annotate docs/man3/SDL_GetRelativeMouseState.3 @ 1626:a80e1e0880b8

Fixed bug #176 [I'm fixing this for the public headers, but I'm not going to bother for the SDL library code (yet)] To clarify: Normaly, GCC (or, to be precise, the preprocessor) will ignore this, and compile the code happily. However, one can specify -Wundef to get a warning about this. One can probably argue whether to consider this a bug or not; but I think that (a) from a semantic point of view, using "#if FOO" when FOO is not defined is strange, and (b) since it is possible to trigger a warning about this, and a trivial fix exists, it should be corrected. I can think of two alternative patches, BTW: 1) Simply use #define HAVE_FOO 0, instead of not defining HAVE_FOO at all 2) Change #if HAVE_FOO to #if HAVE_FOO+0 which always does the right thing. But I think I still prefer the attached patch :-).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:38:40 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GetRelativeMouseState\- Retrieve the current state of the mouse
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_GetMouseState\fP\fR
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59