comparison include/SDL_thread.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children b8688cfdc232
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 #ifndef _SDL_thread_h
29 #define _SDL_thread_h
30
31 /* Header for the SDL thread management routines
32
33 These are independent of the other SDL routines.
34 */
35
36 #include "SDL_main.h"
37 #include "SDL_types.h"
38
39 /* Thread synchronization primitives */
40 #include "SDL_mutex.h"
41
42 #include "begin_code.h"
43 /* Set up for C function definitions, even when using C++ */
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47
48 /* The SDL thread structure, defined in SDL_thread.c */
49 struct SDL_Thread;
50 typedef struct SDL_Thread SDL_Thread;
51
52 /* Create a thread */
53 extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
54
55 /* Get the 32-bit thread identifier for the current thread */
56 extern DECLSPEC Uint32 SDL_ThreadID(void);
57
58 /* Get the 32-bit thread identifier for the specified thread,
59 equivalent to SDL_ThreadID() if the specified thread is NULL.
60 */
61 extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
62
63 /* Wait for a thread to finish.
64 The return code for the thread function is placed in the area
65 pointed to by 'status', if 'status' is not NULL.
66 */
67 extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
68
69 /* Forcefully kill a thread without worrying about its state */
70 extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
71
72
73 /* Ends C function definitions when using C++ */
74 #ifdef __cplusplus
75 }
76 #endif
77 #include "close_code.h"
78
79 #endif /* _SDL_thread_h */