Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_InitSubSystem.3 @ 1626:a80e1e0880b8
Fixed bug #176
[I'm fixing this for the public headers, but I'm not going to bother for the SDL library code (yet)]
To clarify: Normaly, GCC (or, to be precise, the preprocessor) will ignore
this, and compile the code happily. However, one can specify -Wundef to get a
warning about this.
One can probably argue whether to consider this a bug or not; but I think that
(a) from a semantic point of view, using "#if FOO" when FOO is not defined is
strange, and (b) since it is possible to trigger a warning about this, and a
trivial fix exists, it should be corrected.
I can think of two alternative patches, BTW:
1) Simply use #define HAVE_FOO 0, instead of not defining HAVE_FOO at all
2) Change
#if HAVE_FOO
to
#if HAVE_FOO+0
which always does the right thing.
But I think I still prefer the attached patch :-).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:38:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_InitSubSystem\- Initialize subsystems | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. | |
12 .SH "EXAMPLES" | |
13 .PP | |
14 .nf | |
15 \f(CW/* Seperating Joystick and Video initialization\&. */ | |
16 SDL_Init(SDL_INIT_VIDEO); | |
17 \&. | |
18 \&. | |
19 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); | |
20 \&. | |
21 /* Do Some Video stuff */ | |
22 \&. | |
23 \&. | |
24 /* Initialize the joystick subsystem */ | |
25 SDL_InitSubSystem(SDL_INIT_JOYSTICK); | |
26 | |
27 /* Do some stuff with video and joystick */ | |
28 \&. | |
29 \&. | |
30 \&. | |
31 /* Shut them both down */ | |
32 SDL_Quit();\fR | |
33 .fi | |
34 .PP | |
35 .SH "RETURN VALUE" | |
36 .PP | |
37 Returns \fB-1\fR on an error or \fB0\fR on success\&. | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |