Mercurial > sdl-ios-xcode
comparison src/events/SDL_gesture.c @ 4659:063b9455bd1a
Added some files I had previosuly missed
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Sun, 11 Jul 2010 01:15:39 -0400 |
parents | 454385d76845 |
children | 56a2d70de945 317a151b79ad |
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4658:454385d76845 | 4659:063b9455bd1a |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of | 11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 Lesser General Public License for more details. | 13 Lesser General Public License for more details. |
14 | 14 |
15 You should have received a copy of the GNU Lesser General Public | 15 You should have received a copy of the GNU Lesser General Public |
16 License along with this library; if not, write to the Free Software | 16 License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | 17 |
19 Sam Lantinga | 18 Sam Lantinga |
20 slouken@libsdl.org | 19 slouken@libsdl.org |
21 */ | 20 */ |
22 #include "SDL_config.h" | 21 #include "SDL_config.h" |
64 Point cv; | 63 Point cv; |
65 float dtheta,dDist; | 64 float dtheta,dDist; |
66 DollarPath dollarPath; | 65 DollarPath dollarPath; |
67 } TouchPoint; | 66 } TouchPoint; |
68 | 67 |
68 typedef struct { | |
69 Point path[DOLLARNPOINTS]; | |
70 unsigned long hash; | |
71 } DollarTemplate; | |
69 | 72 |
70 typedef struct { | 73 typedef struct { |
71 int id; | 74 int id; |
72 Point res; | 75 Point res; |
73 Point centroid; | 76 Point centroid; |
74 TouchPoint gestureLast[MAXFINGERS]; | 77 TouchPoint gestureLast[MAXFINGERS]; |
75 int numDownFingers; | 78 int numDownFingers; |
76 | 79 |
77 int numDollarTemplates; | 80 int numDollarTemplates; |
78 Point dollarTemplate[MAXTEMPLATES][DOLLARNPOINTS]; | 81 DollarTemplate dollarTemplate[MAXTEMPLATES]; |
82 | |
83 SDL_bool recording; | |
79 } GestureTouch; | 84 } GestureTouch; |
80 | 85 |
81 GestureTouch gestureTouch[MAXTOUCHES]; | 86 GestureTouch gestureTouch[MAXTOUCHES]; |
82 int numGestureTouches = 0; | 87 int numGestureTouches = 0; |
88 SDL_bool recordAll; | |
89 | |
90 int SDL_RecordGesture(int touchId) { | |
91 int i; | |
92 if(touchId < 0) recordAll = SDL_TRUE; | |
93 for(i = 0;i < numGestureTouches; i++) { | |
94 if((touchId < 0) || (gestureTouch[i].id == touchId)) { | |
95 gestureTouch[i].recording = SDL_TRUE; | |
96 if(touchId >= 0) | |
97 return 1; | |
98 } | |
99 } | |
100 return (touchId < 0); | |
101 } | |
102 | |
103 unsigned long SDL_HashDollar(Point* points) { | |
104 unsigned long hash = 5381; | |
105 int i; | |
106 for(i = 0;i < DOLLARNPOINTS; i++) { | |
107 hash = ((hash<<5) + hash) + points[i].x; | |
108 hash = ((hash<<5) + hash) + points[i].y; | |
109 } | |
110 return hash; | |
111 } | |
112 | |
113 int SaveTemplate(DollarTemplate *templ, FILE *fp) { | |
114 int i; | |
115 fprintf(fp,"%lu ",templ->hash); | |
116 for(i = 0;i < DOLLARNPOINTS;i++) { | |
117 fprintf(fp,"%i %i ",(int)templ->path[i].x,(int)templ->path[i].y); | |
118 } | |
119 fprintf(fp,"\n"); | |
120 } | |
121 | |
122 | |
123 int SDL_SaveAllDollarTemplates(FILE *fp) { | |
124 int i,j,rtrn = 0; | |
125 for(i = 0; i < numGestureTouches; i++) { | |
126 GestureTouch* touch = &gestureTouch[i]; | |
127 for(j = 0;j < touch->numDollarTemplates; j++) { | |
128 rtrn += SaveTemplate(&touch->dollarTemplate[i],fp); | |
129 } | |
130 } | |
131 return rtrn; | |
132 } | |
133 | |
134 int SDL_SaveDollarTemplate(unsigned long gestureId, FILE *fp) { | |
135 int i,j; | |
136 for(i = 0; i < numGestureTouches; i++) { | |
137 GestureTouch* touch = &gestureTouch[i]; | |
