comparison include/SDL_audio.h @ 337:9154ec9ca3d2

Explicitly specify the SDL API calling convention (C by default)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 Apr 2002 14:35:16 +0000
parents f6ffac90895c
children b8d311d90021
comparison
equal deleted inserted replaced
336:745873ea091f 337:9154ec9ca3d2
103 103
104 /* These functions are used internally, and should not be used unless you 104 /* These functions are used internally, and should not be used unless you
105 * have a specific need to specify the audio driver you want to use. 105 * have a specific need to specify the audio driver you want to use.
106 * You should normally use SDL_Init() or SDL_InitSubSystem(). 106 * You should normally use SDL_Init() or SDL_InitSubSystem().
107 */ 107 */
108 extern DECLSPEC int SDL_AudioInit(const char *driver_name); 108 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
109 extern DECLSPEC void SDL_AudioQuit(void); 109 extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
110 110
111 /* This function fills the given character buffer with the name of the 111 /* This function fills the given character buffer with the name of the
112 * current audio driver, and returns a pointer to it if the audio driver has 112 * current audio driver, and returns a pointer to it if the audio driver has
113 * been initialized. It returns NULL if no driver has been initialized. 113 * been initialized. It returns NULL if no driver has been initialized.
114 */ 114 */
115 extern DECLSPEC char *SDL_AudioDriverName(char *namebuf, int maxlen); 115 extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
116 116
117 /* 117 /*
118 * This function opens the audio device with the desired parameters, and 118 * This function opens the audio device with the desired parameters, and
119 * returns 0 if successful, placing the actual hardware parameters in the 119 * returns 0 if successful, placing the actual hardware parameters in the
120 * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio 120 * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
153 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready 153 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
154 * for your audio callback function to be called. Since the audio driver 154 * for your audio callback function to be called. Since the audio driver
155 * may modify the requested size of the audio buffer, you should allocate 155 * may modify the requested size of the audio buffer, you should allocate
156 * any local mixing buffers after you open the audio device. 156 * any local mixing buffers after you open the audio device.
157 */ 157 */
158 extern DECLSPEC int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); 158 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
159 159
160 /* 160 /*
161 * Get the current audio state: 161 * Get the current audio state:
162 */ 162 */
163 typedef enum { 163 typedef enum {
164 SDL_AUDIO_STOPPED = 0, 164 SDL_AUDIO_STOPPED = 0,
165 SDL_AUDIO_PLAYING, 165 SDL_AUDIO_PLAYING,
166 SDL_AUDIO_PAUSED 166 SDL_AUDIO_PAUSED
167 } SDL_audiostatus; 167 } SDL_audiostatus;
168 extern DECLSPEC SDL_audiostatus SDL_GetAudioStatus(void); 168 extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
169 169
170 /* 170 /*
171 * This function pauses and unpauses the audio callback processing. 171 * This function pauses and unpauses the audio callback processing.
172 * It should be called with a parameter of 0 after opening the audio 172 * It should be called with a parameter of 0 after opening the audio
173 * device to start playing sound. This is so you can safely initialize 173 * device to start playing sound. This is so you can safely initialize
174 * data for your callback function after opening the audio device. 174 * data for your callback function after opening the audio device.
175 * Silence will be written to the audio device during the pause. 175 * Silence will be written to the audio device during the pause.
