annotate src/video/quartz/Makefile.am @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
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45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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2 ## Makefile.am for SDL using the MacOS X Quartz video driver
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4 noinst_LTLIBRARIES = libvideo_quartz.la
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5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS)
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7 # The SDL MacOS X Quartz video driver sources
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8 QUARTZ_SRCS = \
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9 CGS.h \
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c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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10 SDL_QuartzEvents.m \
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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11 SDL_QuartzGL.m \
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12 SDL_QuartzKeys.h \
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13 SDL_QuartzVideo.h \
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c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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14 SDL_QuartzVideo.m \
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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15 SDL_QuartzWindow.h \
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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16 SDL_QuartzWindow.m \
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17 SDL_QuartzWM.m \
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c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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18 SDL_QuartzYUV.m