comparison include/SDL_opengles.h @ 2366:4a6d5bff9521 gsoc2008_iphone

This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:09:04 +0000
parents
children 83cf833940ba
comparison
equal deleted inserted replaced
2365:478fa831910f 2366:4a6d5bff9521
1 #ifndef __gl_h_
2 #define __gl_h_
3
4 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
5
6 //#include <GLES/glplatform.h>
7
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11
12 #ifdef __IPHONEOS__
13 #include <OpenGLES/ES1/gl.h>
14 #endif
15
16 #ifndef APIENTRY
17 #define APIENTRY
18 #endif
19
20 #ifndef GL_APIENTRY
21 #define GL_APIENTRY
22 #endif
23
24
25 /*
26 ** License Applicability. Except to the extent portions of this file are
27 ** made subject to an alternative license as permitted in the SGI Free
28 ** Software License B, Version 1.0 (the "License"), the contents of this
29 ** file are subject only to the provisions of the License. You may not use
30 ** this file except in compliance with the License. You may obtain a copy
31 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
32 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
33 **
34 ** http://oss.sgi.com/projects/FreeB
35 **
36 ** Note that, as provided in the License, the Software is distributed on an
37 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
38 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
39 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
40 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
41 **
42 ** Original Code. The Original Code is: OpenGL Sample Implementation,
43 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
44 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
45 ** Copyright in any portions created by third parties is as indicated
46 ** elsewhere herein. All Rights Reserved.
47 **
48 ** Additional Notice Provisions: The application programming interfaces
49 ** established by SGI in conjunction with the Original Code are The
50 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
51 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
52 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
53 ** Window System(R) (Version 1.3), released October 19, 1998. This software
54 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
55 ** published by SGI, but has not been independently verified as being
56 ** compliant with the OpenGL(R) version 1.2.1 Specification.
57 */
58
59 typedef unsigned int GLenum;
60 typedef unsigned char GLboolean;
61 typedef unsigned int GLbitfield;
62 typedef signed char GLbyte;
63 typedef short GLshort;
64 typedef int GLint;
65 typedef int GLsizei;
66 typedef unsigned char GLubyte;
67 typedef unsigned short GLushort;
68 typedef unsigned int GLuint;
69 typedef float GLfloat;
70 typedef float GLclampf;
71 typedef void GLvoid;
72 typedef int GLfixed;
73 typedef int GLclampx;
74
75 typedef int GLintptr;
76 typedef int GLsizeiptr;
77
78
79 /*************************************************************/
80
81 /* OpenGL ES core versions */
82 #define GL_VERSION_ES_CM_1_0 1
83 #define GL_VERSION_ES_CL_1_0 1
84 #define GL_VERSION_ES_CM_1_1 1
85 #define GL_VERSION_ES_CL_1_1 1
86
87 /* ClearBufferMask */
88 #define GL_DEPTH_BUFFER_BIT 0x00000100
89 #define GL_STENCIL_BUFFER_BIT 0x00000400
90 #define GL_COLOR_BUFFER_BIT 0x00004000
91
92 /* Boolean */
93 #define GL_FALSE 0
94 #define GL_TRUE 1
95
96 /* BeginMode */
97 #define GL_POINTS 0x0000
98 #define GL_LINES 0x0001
99 #define GL_LINE_LOOP 0x0002
100 #define GL_LINE_STRIP 0x0003
101 #define GL_TRIANGLES 0x0004
102 #define GL_TRIANGLE_STRIP 0x0005
103 #define GL_TRIANGLE_FAN 0x0006
104
105 /* AlphaFunction */
106 #define GL_NEVER 0x0200
107 #define GL_LESS 0x0201
108 #define GL_EQUAL 0x0202
109 #define GL_LEQUAL 0x0203
110 #define GL_GREATER 0x0204
111 #define GL_NOTEQUAL 0x0205
112 #define GL_GEQUAL 0x0206
113 #define GL_ALWAYS 0x0207
114
115 /* BlendingFactorDest */
116 #define GL_ZERO 0
117 #define GL_ONE 1
118 #define GL_SRC_COLOR 0x0300
119 #define GL_ONE_MINUS_SRC_COLOR 0x0301
120 #define GL_SRC_ALPHA 0x0302
121 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
122 #define GL_DST_ALPHA 0x0304