176 */ 176 */
177 extern DECLSPEC void SDL_PauseAudio(int pause_on); 177 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
178 178
179 /* 179 /*
180 * This function loads a WAVE from the data source, automatically freeing 180 * This function loads a WAVE from the data source, automatically freeing
181 * that source if 'freesrc' is non-zero. For example, to load a WAVE file, 181 * that source if 'freesrc' is non-zero. For example, to load a WAVE file,
182 * you could do: 182 * you could do:
191 * 191 *
192 * This function returns NULL and sets the SDL error message if the 192 * This function returns NULL and sets the SDL error message if the
193 * wave file cannot be opened, uses an unknown data format, or is 193 * wave file cannot be opened, uses an unknown data format, or is
194 * corrupt. Currently raw and MS-ADPCM WAVE files are supported. 194 * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
195 */ 195 */
196 extern DECLSPEC SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, 196 extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
197 SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
198 197
199 /* Compatibility convenience function -- loads a WAV from a file */ 198 /* Compatibility convenience function -- loads a WAV from a file */
200 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ 199 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
201 SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) 200 SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
202 201
203 /* 202 /*
204 * This function frees data previously allocated with SDL_LoadWAV_RW() 203 * This function frees data previously allocated with SDL_LoadWAV_RW()
205 */ 204 */
206 extern DECLSPEC void SDL_FreeWAV(Uint8 *audio_buf); 205 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
207 206
208 /* 207 /*
209 * This function takes a source format and rate and a destination format 208 * This function takes a source format and rate and a destination format
210 * and rate, and initializes the 'cvt' structure with information needed 209 * and rate, and initializes the 'cvt' structure with information needed
211 * by SDL_ConvertAudio() to convert a buffer of audio data from one format 210 * by SDL_ConvertAudio() to convert a buffer of audio data from one format
212 * to the other. 211 * to the other.
213 * This function returns 0, or -1 if there was an error. 212 * This function returns 0, or -1 if there was an error.
214 */ 213 */
215 extern DECLSPEC int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, 214 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
216 Uint16 src_format, Uint8 src_channels, int src_rate, 215 Uint16 src_format, Uint8 src_channels, int src_rate,
217 Uint16 dst_format, Uint8 dst_channels, int dst_rate); 216 Uint16 dst_format, Uint8 dst_channels, int dst_rate);
218 217
219 /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), 218 /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
220 * created an audio buffer cvt->buf, and filled it with cvt->len bytes of 219 * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
222 * to the desired format. 221 * to the desired format.
223 * The data conversion may expand the size of the audio data, so the buffer 222 * The data conversion may expand the size of the audio data, so the buffer
224 * cvt->buf should be allocated after the cvt structure is initialized by 223 * cvt->buf should be allocated after the cvt structure is initialized by
225 * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. 224 * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
226 */ 225 */
227 extern DECLSPEC int SDL_ConvertAudio(SDL_AudioCVT *cvt); 226 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
228 227
229 /* 228 /*
230 * This takes two audio buffers of the playing audio format and mixes 229 * This takes two audio buffers of the playing audio format and mixes
231 * them, performing addition, volume adjustment, and overflow clipping. 230 * them, performing addition, volume adjustment, and overflow clipping.
232 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME 231 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
233 * for full audio volume. Note this does not change hardware volume. 232 * for full audio volume. Note this does not change hardware volume.
234 * This is provided for convenience -- you can mix your own audio data. 233 * This is provided for convenience -- you can mix your own audio data.
235 */ 234 */
236 #define SDL_MIX_MAXVOLUME 128 235 #define SDL_MIX_MAXVOLUME 128
237 extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); 236 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
238 237
239 /* 238 /*
240 * The lock manipulated by these functions protects the callback function. 239 * The lock manipulated by these functions protects the callback function.
241 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the 240 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
242 * callback function is not running. Do not call these from the callback 241 * callback function is not running. Do not call these from the callback
243 * function or you will cause deadlock. 242 * function or you will cause deadlock.
244 */ 243 */
245 extern DECLSPEC void SDL_LockAudio(void); 244 extern DECLSPEC void SDLCALL SDL_LockAudio(void);
246 extern DECLSPEC void SDL_UnlockAudio(void); 245 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
247 246
248 /* 247 /*
249 * This function shuts down audio processing and closes the audio device. 248 * This function shuts down audio processing and closes the audio device.
250 */ 249 */
251 extern DECLSPEC void SDL_CloseAudio(void); 250 extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
252 251
253 252
254 /* Ends C function definitions when using C++ */ 253 /* Ends C function definitions when using C++ */
255 #ifdef __cplusplus 254 #ifdef __cplusplus
256 } 255 }