comparison docs/man3/SDL_KeyboardEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 .TH "SDL_KeyboardEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_KeyboardEvent\- Keyboard event structure
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint8 type;
9 Uint8 state;
10 SDL_keysym keysym;
11 } SDL_KeyboardEvent;\fR
12 .fi
13 .PP
14 .SH "STRUCTURE DATA"
15 .TP 20
16 \fBtype\fR
17 \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP
18 .TP 20
19 \fBstate\fR
20 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
21 .TP 20
22 \fBkeysym\fR
23 Contains key press information
24 .SH "DESCRIPTION"
25 .PP
26 \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&.
27 .PP
28 The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&.
29 .PP
30 .RS
31 \fBNote:
32 .PP
33 Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&.
34 .RE
35 .SH "SEE ALSO"
36 .PP
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR
38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03