Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX_VC.c @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 4da1ee79c9af |
children | a1ebb17f9c52 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_mixer_MMX_VC.h" |
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25 |
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26 #if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) |
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27 // MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples |
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28 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
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29 // Converted to Intel ASM notation by Cth |
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30 // This code is licensed under the LGPL (see COPYING for details) |
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31 // |
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32 // Assumes buffer size in bytes is a multiple of 16 |
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33 // Assumes SDL_MIX_MAXVOLUME = 128 |
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34 |
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35 |
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36 //////////////////////////////////////////////// |
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37 // Mixing for 16 bit signed buffers |
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38 //////////////////////////////////////////////// |
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39 |
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40 void |
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41 SDL_MixAudio_MMX_S16_VC(char *dst, char *src, unsigned int nSize, int volume) |
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42 { |
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43 __asm { |
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44 |
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45 push edi push esi push ebx mov edi, dst // edi = dst |
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46 mov esi, src // esi = src |
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47 mov eax, volume // eax = volume |
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48 mov ebx, nSize // ebx = size |
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49 shr ebx, 4 // process 16 bytes per iteration = 8 samples |
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50 jz endS16 pxor mm0, mm0 movd mm0, eax //%%eax,%%mm0 |
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51 movq mm1, mm0 //%%mm0,%%mm1 |
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52 psllq mm0, 16 //$16,%%mm0 |
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53 por mm0, mm1 //%%mm1,%%mm0 |
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54 psllq mm0, 16 //$16,%%mm0 |
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55 por mm0, mm1 //%%mm1,%%mm0 |
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56 psllq mm0, 16 //$16,%%mm0 |
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57 por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol |
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58 #ifndef __WATCOMC__ |
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59 align 16 |
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60 #endif |
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61 mixloopS16:movq mm1,[esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d |
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62 movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d |
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63 movq mm4,[esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h |
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64 // pre charger le buffer dst dans mm7 |
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65 movq mm7,[edi] //(%%edi),%%mm7\n" // mm7 = dst[0]" |
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66 // multiplier par le volume |
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67 pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) |
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68 pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) |
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69 movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h |
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70 pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) |
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71 pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) |
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72 movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) |
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73 punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v |
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74 movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) |
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75 punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v |
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76 punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v |
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77 punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v |
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78 // pre charger le buffer dst dans mm5 |
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79 movq mm5,[edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1] |
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80 // diviser par 128 |
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81 psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME |
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82 add esi, 16 //$16,%%esi\n" |
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83 psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128 |
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84 psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128 |
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85 // mm1 = le sample avec le volume modifie |
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86 packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) |
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87 psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128 |
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88 paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst |
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89 // mm4 = le sample avec le volume modifie |
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90 packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) |
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91 movq[edi], mm3 //%%mm3,(%%edi)\n" |
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92 paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst |
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93 movq[edi + 8], mm6 //%%mm6,8(%%edi)\n" |
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94 add edi, 16 //$16,%%edi\n" |
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95 dec ebx //%%ebx\n" |
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96 jnz mixloopS16 ends16:emms pop ebx pop esi pop edi} |
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97 |
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98 } |
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99 |
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100 //////////////////////////////////////////////// |
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101 // Mixing for 8 bit signed buffers |
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102 //////////////////////////////////////////////// |
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103 |
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104 void |
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105 SDL_MixAudio_MMX_S8_VC(char *dst, char *src, unsigned int nSize, int volume) |
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106 { |
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107 _asm { |
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108 |
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109 push edi push esi push ebx mov edi, dst //movl %0,%%edi // edi = dst |
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110 mov esi, src //%1,%%esi // esi = src |
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111 mov eax, volume //%3,%%eax // eax = volume |
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112 movd mm0, eax //%%eax,%%mm0 |
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113 movq mm1, mm0 //%%mm0,%%mm1 |
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114 psllq mm0, 16 //$16,%%mm0 |
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115 por mm0, mm1 //%%mm1,%%mm0 |
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116 psllq mm0, 16 //$16,%%mm0 |
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117 por mm0, mm1 //%%mm1,%%mm0 |
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118 psllq mm0, 16 //$16,%%mm0 |
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119 por mm0, mm1 //%%mm1,%%mm0 |
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120 mov ebx, nSize //%2,%%ebx // ebx = size |
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121 shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples |
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122 cmp ebx, 0 //$0,%%ebx |
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123 je endS8 |
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124 #ifndef __WATCOMC__ |
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125 align 16 |
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126 #endif |
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127 mixloopS8:pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0 |
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128 movq mm1,[esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h |
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129 movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h |
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130 // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 |
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131 pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000.... |
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132 punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d |
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133 punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h |
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134 movq mm2,[edi] //(%%edi),%%mm2 // mm2 = destination |
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135 pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d |
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136 add esi, 8 //$8,%%esi |
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137 pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h |
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138 psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 |
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139 psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 |
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140 packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 |
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141 paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer |
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142 movq[edi], mm3 //%%mm3,(%%edi) // store back to ram |
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143 add edi, 8 //$8,%%edi |
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144 dec ebx //%%ebx |
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145 jnz mixloopS8 endS8:emms pop ebx pop esi pop edi} |
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146 } |
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147 |
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148 #endif /* SDL_ASSEMBLY_ROUTINES */ |
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149 /* vi: set ts=4 sw=4 expandtab: */ |