diff src/video/ps3/SDL_ps3video.c @ 3141:3df74541339b gsoc2009_ps3

Added ps3 video driver based on the dummy driver. Added spulib for copying to framebuffer. Added SPU managing functions. Added open/close and taking control of the framebuffer.
author Martin Lowinski <martin@goldtopf.org>
date Fri, 29 May 2009 09:50:21 +0000
parents
children c146645a770e
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3video.c	Fri May 29 09:50:21 2009 +0000
@@ -0,0 +1,381 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* SDL PS3 video driver implementation based on dummy video driver
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "spulibs/spu_common.h"
+
+#include "SDL_ps3video.h"
+#include "SDL_ps3events_c.h"
+#include "SDL_ps3render_c.h"
+
+#include <fcntl.h>
+#include <linux/fb.h>
+#include <asm/ps3fb.h>
+#include <libspe2.h>
+#include <sys/mman.h>
+
+#define PS3VID_DRIVER_NAME "ps3"
+
+/* Initialization/Query functions */
+static int PS3_VideoInit(_THIS);
+static int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
+static void PS3_VideoQuit(_THIS);
+
+/* SPU specific functions */
+int SPE_Start(_THIS, spu_data_t * spe_data);
+int SPE_Stop(_THIS, spu_data_t * spe_data);
+int SPE_Boot(_THIS, spu_data_t * spe_data);
+int SPE_Shutdown(_THIS, spu_data_t * spe_data);
+int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
+int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
+void SPE_RunContext(void *thread_argp);
+
+/* Stores the SPE executable name of fb_writer_spu */
+extern spe_program_handle_t fb_writer_spu;
+
+/* PS3 driver bootstrap functions */
+
+static int
+PS3_Available(void)
+{
+    deprintf(1, "PS3_Available()\n");
+    const char *envr = SDL_getenv("SDL_VIDEODRIVER");
+    if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) {
+        return (1);
+    }
+
+    return (0);
+}
+
+static void
+PS3_DeleteDevice(SDL_VideoDevice * device)
+{
+    deprintf(1, "PS3_DeleteDevice()\n");
+    SDL_free(device->driverdata);
+    SDL_free(device);
+}
+
+static SDL_VideoDevice *
+PS3_CreateDevice(int devindex)
+{
+    deprintf(1, "PS3_CreateDevice()\n");
+    SDL_VideoDevice *device;
+    SDL_VideoData *data;
+
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+    if (!device) {
+        SDL_OutOfMemory();
+        if (device) {
+            SDL_free(device);
+        }
+        return (0);
+    }
+    data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+    if (!data) {
+        SDL_OutOfMemory();
+        SDL_free(device);
+        return (0);
+    }
+    device->driverdata = data;
+
+    /* Set the function pointers */
+    device->VideoInit = PS3_VideoInit;
+    device->VideoQuit = PS3_VideoQuit;
+    device->SetDisplayMode = PS3_SetDisplayMode;
+    device->PumpEvents = PS3_PumpEvents;
+
+    device->free = PS3_DeleteDevice;
+
+    return device;
+}
+
+VideoBootStrap PS3_bootstrap = {
+    PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver",
+    PS3_Available, PS3_CreateDevice
+};
+
+
+int
+PS3_VideoInit(_THIS)
+{
+    deprintf(1, "PS3_VideoInit()\n");
+
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+    SDL_DisplayMode mode;
+
+    /* Use a fake 32-bpp desktop mode */
+    mode.format = SDL_PIXELFORMAT_RGB888;
+    //mode.w = 1024;
+    //mode.h = 768;
+    mode.w = 1920;
+    mode.h = 1080;
+    mode.refresh_rate = 0;
+    mode.driverdata = NULL;
+    SDL_AddBasicVideoDisplay(&mode);
+    SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver);
+
+    SDL_zero(mode);
+    SDL_AddDisplayMode(0, &mode);
+
+    /* 
+     *PS3 stuff 
+     */
+
+    /* Create SPU fb_parms and thread structure */
+    data->fb_parms = (struct fb_writer_parms_t *)
+        memalign(16, sizeof(struct fb_writer_parms_t));
+    data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+    if (data->fb_parms == NULL || data->fb_thread_data == NULL) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    data->fb_thread_data->program = fb_writer_spu;
+    data->fb_thread_data->program_name = "fb_writer_spu";
+    data->fb_thread_data->argp = (void *)data->fb_parms;
+    data->fb_thread_data->keepalive = 1;
+    data->fb_thread_data->booted = 0;
+
+    SPE_Start(_this, data->fb_thread_data);
+
+    /* Open the device */
+    data->fbdev = open(PS3DEV, O_RDWR);
+    if (data->fbdev < 0) {
+        SDL_SetError("[PS3] Unable to open device %s", PS3DEV);
+        return -1;
+    }
+
+    /* Take control of frame buffer from kernel, for details see
+     * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
+     * kernel will no longer flip the screen itself
+     */
+    ioctl(data->fbdev, PS3FB_IOCTL_ON, 0);
+
+    /* Unblank screen */
+    ioctl(data->fbdev, FBIOBLANK, 0);
+
+    struct fb_fix_screeninfo fb_finfo;
+    if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
+        SDL_SetError("[PS3] Can't get fixed screeninfo");
+        return (0);
+    }
+
+    /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
+    if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len,
+        PROT_READ | PROT_WRITE, MAP_SHARED,
+        data->fbdev, 0)) == (uint8_t *) - 1) {
+        SDL_SetError("[PS3] Can't mmap for %s", PS3DEV);
