Mercurial > sdl-ios-xcode
annotate docs/html/audio.html @ 983:7f08bd66f1ca
Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)
Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)
If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.
Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.
Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.
Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:
if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)
With Aaron's outstanding help, we have collectively
tested:
windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL
under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).
We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Nov 2004 00:57:47 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Audio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickClose" | |
17 HREF="sdljoystickclose.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_AudioSpec" | |
20 HREF="sdlaudiospec.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="audio"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdljoystickclose.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlaudiospec.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="AUDIO" | |
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80 ></A |
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81 >Chapter 10. Audio</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlaudiospec.html" | |
92 >SDL_AudioSpec</A | |
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93 > -- Audio Specification Structure</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlopenaudio.html" | |
97 >SDL_OpenAudio</A | |
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98 > -- Opens the audio device with the desired parameters.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlpauseaudio.html" | |
102 >SDL_PauseAudio</A | |
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103 > -- Pauses and unpauses the audio callback processing</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdlgetaudiostatus.html" | |
107 >SDL_GetAudioStatus</A | |
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108 > -- Get the current audio state</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdlloadwav.html" | |
112 >SDL_LoadWAV</A | |
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113 > -- Load a WAVE file</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdlfreewav.html" | |
117 >SDL_FreeWAV</A | |
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118 > -- Frees previously opened WAV data</DT |
0 | 119 ><DT |
120 ><A | |
121 HREF="sdlaudiocvt.html" | |
122 >SDL_AudioCVT</A | |
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123 > -- Audio Conversion Structure</DT |
0 | 124 ><DT |
125 ><A | |
126 HREF="sdlbuildaudiocvt.html" | |
127 >SDL_BuildAudioCVT</A | |
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128 > -- Initializes a SDL_AudioCVT structure for conversion</DT |
0 | 129 ><DT |
130 ><A | |
131 HREF="sdlconvertaudio.html" | |
132 >SDL_ConvertAudio</A | |
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133 > -- Convert audio data to a desired audio format.</DT |
0 | 134 ><DT |
135 ><A | |
136 HREF="sdlmixaudio.html" | |
137 >SDL_MixAudio</A | |
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138 > -- Mix audio data</DT |
0 | 139 ><DT |
140 ><A | |
141 HREF="sdllockaudio.html" | |
142 >SDL_LockAudio</A | |
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143 > -- Lock out the callback function</DT |
0 | 144 ><DT |
145 ><A | |
146 HREF="sdlunlockaudio.html" | |
147 >SDL_UnlockAudio</A | |
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148 > -- Unlock the callback function</DT |
0 | 149 ><DT |
150 ><A | |
151 HREF="sdlcloseaudio.html" | |
152 >SDL_CloseAudio</A | |
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153 > -- Shuts down audio processing and closes the audio device.</DT |
0 | 154 ></DL |
155 ></DIV | |
156 ><P | |
157 >Sound on the computer is translated from waves that you hear into a series of | |
158 values, or samples, each representing the amplitude of the wave. When these | |
159 samples are sent in a stream to a sound card, an approximation of the original | |
160 wave can be recreated. The more bits used to represent the amplitude, and the | |
161 greater frequency these samples are gathered, the closer the approximated | |
162 sound is to the original, and the better the quality of sound.</P | |
163 ><P | |
164 >This library supports both 8 and 16 bit signed and unsigned sound samples, | |
165 at frequencies ranging from 11025 Hz to 44100 Hz, depending on the | |
166 underlying hardware. If the hardware doesn't support the desired audio | |
167 format or frequency, it can be emulated if desired (See | |
168 <A | |
169 HREF="sdlopenaudio.html" | |
170 ><TT | |
171 CLASS="FUNCTION" | |
172 >SDL_OpenAudio()</TT | |
173 ></A | |
174 >)</P | |
175 ><P | |
176 >A commonly supported audio format is 16 bits per sample at 22050 Hz.</P | |
177 ></DIV | |
178 ><DIV | |
179 CLASS="NAVFOOTER" | |
180 ><HR | |
181 ALIGN="LEFT" | |
182 WIDTH="100%"><TABLE | |
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183 SUMMARY="Footer navigation table" |
0 | 184 WIDTH="100%" |
185 BORDER="0" | |
186 CELLPADDING="0" | |
187 CELLSPACING="0" | |
188 ><TR | |
189 ><TD | |
190 WIDTH="33%" | |
191 ALIGN="left" | |
192 VALIGN="top" | |
193 ><A | |
194 HREF="sdljoystickclose.html" | |
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195 ACCESSKEY="P" |
0 | 196 >Prev</A |
197 ></TD | |
198 ><TD | |
199 WIDTH="34%" | |
200 ALIGN="center" | |
201 VALIGN="top" | |
202 ><A | |
203 HREF="index.html" | |
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204 ACCESSKEY="H" |
0 | 205 >Home</A |
206 ></TD | |
207 ><TD | |
208 WIDTH="33%" | |
209 ALIGN="right" | |
210 VALIGN="top" | |
211 ><A | |
212 HREF="sdlaudiospec.html" | |
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213 ACCESSKEY="N" |
0 | 214 >Next</A |
215 ></TD | |
216 ></TR | |
217 ><TR | |
218 ><TD | |
219 WIDTH="33%" | |
220 ALIGN="left" | |
221 VALIGN="top" | |
222 >SDL_JoystickClose</TD | |
223 ><TD | |
224 WIDTH="34%" | |
225 ALIGN="center" | |
226 VALIGN="top" | |
227 ><A | |
228 HREF="reference.html" | |
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229 ACCESSKEY="U" |
0 | 230 >Up</A |
231 ></TD | |
232 ><TD | |
233 WIDTH="33%" | |
234 ALIGN="right" | |
235 VALIGN="top" | |
236 >SDL_AudioSpec</TD | |
237 ></TR | |
238 ></TABLE | |
239 ></DIV | |
240 ></BODY | |
241 ></HTML | |
242 > |