annotate src/video/SDL_yuv.c @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents f6ffac90895c
children 73440ac574a2
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* This is the implementation of the YUV video surface support */
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29
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30 #include <stdlib.h>
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31 #include <string.h>
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32
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33 #include "SDL_getenv.h"
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34 #include "SDL_video.h"
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35 #include "SDL_sysvideo.h"
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36 #include "SDL_yuvfuncs.h"
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37 #include "SDL_yuv_sw_c.h"
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38
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39
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40 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
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41 SDL_Surface *display)
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42 {
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43 SDL_VideoDevice *video = current_video;
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44 SDL_VideoDevice *this = current_video;
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45 const char *yuv_hwaccel;
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46 SDL_Overlay *overlay;
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47
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48 overlay = NULL;
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49
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50 /* Display directly on video surface, if possible */
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51 if ( getenv("SDL_VIDEO_YUV_DIRECT") ) {
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52 if ( (display == SDL_PublicSurface) &&
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53 ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
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54 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
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55 display = SDL_VideoSurface;
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56 }
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57 }
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58 yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL");
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59 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
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60 (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) {
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61 overlay = video->CreateYUVOverlay(this, w, h, format, display);
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62 }
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63 /* If hardware YUV overlay failed ... */
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64 if ( overlay == NULL ) {
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65 overlay = SDL_CreateYUV_SW(this, w, h, format, display);
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66 }
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67 return overlay;
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68 }
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69
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70 int SDL_LockYUVOverlay(SDL_Overlay *overlay)
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71 {
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72 return overlay->hwfuncs->Lock(current_video, overlay);
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73 }
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74
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75 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
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76 {
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77 overlay->hwfuncs->Unlock(current_video, overlay);
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78 }
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79
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80 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
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81 {
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82 return overlay->hwfuncs->Display(current_video, overlay, dstrect);
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83 }
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84
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85 void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
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86 {
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87 if ( overlay ) {
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88 if ( overlay->hwfuncs ) {
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89 overlay->hwfuncs->FreeHW(current_video, overlay);
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90 }
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91 free(overlay);
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92 }
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93 }