123 #define GL_ONE_MINUS_DST_ALPHA 0x0305
124
125 /* BlendingFactorSrc */
126 /* GL_ZERO */
127 /* GL_ONE */
128 #define GL_DST_COLOR 0x0306
129 #define GL_ONE_MINUS_DST_COLOR 0x0307
130 #define GL_SRC_ALPHA_SATURATE 0x0308
131 /* GL_SRC_ALPHA */
132 /* GL_ONE_MINUS_SRC_ALPHA */
133 /* GL_DST_ALPHA */
134 /* GL_ONE_MINUS_DST_ALPHA */
135
136 /* ClipPlaneName */
137 #define GL_CLIP_PLANE0 0x3000
138 #define GL_CLIP_PLANE1 0x3001
139 #define GL_CLIP_PLANE2 0x3002
140 #define GL_CLIP_PLANE3 0x3003
141 #define GL_CLIP_PLANE4 0x3004
142 #define GL_CLIP_PLANE5 0x3005
143
144 /* ColorMaterialFace */
145 /* GL_FRONT_AND_BACK */
146
147 /* ColorMaterialParameter */
148 /* GL_AMBIENT_AND_DIFFUSE */
149
150 /* ColorPointerType */
151 /* GL_UNSIGNED_BYTE */
152 /* GL_FLOAT */
153 /* GL_FIXED */
154
155 /* CullFaceMode */
156 #define GL_FRONT 0x0404
157 #define GL_BACK 0x0405
158 #define GL_FRONT_AND_BACK 0x0408
159
160 /* DepthFunction */
161 /* GL_NEVER */
162 /* GL_LESS */
163 /* GL_EQUAL */
164 /* GL_LEQUAL */
165 /* GL_GREATER */
166 /* GL_NOTEQUAL */
167 /* GL_GEQUAL */
168 /* GL_ALWAYS */
169
170 /* EnableCap */
171 #define GL_FOG 0x0B60
172 #define GL_LIGHTING 0x0B50
173 #define GL_TEXTURE_2D 0x0DE1
174 #define GL_CULL_FACE 0x0B44
175 #define GL_ALPHA_TEST 0x0BC0
176 #define GL_BLEND 0x0BE2
177 #define GL_COLOR_LOGIC_OP 0x0BF2
178 #define GL_DITHER 0x0BD0
179 #define GL_STENCIL_TEST 0x0B90
180 #define GL_DEPTH_TEST 0x0B71
181 /* GL_LIGHT0 */
182 /* GL_LIGHT1 */
183 /* GL_LIGHT2 */
184 /* GL_LIGHT3 */
185 /* GL_LIGHT4 */
186 /* GL_LIGHT5 */
187 /* GL_LIGHT6 */
188 /* GL_LIGHT7 */
189 #define GL_POINT_SMOOTH 0x0B10
190 #define GL_LINE_SMOOTH 0x0B20
191 #define GL_SCISSOR_TEST 0x0C11
192 #define GL_COLOR_MATERIAL 0x0B57
193 #define GL_NORMALIZE 0x0BA1
194 #define GL_RESCALE_NORMAL 0x803A
195 #define GL_POLYGON_OFFSET_FILL 0x8037
196 #define GL_VERTEX_ARRAY 0x8074
197 #define GL_NORMAL_ARRAY 0x8075
198 #define GL_COLOR_ARRAY 0x8076
199 #define GL_TEXTURE_COORD_ARRAY 0x8078
200 #define GL_MULTISAMPLE 0x809D
201 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
202 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
203 #define GL_SAMPLE_COVERAGE 0x80A0
204
205 /* ErrorCode */
206 #define GL_NO_ERROR 0
207 #define GL_INVALID_ENUM 0x0500
208 #define GL_INVALID_VALUE 0x0501
209 #define GL_INVALID_OPERATION 0x0502
210 #define GL_STACK_OVERFLOW 0x0503
211 #define GL_STACK_UNDERFLOW 0x0504
212 #define GL_OUT_OF_MEMORY 0x0505
213
214 /* FogMode */
215 /* GL_LINEAR */
216 #define GL_EXP 0x0800
217 #define GL_EXP2 0x0801
218
219 /* FogParameter */
220 #define GL_FOG_DENSITY 0x0B62
221 #define GL_FOG_START 0x0B63
222 #define GL_FOG_END 0x0B64
223 #define GL_FOG_MODE 0x0B65
224 #define GL_FOG_COLOR 0x0B66
225
226 /* FrontFaceDirection */
227 #define GL_CW 0x0900
228 #define GL_CCW 0x0901
229
230 /* GetPName */
231 #define GL_CURRENT_COLOR 0x0B00
232 #define GL_CURRENT_NORMAL 0x0B02
233 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
234 #define GL_POINT_SIZE 0x0B11
235 #define GL_POINT_SIZE_MIN 0x8126
236 #define GL_POINT_SIZE_MAX 0x8127
237 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
238 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
239 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
240 #define GL_LINE_WIDTH 0x0B21
241 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
242 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
243 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
244 #define GL_CULL_FACE_MODE 0x0B45
245 #define GL_FRONT_FACE 0x0B46
246 #define GL_SHADE_MODEL 0x0B54
247 #define GL_DEPTH_RANGE 0x0B70
248 #define GL_DEPTH_WRITEMASK 0x0B72
249 #define GL_DEPTH_CLEAR_VALUE 0x0B73
250 #define GL_DEPTH_FUNC 0x0B74
251 #define GL_STENCIL_CLEAR_VALUE 0x0B91
252 #define GL_STENCIL_FUNC 0x0B92
253 #define GL_STENCIL_VALUE_MASK 0x0B93
254 #define GL_STENCIL_FAIL 0x0B94
255 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
256 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
257 #define GL_STENCIL_REF 0x0B97
258 #define GL_STENCIL_WRITEMASK 0x0B98
259 #define GL_MATRIX_MODE 0x0BA0
260 #define GL_VIEWPORT 0x0BA2
261 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
