Mercurial > sdl-ios-xcode
comparison test/testspriteminimal.c @ 3536:0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Dec 2009 15:56:56 +0000 |
parents | 64a60c5d502e |
children | f638ded38b8a |
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3535:b403f790df65 | 3536:0267b8b1595c |
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85 int window_h = WINDOW_HEIGHT; | 85 int window_h = WINDOW_HEIGHT; |
86 SDL_Rect *position, *velocity; | 86 SDL_Rect *position, *velocity; |
87 | 87 |
88 /* Draw a gray background */ | 88 /* Draw a gray background */ |
89 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); | 89 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
90 SDL_RenderFill(NULL); | 90 SDL_RenderRect(NULL); |
91 | 91 |
92 /* Move the sprite, bounce at the wall, and draw */ | 92 /* Move the sprite, bounce at the wall, and draw */ |
93 for (i = 0; i < NUM_SPRITES; ++i) { | 93 for (i = 0; i < NUM_SPRITES; ++i) { |
94 position = &positions[i]; | 94 position = &positions[i]; |
95 velocity = &velocities[i]; | 95 velocity = &velocities[i]; |