Mercurial > sdl-ios-xcode
annotate src/video/vgl/Makefile.am @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | b0ae59d0f3ee |
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75
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1 |
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2 ## Makefile.am for SDL using the libVGL video driver |
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3 |
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4 noinst_LTLIBRARIES = libvideo_vgl.la |
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5 libvideo_vgl_la_SOURCES = $(VGL_SRCS) |
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6 |
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7 # The SDL libVGL video driver sources |
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8 VGL_SRCS = \ |
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9 SDL_vglvideo.h \ |
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10 SDL_vglevents.c \ |
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11 SDL_vglevents_c.h \ |
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12 SDL_vglmouse.c \ |
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13 SDL_vglmouse_c.h \ |
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14 SDL_vglvideo.c |
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15 |