262 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
263 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
264 #define GL_MODELVIEW_MATRIX 0x0BA6
265 #define GL_PROJECTION_MATRIX 0x0BA7
266 #define GL_TEXTURE_MATRIX 0x0BA8
267 #define GL_ALPHA_TEST_FUNC 0x0BC1
268 #define GL_ALPHA_TEST_REF 0x0BC2
269 #define GL_BLEND_DST 0x0BE0
270 #define GL_BLEND_SRC 0x0BE1
271 #define GL_LOGIC_OP_MODE 0x0BF0
272 #define GL_SCISSOR_BOX 0x0C10
273 #define GL_SCISSOR_TEST 0x0C11
274 #define GL_COLOR_CLEAR_VALUE 0x0C22
275 #define GL_COLOR_WRITEMASK 0x0C23
276 #define GL_UNPACK_ALIGNMENT 0x0CF5
277 #define GL_PACK_ALIGNMENT 0x0D05
278 #define GL_MAX_LIGHTS 0x0D31
279 #define GL_MAX_CLIP_PLANES 0x0D32
280 #define GL_MAX_TEXTURE_SIZE 0x0D33
281 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
282 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
283 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
284 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
285 #define GL_MAX_TEXTURE_UNITS 0x84E2
286 #define GL_SUBPIXEL_BITS 0x0D50
287 #define GL_RED_BITS 0x0D52
288 #define GL_GREEN_BITS 0x0D53
289 #define GL_BLUE_BITS 0x0D54
290 #define GL_ALPHA_BITS 0x0D55
291 #define GL_DEPTH_BITS 0x0D56
292 #define GL_STENCIL_BITS 0x0D57
293 #define GL_POLYGON_OFFSET_UNITS 0x2A00
294 #define GL_POLYGON_OFFSET_FILL 0x8037
295 #define GL_POLYGON_OFFSET_FACTOR 0x8038
296 #define GL_TEXTURE_BINDING_2D 0x8069
297 #define GL_VERTEX_ARRAY_SIZE 0x807A
298 #define GL_VERTEX_ARRAY_TYPE 0x807B
299 #define GL_VERTEX_ARRAY_STRIDE 0x807C
300 #define GL_NORMAL_ARRAY_TYPE 0x807E
301 #define GL_NORMAL_ARRAY_STRIDE 0x807F
302 #define GL_COLOR_ARRAY_SIZE 0x8081
303 #define GL_COLOR_ARRAY_TYPE 0x8082
304 #define GL_COLOR_ARRAY_STRIDE 0x8083
305 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
306 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
307 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
308 #define GL_VERTEX_ARRAY_POINTER 0x808E
309 #define GL_NORMAL_ARRAY_POINTER 0x808F
310 #define GL_COLOR_ARRAY_POINTER 0x8090
311 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
312 #define GL_SAMPLE_BUFFERS 0x80A8
313 #define GL_SAMPLES 0x80A9
314 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
315 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
316
317 /* GetTextureParameter */
318 /* GL_TEXTURE_MAG_FILTER */
319 /* GL_TEXTURE_MIN_FILTER */
320 /* GL_TEXTURE_WRAP_S */
321 /* GL_TEXTURE_WRAP_T */
322
323 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
324 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
325
326 /* HintMode */
327 #define GL_DONT_CARE 0x1100
328 #define GL_FASTEST 0x1101
329 #define GL_NICEST 0x1102
330
331 /* HintTarget */
332 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
333 #define GL_POINT_SMOOTH_HINT 0x0C51
334 #define GL_LINE_SMOOTH_HINT 0x0C52
335 #define GL_FOG_HINT 0x0C54
336 #define GL_GENERATE_MIPMAP_HINT 0x8192
337
338 /* LightModelParameter */
339 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
340 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
341
342 /* LightParameter */
343 #define GL_AMBIENT 0x1200
344 #define GL_DIFFUSE 0x1201
345 #define GL_SPECULAR 0x1202
346 #define GL_POSITION 0x1203
347 #define GL_SPOT_DIRECTION 0x1204
348 #define GL_SPOT_EXPONENT 0x1205
349 #define GL_SPOT_CUTOFF 0x1206
350 #define GL_CONSTANT_ATTENUATION 0x1207
351 #define GL_LINEAR_ATTENUATION 0x1208
352 #define GL_QUADRATIC_ATTENUATION 0x1209
353
354 /* DataType */
355 #define GL_BYTE 0x1400
356 #define GL_UNSIGNED_BYTE 0x1401
357 #define GL_SHORT 0x1402
358 #define GL_UNSIGNED_SHORT 0x1403
359 #define GL_FLOAT 0x1406
360 #define GL_FIXED 0x140C
361
362 /* LogicOp */
363 #define GL_CLEAR 0x1500
364 #define GL_AND 0x1501
365 #define GL_AND_REVERSE 0x1502
366 #define GL_COPY 0x1503
367 #define GL_AND_INVERTED 0x1504
368 #define GL_NOOP 0x1505
369 #define GL_XOR 0x1506
370 #define GL_OR 0x1507
371 #define GL_NOR 0x1508
372 #define GL_EQUIV 0x1509
373 #define GL_INVERT 0x150A
374 #define GL_OR_REVERSE 0x150B
375 #define GL_COPY_INVERTED 0x150C
376 #define GL_OR_INVERTED 0x150D
377 #define GL_NAND 0x150E
378 #define GL_SET 0x150F
