comparison docs/man3/SDL_PeepEvents.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_PeepEvents" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_PeepEvents\- Checks the event queue for messages and optionally returns them\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_PeepEvents\fP\fR(\fBSDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Checks the event queue for messages and optionally returns them\&.
12 .PP
13 If \fBaction\fR is \fBSDL_ADDEVENT\fP, up to \fBnumevents\fR events will be added to the back of the event queue\&.
14 .PP
15 If \fBaction\fR is \fBSDL_PEEKEVENT\fP, up to \fBnumevents\fR events at the front of the event queue, matching \fI\fBmask\fR\fR, will be returned and will not be removed from the queue\&.
16 .PP
17 If \fBaction\fR is \fBSDL_GETEVENT\fP, up to \fBnumevents\fR events at the front of the event queue, matching \fI\fBmask\fR\fR, will be returned and will be removed from the queue\&.
18 .PP
19 This function is thread-safe\&.
20 .SH "RETURN VALUE"
21 .PP
22 This function returns the number of events actually stored, or \fB-1\fR if there was an error\&.
23 .SH "SEE ALSO"
24 .PP
25 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PushEvent\fP\fR
26 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03