138 for(j = 0;j < touch->numDollarTemplates; j++) { | |
139 if(touch->dollarTemplate[i].hash == gestureId) { | |
140 return SaveTemplate(&touch->dollarTemplate[i],fp); | |
141 } | |
142 } | |
143 } | |
144 } | |
145 | |
146 int SDL_LoadDollarTemplates(int touchId, FILE *fp) { | |
147 int i,loaded = 0; | |
148 GestureTouch *touch = NULL; | |
149 if(touchId >= 0) { | |
150 for(i = 0;i < numGestureTouches; i++) | |
151 if(gestureTouch[i].id == touchId) | |
152 touch = &gestureTouch[i]; | |
153 if(touch == NULL) return -1; | |
154 } | |
155 | |
156 while(!feof(fp)) { | |
157 DollarTemplate templ; | |
158 fscanf(fp,"%lu ",&templ.hash); | |
159 for(i = 0;i < DOLLARNPOINTS; i++) { | |
160 int x,y; | |
161 if(fscanf(fp,"%i %i ",&x,&y) != 2) break; | |
162 templ.path[i].x = x; | |
163 templ.path[i].y = y; | |
164 } | |
165 fscanf(fp,"\n"); | |
166 | |
167 if(touchId >= 0) { | |
168 if(SDL_AddDollarGesture(touch,templ)) loaded++; | |
169 } | |
170 else { | |
171 for(i = 0;i < numGestureTouches; i++) { | |
172 if(gestureTouch[i].id == touchId) { | |
173 touch = &gestureTouch[i]; | |
174 SDL_AddDollarGesture(touch,templ); | |
175 } | |
176 } | |
177 loaded++; | |
178 } | |
179 } | |
180 | |
181 return 1; | |
182 } | |
183 | |
184 | |
185 //path is an already sampled set of points | |
186 //Returns the index of the gesture on success, or -1 | |
187 int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) { | |
188 if(inTouch == NULL) { | |
189 if(numGestureTouches == 0) return -1; | |
190 int i = 0; | |
191 for(i = 0;i < numGestureTouches; i++) { | |
192 inTouch = &gestureTouch[i]; | |
193 if(inTouch->numDollarTemplates < MAXTEMPLATES) { | |
194 DollarTemplate *templ = | |
195 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; | |
196 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); | |
197 templ->hash = SDL_HashDollar(templ->path); | |
198 inTouch->numDollarTemplates++; | |
199 } | |
200 } | |
201 return inTouch->numDollarTemplates - 1; | |
202 }else if(inTouch->numDollarTemplates < MAXTEMPLATES) { | |
203 DollarTemplate *templ = | |
204 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; | |
205 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); | |
206 templ->hash = SDL_HashDollar(templ->path); | |
207 inTouch->numDollarTemplates++; | |
208 return inTouch->numDollarTemplates - 1; | |
209 } | |
210 return -1; | |
211 } | |
212 | |
213 | |
214 | |
83 | 215 |
84 float dollarDifference(Point* points,Point* templ,float ang) { | 216 float dollarDifference(Point* points,Point* templ,float ang) { |
85 // Point p[DOLLARNPOINTS]; | 217 // Point p[DOLLARNPOINTS]; |
86 float dist = 0; | 218 float dist = 0; |
87 Point p; | 219 Point p; |
139 int i; | 271 int i; |
140 | 272 |
141 int bestDiff = 10000; | 273 int bestDiff = 10000; |
142 *bestTempl = -1; | 274 *bestTempl = -1; |
143 for(i = 0;i < touch->numDollarTemplates;i++) { | 275 for(i = 0;i < touch->numDollarTemplates;i++) { |
144 int diff = bestDollarDifference(points,touch->dollarTemplate[i]); | 276 int diff = bestDollarDifference(points,touch->dollarTemplate[i].path); |
145 if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;} | 277 if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;} |
146 } | 278 } |
147 return bestDiff; | 279 return bestDiff; |
148 } | 280 } |
149 | 281 |
237 gestureTouch[numGestureTouches].res.x = touch->xres; | 369 gestureTouch[numGestureTouches].res.x = touch->xres; |
238 gestureTouch[numGestureTouches].id = touch->id; | 370 gestureTouch[numGestureTouches].id = touch->id; |
239 | 371 |