379
380 /* MaterialFace */
381 /* GL_FRONT_AND_BACK */
382
383 /* MaterialParameter */
384 #define GL_EMISSION 0x1600
385 #define GL_SHININESS 0x1601
386 #define GL_AMBIENT_AND_DIFFUSE 0x1602
387 /* GL_AMBIENT */
388 /* GL_DIFFUSE */
389 /* GL_SPECULAR */
390
391 /* MatrixMode */
392 #define GL_MODELVIEW 0x1700
393 #define GL_PROJECTION 0x1701
394 #define GL_TEXTURE 0x1702
395
396 /* NormalPointerType */
397 /* GL_BYTE */
398 /* GL_SHORT */
399 /* GL_FLOAT */
400 /* GL_FIXED */
401
402 /* PixelFormat */
403 #define GL_ALPHA 0x1906
404 #define GL_RGB 0x1907
405 #define GL_RGBA 0x1908
406 #define GL_LUMINANCE 0x1909
407 #define GL_LUMINANCE_ALPHA 0x190A
408
409 /* PixelStoreParameter */
410 #define GL_UNPACK_ALIGNMENT 0x0CF5
411 #define GL_PACK_ALIGNMENT 0x0D05
412
413 /* PixelType */
414 /* GL_UNSIGNED_BYTE */
415 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
416 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
417 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
418
419 /* ShadingModel */
420 #define GL_FLAT 0x1D00
421 #define GL_SMOOTH 0x1D01
422
423 /* StencilFunction */
424 /* GL_NEVER */
425 /* GL_LESS */
426 /* GL_EQUAL */
427 /* GL_LEQUAL */
428 /* GL_GREATER */
429 /* GL_NOTEQUAL */
430 /* GL_GEQUAL */
431 /* GL_ALWAYS */
432
433 /* StencilOp */
434 /* GL_ZERO */
435 #define GL_KEEP 0x1E00
436 #define GL_REPLACE 0x1E01
437 #define GL_INCR 0x1E02
438 #define GL_DECR 0x1E03
439 /* GL_INVERT */
440
441 /* StringName */
442 #define GL_VENDOR 0x1F00
443 #define GL_RENDERER 0x1F01
444 #define GL_VERSION 0x1F02
445 #define GL_EXTENSIONS 0x1F03
446
447 /* TexCoordPointerType */
448 /* GL_SHORT */
449 /* GL_FLOAT */
450 /* GL_FIXED */
451 /* GL_BYTE */
452
453 /* TextureEnvMode */
454 #define GL_MODULATE 0x2100
455 #define GL_DECAL 0x2101
456 /* GL_BLEND */
457 #define GL_ADD 0x0104
458 /* GL_REPLACE */
459
460 /* TextureEnvParameter */
461 #define GL_TEXTURE_ENV_MODE 0x2200
462 #define GL_TEXTURE_ENV_COLOR 0x2201
463
464 /* TextureEnvTarget */
465 #define GL_TEXTURE_ENV 0x2300
466
467 /* TextureMagFilter */
468 #define GL_NEAREST 0x2600
469 #define GL_LINEAR 0x2601
470
471 /* TextureMinFilter */
472 /* GL_NEAREST */
473 /* GL_LINEAR */
474 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
475 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
476 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
477 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
478
479 /* TextureParameterName */
480 #define GL_TEXTURE_MAG_FILTER 0x2800
481 #define GL_TEXTURE_MIN_FILTER 0x2801
482 #define GL_TEXTURE_WRAP_S 0x2802
483 #define GL_TEXTURE_WRAP_T 0x2803
484 #define GL_GENERATE_MIPMAP 0x8191
485
486 /* TextureTarget */
487 /* GL_TEXTURE_2D */
488
489 /* TextureUnit */
490 #define GL_TEXTURE0 0x84C0
491 #define GL_TEXTURE1 0x84C1
492 #define GL_TEXTURE2 0x84C2
493 #define GL_TEXTURE3 0x84C3
494 #define GL_TEXTURE4 0x84C4
495 #define GL_TEXTURE5 0x84C5
496 #define GL_TEXTURE6 0x84C6
497 #define GL_TEXTURE7 0x84C7
498 #define GL_TEXTURE8 0x84C8
499 #define GL_TEXTURE9 0x84C9
500 #define GL_TEXTURE10 0x84CA
501 #define GL_TEXTURE11 0x84CB
502 #define GL_TEXTURE12 0x84CC
503 #define GL_TEXTURE13 0x84CD
504 #define GL_TEXTURE14 0x84CE
505 #define GL_TEXTURE15 0x84CF
506 #define GL_TEXTURE16 0x84D0
507 #define GL_TEXTURE17 0x84D1
508 #define GL_TEXTURE18 0x84D2
509 #define GL_TEXTURE19 0x84D3
510 #define GL_TEXTURE20 0x84D4
511 #define GL_TEXTURE21 0x84D5
512 #define GL_TEXTURE22 0x84D6
513 #define GL_TEXTURE23 0x84D7
514 #define GL_TEXTURE24 0x84D8
515 #define GL_TEXTURE25 0x84D9
516 #define GL_TEXTURE26 0x84DA
517 #define GL_TEXTURE27 0x84DB
518 #define GL_TEXTURE28 0x84DC
519 #define GL_TEXTURE29 0x84DD
520 #define GL_TEXTURE30 0x84DE
521 #define GL_TEXTURE31 0x84DF
522 #define GL_ACTIVE_TEXTURE 0x84E0
523 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
524
525 /* TextureWrapMode */
526 #define GL_REPEAT 0x2901
527 #define GL_CLAMP_TO_EDGE 0x812F
528
529 /* VertexPointerType */
530 /* GL_SHORT */
531 /* GL_FLOAT */
532 /* GL_FIXED */
533 /* GL_BYTE */
534
535 /* LightName */
536 #define GL_LIGHT0 0x4000
537 #define GL_LIGHT1 0x4001