+        return (0);
+    } else {
+        //current->flags |= SDL_DOUBLEBUF;
+    }
+
+    /* Blank screen */
+    memset(data->frame_buffer, 0x00, fb_finfo.smem_len);
+
+    /* We're done! */
+    return 0;
+}
+
+static int
+PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
+{
+    deprintf(1, "PS3_SetDisplayMode()\n");
+    return 0;
+}
+
+void
+PS3_VideoQuit(_THIS)
+{
+    deprintf(1, "PS3_VideoQuit()\n");
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+    if (data->frame_buffer) {
+        struct fb_fix_screeninfo fb_finfo;
+        if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) {
+            munmap(data->frame_buffer, fb_finfo.smem_len);
+            data->frame_buffer = 0;
+        }
+    }
+
+    if (data->fb_parms)
+        free((void *)data->fb_parms);
+    if (data->fb_thread_data) {
+        SPE_Shutdown(_this, data->fb_thread_data);
+        free((void *)data->fb_thread_data);
+    }
+}
+
+
+/*
+ * SPE handling
+ */
+
+/* Start the SPE thread */
+int SPE_Start(_THIS, spu_data_t * spe_data)
+{
+  deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
+  if (!(spe_data->booted))
+    SPE_Boot(_this, spe_data);
+
+  /* To allow re-running of context, spe_ctx_entry has to be set before each call */
+  spe_data->entry = SPE_DEFAULT_ENTRY;
+  spe_data->error_code = 0;
+
+  /* Create SPE thread and run */
+  deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
+  if (pthread_create
+      (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
+    deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Could not create pthread for spe");
+    return -1;
+  }
+
+  if (spe_data->keepalive)
+    SPE_WaitForMsg(_this, spe_data, SPU_READY);
+}
+
+
+/* Stop the SPE thread */
+int SPE_Stop(_THIS, spu_data_t * spe_data)
+{
+  deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
+  /* Wait for SPE thread to complete */
+  deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
+  if (pthread_join(spe_data->thread, NULL)) {
+    deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Failed joining the thread");
+    return -1;
+  }
+
+  return 0;
+}
+
+/* Create SPE context and load program */
+int SPE_Boot(_THIS, spu_data_t * spe_data)
+{
+  /* Create SPE context */
+  deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
+  spe_data->ctx = spe_context_create(0, NULL);
+  if (spe_data->ctx == NULL) {
+    deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Failed creating SPE context");
+    return -1;
+  }
+
+  /* Load SPE object into SPE local store */
+  deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
+  if (spe_program_load(spe_data->ctx, &spe_data->program)) {
+    deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
+    SDL_SetError
+        ("[PS3->SPU] Failed loading program into SPE context");
+    return -1;
+  }
+  spe_data->booted = 1;
+  deprintf(2, "[PS3->SPU] SPE boot successful\n");
+
+  return 0;
+}
+
+/* (Stop and) shutdown the SPE */
+int SPE_Shutdown(_THIS, spu_data_t * spe_data)
+{
+  if (spe_data->keepalive && spe_data->booted) {
+    SPE_SendMsg(_this, spe_data, SPU_EXIT);
+    SPE_Stop(_this, spe_data);
+  }
+
+  /* Destroy SPE context */
+  deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
+  if (spe_context_destroy(spe_data->ctx)) {
+    deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Failed destroying context");
+    return -1;
+  }
+  deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
+  return 0;
+}
+
+/* Send message to the SPE via mailboxe */
+int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
+{
+  deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
+  /* Send one message, block until message was sent */
+  unsigned int spe_in_mbox_msgs[1];
+  spe_in_mbox_msgs[0] = msg;
+  int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
+
+  if (1 > in_mbox_write) {
+    deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] No message could be written");
+    return -1;
+  }
+  return 0;
+}
+
+
+/* Read 1 message from SPE, block until at least 1 message was received */
+int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
+{
+  deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
+  unsigned int out_messages[1];
+  while (!spe_out_mbox_status(spe_data->ctx));
+  int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
+  deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
+  if (out_messages[0] == msg)
+    return 0;
+  else
+    return -1;
+}
+
+/* Re-runnable invocation of the spe_context_run call */
+void SPE_RunContext(void *thread_argp)
+{ 
+  /* argp is the pointer to argument to be passed to the SPE program */
+  spu_data_t *args = (spu_data_t *) thread_argp;
+  deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
+  
+  /* Run it.. */
+  deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
+  if (spe_context_run
+      (args->ctx, &args->entry, 0, (void *)args->argp, NULL,
+       NULL) < 0) {
+    deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
+    SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
+    exit(1);
+  }
+
+  pthread_exit(NULL);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */