Mercurial > sdl-ios-xcode
annotate docs/html/sdljoyhatevent.html @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoyHatEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoyButtonEvent" | |
17 HREF="sdljoybuttonevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoyBallEvent" | |
20 HREF="sdljoyballevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoybuttonevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoyballevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYHATEVENT" | |
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74 ></A |
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75 >SDL_JoyHatEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4320" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoyHatEvent -- Joystick hat position change event structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4323" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 type; | |
95 Uint8 which; | |
96 Uint8 hat; | |
97 Uint8 value; | |
98 } SDL_JoyHatEvent;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN4326" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN4328" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >type</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 ><TT | |
132 CLASS="LITERAL" | |
133 >SDL_JOY</TT | |
134 ></TD | |
135 ></TR | |
136 ><TR | |
137 ><TD | |
138 ALIGN="LEFT" | |
139 VALIGN="TOP" | |
140 ><TT | |
141 CLASS="STRUCTFIELD" | |
142 ><I | |
143 >which</I | |
144 ></TT | |
145 ></TD | |
146 ><TD | |
147 ALIGN="LEFT" | |
148 VALIGN="TOP" | |
149 >Joystick device index</TD | |
150 ></TR | |
151 ><TR | |
152 ><TD | |
153 ALIGN="LEFT" | |
154 VALIGN="TOP" | |
155 ><TT | |
156 CLASS="STRUCTFIELD" | |
157 ><I | |
158 >hat</I | |
159 ></TT | |
160 ></TD | |
161 ><TD | |
162 ALIGN="LEFT" | |
163 VALIGN="TOP" | |
164 >Joystick hat index</TD | |
165 ></TR | |
166 ><TR | |
167 ><TD | |
168 ALIGN="LEFT" | |
169 VALIGN="TOP" | |
170 ><TT | |
171 CLASS="STRUCTFIELD" | |
172 ><I | |
173 >value</I | |
174 ></TT | |
175 ></TD | |
176 ><TD | |
177 ALIGN="LEFT" | |
178 VALIGN="TOP" | |
179 >Hat position</TD | |
180 ></TR | |
181 ></TBODY | |
182 ></TABLE | |
183 ><P | |
184 ></P | |
185 ></DIV | |
186 ></DIV | |
187 ><DIV | |
188 CLASS="REFSECT1" | |
189 ><A | |
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190 NAME="AEN4348" |
0 | 191 ></A |
192 ><H2 | |
193 >Description</H2 | |
194 ><P | |
195 ><SPAN | |
196 CLASS="STRUCTNAME" | |
197 >SDL_JoyHatEvent</SPAN | |
198 > is a member of the <A | |
199 HREF="sdlevent.html" | |
200 ><SPAN | |
201 CLASS="STRUCTNAME" | |
202 >SDL_Event</SPAN | |
203 ></A | |
204 > union and is used when an event of type <TT | |
205 CLASS="LITERAL" | |
206 >SDL_JOYHATMOTION</TT | |
207 > is reported.</P | |
208 ><P | |
209 >A <TT | |
210 CLASS="LITERAL" | |
211 >SDL_JOYHATMOTION</TT | |
212 > event occurs when ever a user moves a hat on the joystick. The field <TT | |
213 CLASS="STRUCTFIELD" | |
214 ><I | |
215 >which</I | |
216 ></TT | |
217 > is the index of the joystick that reported the event and <TT | |
218 CLASS="STRUCTFIELD" | |
219 ><I | |
220 >hat</I | |
221 ></TT | |
222 > is the index of the hat (for a more detailed exlaination see the <A | |
223 HREF="joystick.html" | |
224 >Joystick section</A | |
225 >). <TT | |
226 CLASS="STRUCTFIELD" | |
227 ><I | |
228 >value</I | |
229 ></TT | |
230 > is the current position of the hat. It is a logically OR'd combination of the following values (whose meanings should be pretty obvious:) :</P | |
231 ><P | |
232 ></P | |
233 ><TABLE | |
234 BORDER="0" | |
235 ><TBODY | |
236 ><TR | |