538 #define GL_LIGHT2 0x4002
539 #define GL_LIGHT3 0x4003
540 #define GL_LIGHT4 0x4004
541 #define GL_LIGHT5 0x4005
542 #define GL_LIGHT6 0x4006
543 #define GL_LIGHT7 0x4007
544
545 /* Buffer Objects */
546 #define GL_ARRAY_BUFFER 0x8892
547 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
548
549 #define GL_ARRAY_BUFFER_BINDING 0x8894
550 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
551 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
552 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
553 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
554 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
555
556 #define GL_STATIC_DRAW 0x88E4
557 #define GL_DYNAMIC_DRAW 0x88E8
558
559 #define GL_BUFFER_SIZE 0x8764
560 #define GL_BUFFER_USAGE 0x8765
561
562 /* Texture combine + dot3 */
563 #define GL_SUBTRACT 0x84E7
564 #define GL_COMBINE 0x8570
565 #define GL_COMBINE_RGB 0x8571
566 #define GL_COMBINE_ALPHA 0x8572
567 #define GL_RGB_SCALE 0x8573
568 #define GL_ADD_SIGNED 0x8574
569 #define GL_INTERPOLATE 0x8575
570 #define GL_CONSTANT 0x8576
571 #define GL_PRIMARY_COLOR 0x8577
572 #define GL_PREVIOUS 0x8578
573 #define GL_OPERAND0_RGB 0x8590
574 #define GL_OPERAND1_RGB 0x8591
575 #define GL_OPERAND2_RGB 0x8592
576 #define GL_OPERAND0_ALPHA 0x8598
577 #define GL_OPERAND1_ALPHA 0x8599
578 #define GL_OPERAND2_ALPHA 0x859A
579
580 #define GL_ALPHA_SCALE 0x0D1C
581
582 #define GL_SRC0_RGB 0x8580
583 #define GL_SRC1_RGB 0x8581
584 #define GL_SRC2_RGB 0x8582
585 #define GL_SRC0_ALPHA 0x8588
586 #define GL_SRC1_ALPHA 0x8589
587 #define GL_SRC2_ALPHA 0x858A
588
589 #define GL_DOT3_RGB 0x86AE
590 #define GL_DOT3_RGBA 0x86AF
591
592 /*------------------------------------------------------------------------*
593 * required OES extension tokens
594 *------------------------------------------------------------------------*/
595
596 /* OES_read_format */
597 #ifndef GL_OES_read_format
598 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
599 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
600 #endif
601
602 /* GL_OES_compressed_paletted_texture */
603 #ifndef GL_OES_compressed_paletted_texture
604 #define GL_PALETTE4_RGB8_OES 0x8B90
605 #define GL_PALETTE4_RGBA8_OES 0x8B91
606 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
607 #define GL_PALETTE4_RGBA4_OES 0x8B93
608 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
609 #define GL_PALETTE8_RGB8_OES 0x8B95
610 #define GL_PALETTE8_RGBA8_OES 0x8B96
611 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
612 #define GL_PALETTE8_RGBA4_OES 0x8B98
613 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
614 #endif
615
616 /* OES_point_size_array */
617 #ifndef GL_OES_point_size_array
618 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
619 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
620 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
621 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
622 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
623 #endif
624
625 /* GL_OES_point_sprite */
626 #ifndef GL_OES_point_sprite
627 #define GL_POINT_SPRITE_OES 0x8861
628 #define GL_COORD_REPLACE_OES 0x8862
629 #endif
630
631 /*************************************************************/
632
633 /* Available only in Common profile */
634 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
635 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
636 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
637 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
638 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
639 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
640 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
641 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
642 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
643 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
644 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
645 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
646 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
647 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
648 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
