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annotate docs/html/sdloverlay.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Overlay</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_VideoInfo" | |
17 HREF="sdlvideoinfo.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Window Management" | |
20 HREF="wm.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlvideoinfo.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="wm.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLOVERLAY" | |
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74 ></A |
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75 >SDL_Overlay</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3464" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Overlay -- YUV video overlay</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3467" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint32 format; | |
95 int w, h; | |
96 int planes; | |
97 Uint16 *pitches; | |
98 Uint8 **pixels; | |
99 Uint32 hw_overlay:1; | |
100 } SDL_Overlay;</PRE | |
101 ></DIV | |
102 ><DIV | |
103 CLASS="REFSECT1" | |
104 ><A | |
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105 NAME="AEN3470" |
0 | 106 ></A |
107 ><H2 | |
108 >Structure Data</H2 | |
109 ><DIV | |
110 CLASS="INFORMALTABLE" | |
111 ><A | |
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112 NAME="AEN3472" |
0 | 113 ></A |
114 ><P | |
115 ></P | |
116 ><TABLE | |
117 BORDER="0" | |
118 CLASS="CALSTABLE" | |
119 ><TBODY | |
120 ><TR | |
121 ><TD | |
122 ALIGN="LEFT" | |
123 VALIGN="TOP" | |
124 ><TT | |
125 CLASS="STRUCTFIELD" | |
126 ><I | |
127 >format</I | |
128 ></TT | |
129 ></TD | |
130 ><TD | |
131 ALIGN="LEFT" | |
132 VALIGN="TOP" | |
133 >Overlay format (see below)</TD | |
134 ></TR | |
135 ><TR | |
136 ><TD | |
137 ALIGN="LEFT" | |
138 VALIGN="TOP" | |
139 ><TT | |
140 CLASS="STRUCTFIELD" | |
141 ><I | |
142 >w, h</I | |
143 ></TT | |
144 ></TD | |
145 ><TD | |
146 ALIGN="LEFT" | |
147 VALIGN="TOP" | |
148 >Width and height of overlay</TD | |
149 ></TR | |
150 ><TR | |
151 ><TD | |
152 ALIGN="LEFT" | |
153 VALIGN="TOP" | |
154 ><TT | |
155 CLASS="STRUCTFIELD" | |
156 ><I | |
157 >planes</I | |
158 ></TT | |
159 ></TD | |
160 ><TD | |
161 ALIGN="LEFT" | |
162 VALIGN="TOP" | |
163 >Number of planes in the overlay. Usually either 1 or 3</TD | |
164 ></TR | |
165 ><TR | |
166 ><TD | |
167 ALIGN="LEFT" | |
168 VALIGN="TOP" | |
169 ><TT | |
170 CLASS="STRUCTFIELD" | |
171 ><I | |
172 >pitches</I | |
173 ></TT | |
174 ></TD | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 >An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 ><TT | |
185 CLASS="STRUCTFIELD" | |
186 ><I | |
187 >pixels</I | |
188 ></TT | |
189 ></TD | |
190 ><TD | |
191 ALIGN="LEFT" | |
192 VALIGN="TOP" | |
193 >An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD | |
194 ></TR | |
195 ><TR | |
196 ><TD | |
197 ALIGN="LEFT" | |
198 VALIGN="TOP" | |
199 ><TT | |
200 CLASS="STRUCTFIELD" | |
201 ><I | |
202 >hw_overlay</I | |
203 ></TT | |
204 ></TD | |
205 ><TD | |
206 ALIGN="LEFT" | |
207 VALIGN="TOP" | |
208 >This will be set to 1 if the overlay is hardware accelerated.</TD | |
209 ></TR | |
210 ></TBODY | |
211 ></TABLE | |
212 ><P | |
213 ></P | |
214 ></DIV | |
215 ></DIV | |
216 ><DIV | |
217 CLASS="REFSECT1" | |
218 ><A | |
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219 NAME="AEN3499" |
0 | 220 ></A |
221 ><H2 | |
222 >Description</H2 | |
223 ><P | |
224 >A <SPAN | |
225 CLASS="STRUCTNAME" | |
