annotate docs/man3/SDL_CreateRGBSurface.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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1 .TH "SDL_CreateRGBSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_CreateRGBSurface\- Create an empty SDL_Surface
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR)
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12 .PP
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13 If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&.
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14 .TP 20
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15 \fBSDL_SWSURFACE\fP
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16 SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&.
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17 .TP 20
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18 \fBSDL_HWSURFACE\fP
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19 SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&.
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20 .TP 20
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21 \fBSDL_SRCCOLORKEY\fP
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22 With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware colorkey blitting support\&.
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23 .TP 20
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24 \fBSDL_SRCALPHA\fP
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25 With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware alpha support
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26 .SH "SEE ALSO"
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27 .PP
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28 \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
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29 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04