649 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
650 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
651 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
652 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
653 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
654 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
655 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
656 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
657 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
658 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
659 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
660 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
661 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
662 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
663 GL_API void GL_APIENTRY glPointSize (GLfloat size);
664 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
665 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
666 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
667 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
668 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
669 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
670 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
671 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
672
673 /* Available in both Common and Common-Lite profiles */
674 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
675 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
676 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
677 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
678 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
679 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
680 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
681 GL_API void GL_APIENTRY glClear (GLbitfield mask);
682 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
683 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
684 GL_API void GL_APIENTRY glClearStencil (GLint s);
685 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
686 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
687 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
688 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
689 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
690 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
691 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
692 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
693 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
694 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
695 GL_API void GL_APIENTRY glCullFace (GLenum mode);
696 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
697 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
698 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
699 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
700 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
701 GL_API void GL_APIENTRY glDisable (GLenum cap);
702 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
703 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
704 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
705 GL_API void GL_APIENTRY glEnable (GLenum cap);
706 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
707 GL_API void GL_APIENTRY glFinish (void);
708 GL_API void GL_APIENTRY glFlush (void);
709 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
710 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
711 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
712 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
713 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
714 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
715 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
716 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
717 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
718 GL_API GLenum GL_APIENTRY glGetError (void);
719 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
720 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
721 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
