveWMCursor     (_THIS, int x, int y);
+static void         QZ_CheckMouseMode   (_THIS);
+
+/* Event functions */
+static void         QZ_InitOSKeymap     (_THIS);
+static void         QZ_PumpEvents       (_THIS);
+
+/* Window Manager functions */
+static void QZ_SetCaption    (_THIS, const char *title, const char *icon);
+static void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask);
+static int  QZ_IconifyWindow (_THIS);
+static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
+/*static int  QZ_GetWMInfo     (_THIS, SDL_SysWMinfo *info);*/