226 >SDL_Overlay</SPAN | |
227 > is similar to a <A | |
228 HREF="sdlsurface.html" | |
229 ><SPAN | |
230 CLASS="STRUCTNAME" | |
231 >SDL_Surface</SPAN | |
232 ></A | |
233 > except it stores a YUV overlay. All the fields are read only, except for <TT | |
234 CLASS="STRUCTFIELD" | |
235 ><I | |
236 >pixels</I | |
237 ></TT | |
238 > which should be <A | |
239 HREF="sdllockyuvoverlay.html" | |
240 >locked</A | |
241 > before use. The <TT | |
242 CLASS="STRUCTFIELD" | |
243 ><I | |
244 >format</I | |
245 ></TT | |
246 > field stores the format of the overlay which is one of the following: | |
247 <PRE | |
248 CLASS="PROGRAMLISTING" | |
249 >#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ | |
250 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ | |
251 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ | |
252 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ | |
253 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */</PRE | |
254 > | |
255 More information on YUV formats can be found at <A | |
256 HREF="http://www.webartz.com/fourcc/indexyuv.htm" | |
257 TARGET="_top" | |
258 >http://www.webartz.com/fourcc/indexyuv.htm</A | |
259 >.</P | |
260 ></DIV | |
261 ><DIV | |
262 CLASS="REFSECT1" | |
263 ><A | |
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264 NAME="AEN3510" |
0 | 265 ></A |
266 ><H2 | |
267 >See Also</H2 | |
268 ><P | |
269 ><A | |
270 HREF="sdlcreateyuvoverlay.html" | |
271 ><TT | |
272 CLASS="FUNCTION" | |
273 >SDL_CreateYUVOverlay</TT | |
274 ></A | |
275 >, | |
276 <A | |
277 HREF="sdllockyuvoverlay.html" | |
278 ><TT | |
279 CLASS="FUNCTION" | |
280 >SDL_LockYUVOverlay</TT | |
281 ></A | |
282 >, | |
283 <A | |
284 HREF="sdlunlockyuvoverlay.html" | |
285 ><TT | |
286 CLASS="FUNCTION" | |
287 >SDL_UnlockYUVOverlay</TT | |
288 ></A | |
289 >, | |
290 <A | |
291 HREF="sdlfreeyuvoverlay.html" | |
292 ><TT | |
293 CLASS="FUNCTION" | |
294 >SDL_FreeYUVOverlay</TT | |
295 ></A | |
296 ></P | |
297 ></DIV | |
298 ><DIV | |
299 CLASS="NAVFOOTER" | |
300 ><HR | |
301 ALIGN="LEFT" | |
302 WIDTH="100%"><TABLE | |
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303 SUMMARY="Footer navigation table" |
0 | 304 WIDTH="100%" |
305 BORDER="0" | |
306 CELLPADDING="0" | |
307 CELLSPACING="0" | |
308 ><TR | |
309 ><TD | |
310 WIDTH="33%" | |
311 ALIGN="left" | |
312 VALIGN="top" | |
313 ><A | |
314 HREF="sdlvideoinfo.html" | |
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315 ACCESSKEY="P" |
0 | 316 >Prev</A |
317 ></TD | |
318 ><TD | |
319 WIDTH="34%" | |
320 ALIGN="center" | |
321 VALIGN="top" | |
322 ><A | |
323 HREF="index.html" | |
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324 ACCESSKEY="H" |
0 | 325 >Home</A |
326 ></TD | |
327 ><TD | |
328 WIDTH="33%" | |
329 ALIGN="right" | |
330 VALIGN="top" | |
331 ><A | |
332 HREF="wm.html" | |
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333 ACCESSKEY="N" |
0 | 334 >Next</A |
335 ></TD | |
336 ></TR | |
337 ><TR | |
338 ><TD | |
339 WIDTH="33%" | |
340 ALIGN="left" | |
341 VALIGN="top" | |
342 >SDL_VideoInfo</TD | |
343 ><TD | |
344 WIDTH="34%" | |
345 ALIGN="center" | |
346 VALIGN="top" | |
347 ><A | |
348 HREF="video.html" | |
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349 ACCESSKEY="U" |
0 | 350 >Up</A |
351 ></TD | |
352 ><TD | |
353 WIDTH="33%" | |
354 ALIGN="right" | |
355 VALIGN="top" | |
356 >Window Management</TD | |
357 ></TR | |
358 ></TABLE | |
359 ></DIV | |
360 ></BODY | |
361 ></HTML | |
362 > |