240 gestureTouch[numGestureTouches].numDollarTemplates = 0; | 372 gestureTouch[numGestureTouches].numDollarTemplates = 0; |
241 | 373 |
374 gestureTouch[numGestureTouches].recording = SDL_FALSE; | |
375 | |
242 numGestureTouches++; | 376 numGestureTouches++; |
243 return 0; | 377 return 0; |
244 } | 378 } |
245 | 379 |
246 GestureTouch * SDL_GetGestureTouch(int id) { | 380 GestureTouch * SDL_GetGestureTouch(int id) { |
275 event.dgesture.gestureId = gestureId; | 409 event.dgesture.gestureId = gestureId; |
276 event.dgesture.error = error; | 410 event.dgesture.error = error; |
277 return SDL_PushEvent(&event) > 0; | 411 return SDL_PushEvent(&event) > 0; |
278 } | 412 } |
279 | 413 |
414 | |
415 int SDL_SendDollarRecord(GestureTouch* touch,int gestureId) { | |
416 SDL_Event event; | |
417 event.dgesture.type = SDL_DOLLARRECORD; | |
418 event.dgesture.touchId = touch->id; | |
419 event.dgesture.gestureId = gestureId; | |
420 | |
421 return SDL_PushEvent(&event) > 0; | |
422 } | |
423 | |
424 | |
280 void SDL_GestureProcessEvent(SDL_Event* event) | 425 void SDL_GestureProcessEvent(SDL_Event* event) |
281 { | 426 { |
282 if(event->type == SDL_FINGERMOTION || | 427 if(event->type == SDL_FINGERMOTION || |
283 event->type == SDL_FINGERDOWN || | 428 event->type == SDL_FINGERDOWN || |
284 event->type == SDL_FINGERUP) { | 429 event->type == SDL_FINGERUP) { |
292 float y = ((float)event->tfinger.y)/inTouch->res.y; | 437 float y = ((float)event->tfinger.y)/inTouch->res.y; |
293 int j,empty = -1; | 438 int j,empty = -1; |
294 | 439 |
295 for(j = 0;j<inTouch->numDownFingers;j++) { | 440 for(j = 0;j<inTouch->numDownFingers;j++) { |
296 if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue; | 441 if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue; |
297 | 442 //Finger Up |
298 if(event->type == SDL_FINGERUP) { | 443 if(event->type == SDL_FINGERUP) { |
299 inTouch->numDownFingers--; | 444 inTouch->numDownFingers--; |
300 | 445 |
301 int bestTempl; | 446 if(inTouch->recording) { |
302 float error; | 447 inTouch->recording = SDL_FALSE; |
303 error = dollarRecognize(inTouch->gestureLast[j].dollarPath, | 448 Point path[DOLLARNPOINTS]; |
304 &bestTempl,inTouch); | 449 dollarNormalize(inTouch->gestureLast[j].dollarPath,path); |
305 if(bestTempl >= 0){ | 450 int index; |
306 //Send Event | 451 if(recordAll) { |
307 int gestureId = 0; //? | 452 index = SDL_AddDollarGesture(NULL,path); |
308 SDL_SendGestureDollar(inTouch->id,gestureId,error); | 453 int i; |
309 | 454 for(i = 0;i < numGestureTouches; i++) |
310 | 455 gestureTouch[i].recording = SDL_FALSE; |
311 printf("Dollar error: %f\n",error); | 456 } |
457 else { | |
458 index = SDL_AddDollarGesture(inTouch,path); | |
459 } | |
460 | |
461 if(index >= 0) { | |
462 SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash); | |
463 } | |
464 else { | |
465 SDL_SendDollarRecord(inTouch,-1); | |
466 } | |
312 } | 467 } |
313 | 468 else { |
469 int bestTempl; | |
470 float error; | |
471 error = dollarRecognize(inTouch->gestureLast[j].dollarPath, | |
472 &bestTempl,inTouch); | |
473 if(bestTempl >= 0){ | |
474 //Send Event | |
475 int gestureId = inTouch->dollarTemplate[bestTempl].hash; | |
476 SDL_SendGestureDollar(inTouch,gestureId,error); | |
477 printf("Dollar error: %f\n",error); | |
478 } | |
479 } | |
314 inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; | 480 inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; |
315 break; | 481 break; |
316 } | 482 } |
317 else { | 483 else { |
318 float dx = x - inTouch->gestureLast[j].f.p.x; | 484 float dx = x - inTouch->gestureLast[j].f.p.x; |