comparison src/events/SDL_events_c.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* Useful functions and variables from SDL_events.c */
29 #include "SDL_events.h"
30
31 /* Start and stop the event processing loop */
32 extern int SDL_StartEventLoop(Uint32 flags);
33 extern void SDL_StopEventLoop(void);
34 extern void SDL_QuitInterrupt(void);
35
36 extern void SDL_Lock_EventThread();
37 extern void SDL_Unlock_EventThread();
38 extern Uint32 SDL_EventThreadID(void);
39
40 /* Event handler init routines */
41 extern int SDL_AppActiveInit(void);
42 extern int SDL_KeyboardInit(void);
43 extern int SDL_MouseInit(void);
44 extern int SDL_QuitInit(void);
45
46 /* The event filter function */
47 extern SDL_EventFilter SDL_EventOK;
48
49 /* The array of event processing states */
50 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
51
52 /* Internal event queueing functions
53 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
54 */
55 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
56 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
57 Sint16 x, Sint16 y);
58 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
59 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
60 extern int SDL_PrivateResize(int w, int h);
61 extern int SDL_PrivateExpose(void);
62 extern int SDL_PrivateQuit(void);
63 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
64
65 /* Used by the activity event handler to remove mouse focus */
66 extern void SDL_MouseFocus(int focus);
67
68 /* Used by the activity event handler to remove keyboard focus */
69 extern void SDL_ResetKeyboard(void);
70
71 /* Used by the event loop to queue pending keyboard repeat events */
72 extern void SDL_CheckKeyRepeat(void);
73
74 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
75 #ifndef DEFAULT_UNICODE_TRANSLATION
76 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
77 #endif
78 extern int SDL_TranslateUNICODE;