Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer.c @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 4da1ee79c9af |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* This provides the default mixing callback for the SDL audio routines */ | |
25 | |
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26 #include "SDL_cpuinfo.h" |
0 | 27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
0 | 29 #include "SDL_sysaudio.h" |
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30 #include "SDL_mixer_MMX.h" |
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31 #include "SDL_mixer_MMX_VC.h" |
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32 #include "SDL_mixer_m68k.h" |
0 | 33 |
34 /* This table is used to add two sound values together and pin | |
35 * the value to avoid overflow. (used with permission from ARDI) | |
36 * Changed to use 0xFE instead of 0xFF for better sound quality. | |
37 */ | |
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38 static const Uint8 mix8[] = { |
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39 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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40 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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41 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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42 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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43 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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44 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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45 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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46 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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47 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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48 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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49 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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50 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, |
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51 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, |
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52 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, |
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53 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, |
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54 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, |
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55 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, |
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56 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, |
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57 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, |
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58 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, |
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59 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, |
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60 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, |
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61 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, |
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62 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, |
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63 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, |
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64 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, |
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65 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, |
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66 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, |
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67 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, |
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68 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, |
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69 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, |
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70 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, |
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71 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, |
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72 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, |
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73 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE, |
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74 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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75 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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76 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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77 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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78 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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79 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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80 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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81 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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82 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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83 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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84 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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85 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE |
0 | 86 }; |
87 | |
88 /* The volume ranges from 0 - 128 */ | |
89 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) | |
90 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) | |
91 | |
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92 void |
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93 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
0 | 94 { |
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95 Uint16 format; |
0 | 96 |
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97 if (volume == 0) { |
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98 return; |
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99 } |
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100 /* Mix the user-level audio format */ |
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101 if (current_audio) { |
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102 if (current_audio->convert.needed) { |
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103 format = current_audio->convert.src_format; |
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104 } else { |
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105 format = current_audio->spec.format; |
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106 } |
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107 } else { |
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108 /* HACK HACK HACK */ |
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109 format = AUDIO_S16; |
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110 } |
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111 switch (format) { |
0 | 112 |
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113 case AUDIO_U8: |
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114 { |
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115 #if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) |
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116 SDL_MixAudio_m68k_U8((char *) dst, (char *) src, |
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117 (unsigned long) len, (long) volume, |
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118 (char *) mix8); |
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119 #else |
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120 Uint8 src_sample; |
0 | 121 |
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122 while (len--) { |
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123 src_sample = *src; |
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124 ADJUST_VOLUME_U8(src_sample, volume); |
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125 *dst = mix8[*dst + src_sample]; |
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126 ++dst; |
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127 ++src; |
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128 } |
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129 #endif |
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130 } |
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131 break; |
0 | 132 |
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133 case AUDIO_S8: |
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134 { |
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135 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) |
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136 if (SDL_HasMMX()) { |
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137 SDL_MixAudio_MMX_S8((char *) dst, (char *) src, |
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138 (unsigned int) len, (int) volume); |
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139 } else |
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140 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) |
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141 if (SDL_HasMMX()) { |
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142 SDL_MixAudio_MMX_S8_VC((char *) dst, (char *) src, |
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143 (unsigned int) len, (int) volume); |
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144 } else |
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145 #endif |
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146 #if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) |
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147 SDL_MixAudio_m68k_S8((char *) dst, (char *) src, |
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148 (unsigned long) len, (long) volume); |
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149 #else |
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150 { |
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151 Sint8 *dst8, *src8; |
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152 Sint8 src_sample; |
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153 int dst_sample; |
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154 const int max_audioval = ((1 << (8 - 1)) - 1); |
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155 const int min_audioval = -(1 << (8 - 1)); |
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157 src8 = (Sint8 *) src; |
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158 dst8 = (Sint8 *) dst; |
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159 while (len--) { |
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160 src_sample = *src8; |
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161 ADJUST_VOLUME(src_sample, volume); |
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162 dst_sample = *dst8 + src_sample; |
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163 if (dst_sample > max_audioval) { |
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164 *dst8 = max_audioval; |
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165 } else if (dst_sample < min_audioval) { |
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166 *dst8 = min_audioval; |
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167 } else { |
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168 *dst8 = dst_sample; |
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169 } |
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170 ++dst8; |
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171 ++src8; |
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172 } |
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173 } |
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174 #endif |
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175 } |
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176 break; |
0 | 177 |
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178 case AUDIO_S16LSB: |
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179 { |
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180 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) |
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181 if (SDL_HasMMX()) { |
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182 SDL_MixAudio_MMX_S16((char *) dst, (char *) src, |
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183 (unsigned int) len, (int) volume); |
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184 } else |
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185 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) |
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186 if (SDL_HasMMX()) { |
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187 SDL_MixAudio_MMX_S16_VC((char *) dst, (char *) src, |
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188 (unsigned int) len, (int) volume); |
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189 } else |
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190 #endif |
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191 #if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) |
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192 SDL_MixAudio_m68k_S16LSB((short *) dst, (short *) src, |
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193 (unsigned long) len, (long) volume); |
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194 #else |
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195 { |
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196 Sint16 src1, src2; |
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197 int dst_sample; |
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198 const int max_audioval = ((1 << (16 - 1)) - 1); |
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199 const int min_audioval = -(1 << (16 - 1)); |
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201 len /= 2; |
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202 while (len--) { |
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203 src1 = ((src[1]) << 8 | src[0]); |
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204 ADJUST_VOLUME(src1, volume); |
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205 src2 = ((dst[1]) << 8 | dst[0]); |
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206 src += 2; |
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207 dst_sample = src1 + src2; |
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208 if (dst_sample > max_audioval) { |
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209 dst_sample = max_audioval; |
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210 } else if (dst_sample < min_audioval) { |
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211 dst_sample = min_audioval; |
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212 } |
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213 dst[0] = dst_sample & 0xFF; |
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214 dst_sample >>= 8; |
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215 dst[1] = dst_sample & 0xFF; |
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216 dst += 2; |
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217 } |
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218 } |
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219 #endif |
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220 } |
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221 break; |
0 | 222 |
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223 case AUDIO_S16MSB: |
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224 { |
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225 #if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES) |
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226 SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src, |
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227 (unsigned long) len, (long) volume); |
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228 #else |
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229 Sint16 src1, src2; |
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230 int dst_sample; |
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231 const int max_audioval = ((1 << (16 - 1)) - 1); |
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232 const int min_audioval = -(1 << (16 - 1)); |
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234 len /= 2; |
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235 while (len--) { |
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236 src1 = ((src[0]) << 8 | src[1]); |
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237 ADJUST_VOLUME(src1, volume); |
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238 src2 = ((dst[0]) << 8 | dst[1]); |
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239 src += 2; |
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240 dst_sample = src1 + src2; |
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241 if (dst_sample > max_audioval) { |
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242 dst_sample = max_audioval; |
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243 } else if (dst_sample < min_audioval) { |
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244 dst_sample = min_audioval; |
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245 } |
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246 dst[1] = dst_sample & 0xFF; |
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247 dst_sample >>= 8; |
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248 dst[0] = dst_sample & 0xFF; |
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249 dst += 2; |
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250 } |
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251 #endif |
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252 } |
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253 break; |
0 | 254 |
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255 default: /* If this happens... FIXME! */ |
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256 SDL_SetError("SDL_MixAudio(): unknown audio format"); |
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257 return; |
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258 } |
0 | 259 } |
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260 |
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261 /* vi: set ts=4 sw=4 expandtab: */ |