237 ><TD | |
238 ><TT | |
239 CLASS="LITERAL" | |
240 >SDL_HAT_CENTERED</TT | |
241 ></TD | |
242 ></TR | |
243 ><TR | |
244 ><TD | |
245 ><TT | |
246 CLASS="LITERAL" | |
247 >SDL_HAT_UP</TT | |
248 ></TD | |
249 ></TR | |
250 ><TR | |
251 ><TD | |
252 ><TT | |
253 CLASS="LITERAL" | |
254 >SDL_HAT_RIGHT</TT | |
255 ></TD | |
256 ></TR | |
257 ><TR | |
258 ><TD | |
259 ><TT | |
260 CLASS="LITERAL" | |
261 >SDL_HAT_DOWN</TT | |
262 ></TD | |
263 ></TR | |
264 ><TR | |
265 ><TD | |
266 ><TT | |
267 CLASS="LITERAL" | |
268 >SDL_HAT_LEFT</TT | |
269 ></TD | |
270 ></TR | |
271 ></TBODY | |
272 ></TABLE | |
273 ><P | |
274 ></P | |
275 ><P | |
276 >The following defines are also provided:</P | |
277 ><P | |
278 ></P | |
279 ><TABLE | |
280 BORDER="0" | |
281 ><TBODY | |
282 ><TR | |
283 ><TD | |
284 ><TT | |
285 CLASS="LITERAL" | |
286 >SDL_HAT_RIGHTUP</TT | |
287 ></TD | |
288 ></TR | |
289 ><TR | |
290 ><TD | |
291 ><TT | |
292 CLASS="LITERAL" | |
293 >SDL_HAT_RIGHTDOWN</TT | |
294 ></TD | |
295 ></TR | |
296 ><TR | |
297 ><TD | |
298 ><TT | |
299 CLASS="LITERAL" | |
300 >SDL_HAT_LEFTUP</TT | |
301 ></TD | |
302 ></TR | |
303 ><TR | |
304 ><TD | |
305 ><TT | |
306 CLASS="LITERAL" | |
307 >SDL_HAT_LEFTDOWN</TT | |
308 ></TD | |
309 ></TR | |
310 ></TBODY | |
311 ></TABLE | |
312 ><P | |
313 ></P | |
314 ></DIV | |
315 ><DIV | |
316 CLASS="REFSECT1" | |
317 ><A | |
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318 NAME="AEN4382" |
0 | 319 ></A |
320 ><H2 | |
321 >See Also</H2 | |
322 ><P | |
323 ><A | |
324 HREF="sdlevent.html" | |
325 ><SPAN | |
326 CLASS="STRUCTNAME" | |
327 >SDL_Event</SPAN | |
328 ></A | |
329 >, | |
330 <A | |
331 HREF="joystick.html" | |
332 >Joystick Functions</A | |
333 >, | |
334 <A | |
335 HREF="sdljoystickeventstate.html" | |
336 ><TT | |
337 CLASS="FUNCTION" | |
338 >SDL_JoystickEventState</TT | |
339 ></A | |
340 >, | |
341 <A | |
342 HREF="sdljoystickgetball.html" | |
343 ><TT | |
344 CLASS="FUNCTION" | |
345 >SDL_JoystickGetHat</TT | |
346 ></A | |
347 ></P | |
348 ></DIV | |
349 ><DIV | |
350 CLASS="NAVFOOTER" | |
351 ><HR | |
352 ALIGN="LEFT" | |
353 WIDTH="100%"><TABLE | |
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354 SUMMARY="Footer navigation table" |
0 | 355 WIDTH="100%" |
356 BORDER="0" | |
357 CELLPADDING="0" | |
358 CELLSPACING="0" | |
359 ><TR | |
360 ><TD | |
361 WIDTH="33%" | |
362 ALIGN="left" | |
363 VALIGN="top" | |
364 ><A | |
365 HREF="sdljoybuttonevent.html" | |
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366 ACCESSKEY="P" |
0 | 367 >Prev</A |
368 ></TD | |
369 ><TD | |
370 WIDTH="34%" | |
371 ALIGN="center" | |
372 VALIGN="top" | |
373 ><A | |
374 HREF="index.html" | |
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375 ACCESSKEY="H" |
0 | 376 >Home</A |
377 ></TD | |
378 ><TD | |
379 WIDTH="33%" | |
380 ALIGN="right" | |
381 VALIGN="top" | |
382 ><A | |
383 HREF="sdljoyballevent.html" | |
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384 ACCESSKEY="N" |
0 | 385 >Next</A |
386 ></TD | |
387 ></TR | |
388 ><TR | |
389 ><TD | |
390 WIDTH="33%" | |
391 ALIGN="left" | |
392 VALIGN="top" | |
393 >SDL_JoyButtonEvent</TD | |
394 ><TD | |
395 WIDTH="34%" | |
396 ALIGN="center" | |
397 VALIGN="top" | |
398 ><A | |
399 HREF="eventstructures.html" | |
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400 ACCESSKEY="U" |
0 | 401 >Up</A |
402 ></TD | |
403 ><TD | |
404 WIDTH="33%" | |
405 ALIGN="right" | |
406 VALIGN="top" | |
407 >SDL_JoyBallEvent</TD | |
408 ></TR | |
409 ></TABLE | |
410 ></DIV | |
411 ></BODY | |
412 ></HTML | |
413 > |