Mercurial > sdl-ios-xcode
annotate include/SDL_thread.h @ 1176:dd2a8deeb26d
Date: Mon, 17 Oct 2005 20:09:03 -0400
From: Mark Schreiber <mark7@alumni.cmu.edu>
To: ryan@clutteredmind.org
Subject: [PATCH]SDL mprotect() crash fix
(I'm going to throw this patch your way at the suggestion of #SDL --
for some reason, I had some difficulty sending it to the main list
last time, and I go bonkers subscribing to send each email or
patch...)
Currently, when I run SDL applications as non-root using
SDL_VIDEODRIVER=dga, the fbdev fallback mprotect()s read/write the
proper size of mmapped /dev/fb0 (7.5MB), but on framebuffer release
mprotect()s read-only the range by the entire size of my video memory
(128MB), which causes a segfault:
#0 0x002a9a27 in ?? () from /lib/libc.so.6
#1 0x04a63eb6 in SDL_XDGAUnmapFramebuffer (screen=3D0) at XF86DGA2.c:978
#2 0x04a63efc in SDL_XDGACloseFramebuffer (dpy=3D0x9d3f008, screen=3D0)
at XF86DGA2.c:268
#3 0x04a68b57 in DGA_Available () at SDL_dgavideo.c:98
#4 0x04a53677 in SDL_VideoInit (driver_name=3D0xbfb0bfc7 "dga", flags=3D0)
at SDL_video.c:180
#5 0x04a2613f in SDL_InitSubSystem (flags=3D32) at SDL.c:74
#6 0x04a2617c in SDL_Init (flags=3D32) at SDL.c:166
#7 0x08049722 in main (argc=3D1, argv=3D0x0) at testwin.c:32
This is SDL 1.2.8 on Fedora Core 4, radeon driver for a Radeon 9250,
xorg-x11-6.8.2-37.
I've attached a one-line patch against SDL CVS that updates the size
of the framebuffer at framebuffer map time so that the mprotect() on
unmap will be the same size. I'm not sure if this is the best
approach (i.e. one might want to retain the original value), but it
does make my SDL applications work without segfaulting.
-- Best of luck, Mark Schreiber
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Nov 2005 18:57:00 +0000 |
parents | 02759105b989 |
children | 173c063d4f55 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_thread_h | |
29 #define _SDL_thread_h | |
30 | |
31 /* Header for the SDL thread management routines | |
32 | |
33 These are independent of the other SDL routines. | |
34 */ | |
35 | |
36 #include "SDL_main.h" | |
37 #include "SDL_types.h" | |
38 | |
39 /* Thread synchronization primitives */ | |
40 #include "SDL_mutex.h" | |
41 | |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
45 extern "C" { | |
46 #endif | |
47 | |
48 /* The SDL thread structure, defined in SDL_thread.c */ | |
49 struct SDL_Thread; | |
50 typedef struct SDL_Thread SDL_Thread; | |
51 | |
52 /* Create a thread */ | |
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Date: Fri, 20 Aug 2004 08:31:20 +0200
Sam Lantinga <slouken@libsdl.org>
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53 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); |
0 | 54 |
55 /* Get the 32-bit thread identifier for the current thread */ | |
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56 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
0 | 57 |
58 /* Get the 32-bit thread identifier for the specified thread, | |
59 equivalent to SDL_ThreadID() if the specified thread is NULL. | |
60 */ | |
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Explicitly specify the SDL API calling convention (C by default)
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61 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
0 | 62 |
63 /* Wait for a thread to finish. | |
64 The return code for the thread function is placed in the area | |
65 pointed to by 'status', if 'status' is not NULL. | |
66 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
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parents:
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67 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
0 | 68 |
69 /* Forcefully kill a thread without worrying about its state */ | |
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Explicitly specify the SDL API calling convention (C by default)
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70 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
0 | 71 |
72 | |
73 /* Ends C function definitions when using C++ */ | |
74 #ifdef __cplusplus | |
75 } | |
76 #endif | |
77 #include "close_code.h" | |
78 | |
79 #endif /* _SDL_thread_h */ |