722 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
723 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
724 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
725 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
726 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
727 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
728 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
729 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
730 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
731 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
732 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
733 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
734 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
735 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
736 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
737 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
738 GL_API void GL_APIENTRY glLoadIdentity (void);
739 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
740 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
741 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
742 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
743 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
744 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
745 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
746 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
747 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
748 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
749 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
750 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
751 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
752 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
753 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
754 GL_API void GL_APIENTRY glPopMatrix (void);
755 GL_API void GL_APIENTRY glPushMatrix (void);
756 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
757 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
758 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
759 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
760 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
761 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
762 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
763 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
764 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
765 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
766 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
767 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
768 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
769 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
770 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
771 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
772 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
773 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
774 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
775 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
776 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
777 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
778 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
779 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
780
781 /*------------------------------------------------------------------------*
782 * Required OES extension functions
783 *------------------------------------------------------------------------*/
784
785 /* GL_OES_read_format */
786 #ifndef GL_OES_read_format
787 #define GL_OES_read_format 1
788 #endif
789
790 /* GL_OES_compressed_paletted_texture */
791 #ifndef GL_OES_compressed_paletted_texture
792 #define GL_OES_compressed_paletted_texture 1
793 #endif
794
795 /* GL_OES_point_size_array */
796 #ifndef GL_OES_point_size_array
797 #define GL_OES_point_size_array 1
798 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
799 #endif
800
801 /* GL_OES_point_sprite */
802 #ifndef GL_OES_point_sprite
803 #define GL_OES_point_sprite 1
804 #endif
805
806 #ifdef __cplusplus
807 }
808 #endif
809
810 #endif /* __gl_h_ */
811