Mercurial > sdl-ios-xcode
annotate docs/html/sdlcdtrack.html @ 983:7f08bd66f1ca
Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)
Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)
If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.
Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.
Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.
Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:
if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)
With Aaron's outstanding help, we have collectively
tested:
windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL
under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).
We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Nov 2004 00:57:47 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CDtrack</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="CD-ROM" | |
14 HREF="cdrom.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CD" | |
17 HREF="sdlcd.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Multi-threaded Programming" | |
20 HREF="thread.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlcd.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="thread.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCDTRACK" | |
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74 ></A |
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75 >SDL_CDtrack</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7628" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CDtrack -- CD Track Information Structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN7631" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 id; | |
95 Uint8 type; | |
96 Uint32 length; | |
97 Uint32 offset; | |
98 } SDL_CDtrack;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN7634" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN7636" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >id</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 >Track number (0-99)</TD | |
132 ></TR | |
133 ><TR | |
134 ><TD | |
135 ALIGN="LEFT" | |
136 VALIGN="TOP" | |
137 ><TT | |
138 CLASS="STRUCTFIELD" | |
139 ><I | |
140 >type</I | |
141 ></TT | |
142 ></TD | |
143 ><TD | |
144 ALIGN="LEFT" | |
145 VALIGN="TOP" | |
146 ><TT | |
147 CLASS="LITERAL" | |
148 >SDL_AUDIO_TRACK</TT | |
149 > or <TT | |
150 CLASS="LITERAL" | |
151 >SDL_DATA_TRACK</TT | |
152 ></TD | |
153 ></TR | |
154 ><TR | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 ><TT | |
159 CLASS="STRUCTFIELD" | |
160 ><I | |
161 >length</I | |
162 ></TT | |
163 ></TD | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 >Length, in frames, of this track</TD | |
168 ></TR | |
169 ><TR | |
170 ><TD | |
171 ALIGN="LEFT" | |
172 VALIGN="TOP" | |
173 ><TT | |
174 CLASS="STRUCTFIELD" | |
175 ><I | |
176 >offset</I | |
177 ></TT | |
178 ></TD | |
179 ><TD | |
180 ALIGN="LEFT" | |
181 VALIGN="TOP" | |
182 >Frame offset to the beginning of this track</TD | |
183 ></TR | |
184 ></TBODY | |
185 ></TABLE | |
186 ><P | |
187 ></P | |
188 ></DIV | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="REFSECT1" | |
192 ><A | |
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193 NAME="AEN7657" |
0 | 194 ></A |
195 ><H2 | |
196 >Description</H2 | |
197 ><P | |
198 ><SPAN | |
199 CLASS="STRUCTNAME" | |
200 >SDL_CDtrack</SPAN | |
201 > stores data on each track on a CD, its fields should be pretty self explainatory. It is a member a the <A | |
202 HREF="sdlcd.html" | |
203 ><SPAN | |
204 CLASS="STRUCTNAME" | |
205 >SDL_CD</SPAN | |
206 ></A | |
207 > structure.</P | |
208 ><DIV | |
209 CLASS="NOTE" | |
210 ><BLOCKQUOTE | |
211 CLASS="NOTE" | |
212 ><P | |
213 ><B | |
214 >Note: </B | |
215 >Frames can be converted to standard timings. There are <TT | |
216 CLASS="LITERAL" | |
217 >CD_FPS</TT | |
218 > frames per second, so <SPAN | |
219 CLASS="STRUCTNAME" | |
220 >SDL_CDtrack</SPAN | |
221 >.<TT | |
222 CLASS="STRUCTFIELD" | |
223 ><I | |
224 >length</I | |
225 ></TT | |
226 >/<TT | |
227 CLASS="LITERAL" | |
228 >CD_FPS</TT | |
229 >=length_in_seconds.</P | |
230 ></BLOCKQUOTE | |
231 ></DIV | |
232 ></DIV | |
233 ><DIV | |
234 CLASS="REFSECT1" | |
235 ><A | |
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236 NAME="AEN7669" |
0 | 237 ></A |
238 ><H2 | |
239 >See Also</H2 | |
240 ><P | |
241 ><A | |
242 HREF="sdlcd.html" | |
243 ><SPAN | |
244 CLASS="STRUCTNAME" | |
245 >SDL_CD</SPAN | |
246 ></A | |
247 ></P | |
248 ></DIV | |
249 ><DIV | |
250 CLASS="NAVFOOTER" | |
251 ><HR | |
252 ALIGN="LEFT" | |
253 WIDTH="100%"><TABLE | |
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254 SUMMARY="Footer navigation table" |
0 | 255 WIDTH="100%" |
256 BORDER="0" | |
257 CELLPADDING="0" | |
258 CELLSPACING="0" | |
259 ><TR | |
260 ><TD | |
261 WIDTH="33%" | |
262 ALIGN="left" | |
263 VALIGN="top" | |
264 ><A | |
265 HREF="sdlcd.html" | |
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266 ACCESSKEY="P" |
0 | 267 >Prev</A |
268 ></TD | |
269 ><TD | |
270 WIDTH="34%" | |
271 ALIGN="center" | |
272 VALIGN="top" | |
273 ><A | |
274 HREF="index.html" | |
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275 ACCESSKEY="H" |
0 | 276 >Home</A |
277 ></TD | |
278 ><TD | |
279 WIDTH="33%" | |
280 ALIGN="right" | |
281 VALIGN="top" | |
282 ><A | |
283 HREF="thread.html" | |
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284 ACCESSKEY="N" |
0 | 285 >Next</A |
286 ></TD | |
287 ></TR | |
288 ><TR | |
289 ><TD | |
290 WIDTH="33%" | |
291 ALIGN="left" | |
292 VALIGN="top" | |
293 >SDL_CD</TD | |
294 ><TD | |
295 WIDTH="34%" | |
296 ALIGN="center" | |
297 VALIGN="top" | |
298 ><A | |
299 HREF="cdrom.html" | |
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300 ACCESSKEY="U" |
0 | 301 >Up</A |
302 ></TD | |
303 ><TD | |
304 WIDTH="33%" | |
305 ALIGN="right" | |
306 VALIGN="top" | |
307 >Multi-threaded Programming</TD | |
308 ></TR | |
309 ></TABLE | |
310 ></DIV | |
311 ></BODY | |
312 ></HTML | |
313 > |